swh:1:snp:505c374fd75bb208ae4e9a54e64bb310bc49295e
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Tip revision: 8f0767de49716379a399e9f9d46da13f3eff99ff authored by Julien Tesson on 14 September 2023, 15:12:34 UTC
proto: use the flag for rewards weighting
Tip revision: 8f0767d
state_events.ml
(*****************************************************************************)
(*                                                                           *)
(* Open Source License                                                       *)
(* Copyright (c) 2018 Dynamic Ledger Solutions, Inc. <contact@tezos.com>     *)
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(* copy of this software and associated documentation files (the "Software"),*)
(* to deal in the Software without restriction, including without limitation *)
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(* Software is furnished to do so, subject to the following conditions:      *)
(*                                                                           *)
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(* in all copies or substantial portions of the Software.                    *)
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(* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,  *)
(* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL   *)
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(* DEALINGS IN THE SOFTWARE.                                                 *)
(*                                                                           *)
(*****************************************************************************)

include Internal_event.Simple

let section = ["node"; "state"]

let missing_pruned_contents =
  declare_1
    ~section
    ~name:"missing_pruned_contents"
    ~msg:"cannot find pruned contents of block {block_hash}"
    ~level:Error
    ("block_hash", Block_hash.encoding)

let pop_block =
  declare_1
    ~section
    ~name:"pop_block"
    ~msg:"pop_block {block_hash}"
    ~level:Debug
    ("block_hash", Block_hash.encoding)

let push_block =
  declare_1
    ~section
    ~name:"push_block"
    ~msg:"push_block {block_hash}"
    ~level:Debug
    ("block_hash", Block_hash.encoding)

let destroy_state =
  declare_1
    ~section
    ~name:"destroy_state"
    ~msg:"destroy {chain_id}"
    ~level:Debug
    ("chain_id", Chain_id.encoding)
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