swh:1:snp:49cd9498d6cccc5e78252c27dcb645bcf7bf0c91
Tip revision: 02b3e4e2d71b6058ec11cc01c72ac651eb3ded2b authored by Linus Torvalds on 28 August 2005, 23:41:01 UTC
Linux v2.6.13
Linux v2.6.13
Tip revision: 02b3e4e
new-machine.txt
Adding a new board to LinuxSH
================================
Paul Mundt <lethal@linux-sh.org>
This document attempts to outline what steps are necessary to add support
for new boards to the LinuxSH port under the new 2.5 and 2.6 kernels. This
also attempts to outline some of the noticeable changes between the 2.4
and the 2.5/2.6 SH backend.
1. New Directory Structure
==========================
The first thing to note is the new directory structure. Under 2.4, most
of the board-specific code (with the exception of stboards) ended up
in arch/sh/kernel/ directly, with board-specific headers ending up in
include/asm-sh/. For the new kernel, things are broken out by board type,
companion chip type, and CPU type. Looking at a tree view of this directory
heirarchy looks like the following:
Board-specific code:
.
|-- arch
| `-- sh
| `-- boards
| |-- adx
| | `-- board-specific files
| |-- bigsur
| | `-- board-specific files
| |
| ... more boards here ...
|
`-- include
`-- asm-sh
|-- adx
| `-- board-specific headers
|-- bigsur
| `-- board-specific headers
|
.. more boards here ...
It should also be noted that each board is required to have some certain
headers. At the time of this writing, io.h is the only thing that needs
to be provided for each board, and can generally just reference generic
functions (with the exception of isa_port2addr).
Next, for companion chips:
.
`-- arch
`-- sh
`-- cchips
`-- hd6446x
|-- hd64461
| `-- cchip-specific files
`-- hd64465
`-- cchip-specific files
... and so on. Headers for the companion chips are treated the same way as
board-specific headers. Thus, include/asm-sh/hd64461 is home to all of the
hd64461-specific headers.
Finally, CPU family support is also abstracted:
.
|-- arch
| `-- sh
| |-- kernel
| | `-- cpu
| | |-- sh2
| | | `-- SH-2 generic files
| | |-- sh3
| | | `-- SH-3 generic files
| | `-- sh4
| | `-- SH-4 generic files
| `-- mm
| `-- This is also broken out per CPU family, so each family can
| have their own set of cache/tlb functions.
|
`-- include
`-- asm-sh
|-- cpu-sh2
| `-- SH-2 specific headers
|-- cpu-sh3
| `-- SH-3 specific headers
`-- cpu-sh4
`-- SH-4 specific headers
It should be noted that CPU subtypes are _not_ abstracted. Thus, these still
need to be dealt with by the CPU family specific code.
2. Adding a New Board
=====================
The first thing to determine is whether the board you are adding will be
isolated, or whether it will be part of a family of boards that can mostly
share the same board-specific code with minor differences.
In the first case, this is just a matter of making a directory for your
board in arch/sh/boards/ and adding rules to hook your board in with the
build system (more on this in the next section). However, for board families
it makes more sense to have a common top-level arch/sh/boards/ directory
and then populate that with sub-directories for each member of the family.
Both the Solution Engine and the hp6xx boards are an example of this.
After you have setup your new arch/sh/boards/ directory, remember that you
also must add a directory in include/asm-sh for headers localized to this
board. In order to interoperate seamlessly with the build system, it's best
to have this directory the same as the arch/sh/boards/ directory name,
though if your board is again part of a family, the build system has ways
of dealing with this, and you can feel free to name the directory after
the family member itself.
There are a few things that each board is required to have, both in the
arch/sh/boards and the include/asm-sh/ heirarchy. In order to better
explain this, we use some examples for adding an imaginary board. For
setup code, we're required at the very least to provide definitions for
get_system_type() and platform_setup(). For our imaginary board, this
might look something like:
/*
* arch/sh/boards/vapor/setup.c - Setup code for imaginary board
*/
#include <linux/init.h>
const char *get_system_type(void)
{
return "FooTech Vaporboard";
}
int __init platform_setup(void)
{
/*
* If our hardware actually existed, we would do real
* setup here. Though it's also sane to leave this empty
* if there's no real init work that has to be done for
* this board.
*/
/*
* Presume all FooTech boards have the same broken timer,
* and also presume that we've defined foo_timer_init to
* do something useful.
*/
board_time_init = foo_timer_init;
/* Start-up imaginary PCI ... */
/* And whatever else ... */
return 0;
}
Our new imaginary board will also have to tie into the machvec in order for it
to be of any use. Currently the machvec is slowly on its way out, but is still
required for the time being. As such, let us take a look at what needs to be
done for the machvec assignment.
machvec functions fall into a number of categories:
- I/O functions to IO memory (inb etc) and PCI/main memory (readb etc).
- I/O remapping functions (ioremap etc)
- some initialisation functions
- a 'heartbeat' function
- some miscellaneous flags
The tree can be built in two ways:
- as a fully generic build. All drivers are linked in, and all functions
go through the machvec
- as a machine specific build. In this case only the required drivers
will be linked in, and some macros may be redefined to not go through
the machvec where performance is important (in particular IO functions).
There are three ways in which IO can be performed:
- none at all. This is really only useful for the 'unknown' machine type,
which us designed to run on a machine about which we know nothing, and
so all all IO instructions do nothing.
- fully custom. In this case all IO functions go to a machine specific
set of functions which can do what they like
- a generic set of functions. These will cope with most situations,
and rely on a single function, mv_port2addr, which is called through the
machine vector, and converts an IO address into a memory address, which
can be read from/written to directly.
Thus adding a new machine involves the following steps (I will assume I am
adding a machine called vapor):
- add a new file include/asm-sh/vapor/io.h which contains prototypes for
any machine specific IO functions prefixed with the machine name, for
example vapor_inb. These will be needed when filling out the machine
vector.
This is the minimum that is required, however there are ample
opportunities to optimise this. In particular, by making the prototypes
inline function definitions, it is possible to inline the function when
building machine specific versions. Note that the machine vector
functions will still be needed, so that a module built for a generic
setup can be loaded.
- add a new file arch/sh/boards/vapor/mach.c. This contains the definition
of the machine vector. When building the machine specific version, this
will be the real machine vector (via an alias), while in the generic
version is used to initialise the machine vector, and then freed, by
making it initdata. This should be defined as:
struct sh_machine_vector mv_vapor __initmv = {
.mv_name = "vapor",
}
ALIAS_MV(vapor)
- finally add a file arch/sh/boards/vapor/io.c, which contains
definitions of the machine specific io functions.
A note about initialisation functions. Three initialisation functions are
provided in the machine vector:
- mv_arch_init - called very early on from setup_arch
- mv_init_irq - called from init_IRQ, after the generic SH interrupt
initialisation
- mv_init_pci - currently not used
Any other remaining functions which need to be called at start up can be
added to the list using the __initcalls macro (or module_init if the code
can be built as a module). Many generic drivers probe to see if the device
they are targeting is present, however this may not always be appropriate,
so a flag can be added to the machine vector which will be set on those
machines which have the hardware in question, reducing the probe to a
single conditional.
3. Hooking into the Build System
================================
Now that we have the corresponding directories setup, and all of the
board-specific code is in place, it's time to look at how to get the
whole mess to fit into the build system.
Large portions of the build system are now entirely dynamic, and merely
require the proper entry here and there in order to get things done.
The first thing to do is to add an entry to arch/sh/Kconfig, under the
"System type" menu:
config SH_VAPOR
bool "Vapor"
help
select Vapor if configuring for a FooTech Vaporboard.
next, this has to be added into arch/sh/Makefile. All boards require a
machdir-y entry in order to be built. This entry needs to be the name of
the board directory as it appears in arch/sh/boards, even if it is in a
sub-directory (in which case, all parent directories below arch/sh/boards/
need to be listed). For our new board, this entry can look like:
machdir-$(CONFIG_SH_VAPOR) += vapor
provided that we've placed everything in the arch/sh/boards/vapor/ directory.
Next, the build system assumes that your include/asm-sh directory will also
be named the same. If this is not the case (as is the case with multiple
boards belonging to a common family), then the directory name needs to be
implicitly appended to incdir-y. The existing code manages this for the
Solution Engine and hp6xx boards, so see these for an example.
Once that is taken care of, it's time to add an entry for the mach type.
This is done by adding an entry to the end of the arch/sh/tools/mach-types
list. The method for doing this is self explanatory, and so we won't waste
space restating it here. After this is done, you will be able to use
implicit checks for your board if you need this somewhere throughout the
common code, such as:
/* Make sure we're on the FooTech Vaporboard */
if (!mach_is_vapor())
return -ENODEV;
also note that the mach_is_boardname() check will be implicitly forced to
lowercase, regardless of the fact that the mach-types entries are all
uppercase. You can read the script if you really care, but it's pretty ugly,
so you probably don't want to do that.
Now all that's left to do is providing a defconfig for your new board. This
way, other people who end up with this board can simply use this config
for reference instead of trying to guess what settings are supposed to be
used on it.
Also, as soon as you have copied over a sample .config for your new board
(assume arch/sh/configs/vapor_defconfig), you can also use this directly as a
build target, and it will be implicitly listed as such in the help text.
Looking at the 'make help' output, you should now see something like:
Architecture specific targets (sh):
zImage - Compressed kernel image (arch/sh/boot/zImage)
adx_defconfig - Build for adx
cqreek_defconfig - Build for cqreek
dreamcast_defconfig - Build for dreamcast
...
vapor_defconfig - Build for vapor
which then allows you to do:
$ make ARCH=sh CROSS_COMPILE=sh4-linux- vapor_defconfig vmlinux
which will in turn copy the defconfig for this board, run it through
oldconfig (prompting you for any new options since the time of creation),
and start you on your way to having a functional kernel for your new
board.