https://github.com/carla-simulator/carla
- HEAD
- refs/heads/AntiAliasingMode
- refs/heads/AntonioMata/BlueprintParentClassFixer_Cleanup
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Revision | Author | Date | Message | Commit Date |
---|---|---|---|---|
52ef962 | Axel | 23 July 2021, 11:38:24 UTC | Added python selector to make import command | 23 July 2021, 11:38:24 UTC |
cd8e06c | Daniel Santos-Oliván | 14 July 2021, 08:44:52 UTC | Update CHANGELOG | 23 July 2021, 08:34:54 UTC |
6090344 | Daniel Santos-Oliván | 14 July 2021, 08:42:41 UTC | Update docs Added PythonAPI methods: - show_debug_telemetry() - ApplyVehiclePhysicsControl command | 23 July 2021, 08:34:54 UTC |
a2c4cc5 | Daniel Santos-Oliván | 02 July 2021, 09:58:48 UTC | Added EditorScriptingUtilities plugin | 23 July 2021, 08:34:54 UTC |
d88f2dd | Daniel Santos-Oliván | 30 June 2021, 11:20:33 UTC | Added telemetry for vehicles to manual_control | 23 July 2021, 08:34:54 UTC |
ec64374 | Daniel Santos-Oliván | 30 June 2021, 11:18:41 UTC | Added ShowDebugTelemetry to API | 23 July 2021, 08:34:54 UTC |
a55bafe | Daniel Santos-Oliván | 30 June 2021, 11:16:25 UTC | CarlaWheeledVehicle: Telemetry is enable/disable with one methor | 23 July 2021, 08:34:54 UTC |
7c4f26f | Daniel Santos-Oliván | 30 June 2021, 09:56:21 UTC | Minor improvement to vehicle_physics_tester util script. | 23 July 2021, 08:34:54 UTC |
9bf26a2 | Daniel Santos-Oliván | 30 June 2021, 09:33:28 UTC | Bugfig: new physics control was overriding default values ApplyVehiclePhysicsControl was overriding some of the default values of the wheel's blueprint. Now, we change it through the TireData to avoid this problem. | 23 July 2021, 08:34:54 UTC |
c2a50f0 | Daniel Santos-Oliván | 29 June 2021, 08:14:21 UTC | CarlaWheeledVehicle: Added debug telemetry | 23 July 2021, 08:34:54 UTC |
c8f14d4 | Daniel Santos-Olivan | 22 July 2021, 14:47:49 UTC | Fix lidar parallel scaling The creation of FCollisionQueryParams object inside each raycasting point was slowing down some threads breaking the parallel speedup. | 23 July 2021, 08:28:20 UTC |
33bd08b | bernatx | 23 July 2021, 08:28:00 UTC | content version | 23 July 2021, 08:28:00 UTC |
180337e | bernat | 21 July 2021, 20:37:51 UTC | new content version | 21 July 2021, 20:37:51 UTC |
c58de91 | Axel | 21 July 2021, 08:55:41 UTC | Revert to temporal AA, removed partial ghosting. | 21 July 2021, 15:40:27 UTC |
1a90409 | Roel Algaba Brizuela | 21 July 2021, 15:25:58 UTC | Added missing commas in weather script | 21 July 2021, 15:31:44 UTC |
9fe5e73 | Bernd Gassmann | 16 June 2021, 15:08:55 UTC | RSS build uses the libproj version from CARLA and now favours actually the boost variant from CARLA over the system installed one | 21 July 2021, 14:05:25 UTC |
cdb0318 | bernatx | 21 July 2021, 09:37:23 UTC | Fixing where open drive content is cached | 21 July 2021, 09:37:23 UTC |
a6dbdb2 | bernat | 20 July 2021, 20:32:27 UTC | content version | 20 July 2021, 20:32:27 UTC |
76a51b9 | bernat | 20 July 2021, 18:30:50 UTC | Removing spaces | 20 July 2021, 20:12:36 UTC |
71102a2 | bernat | 20 July 2021, 18:01:44 UTC | Move implementation of class to .cpp | 20 July 2021, 20:12:36 UTC |
5850bfc | Roel Algaba Brizuela | 20 July 2021, 11:00:51 UTC | Fix compilation error | 20 July 2021, 20:12:36 UTC |
3c89b03 | Roel Algaba Brizuela | 16 July 2021, 13:37:14 UTC | Updated file transfer system | 20 July 2021, 20:12:36 UTC |
66cd52b | Roel Algaba Brizuela | 16 July 2021, 08:38:31 UTC | Modified file transfer to avoid multiple downloads | 20 July 2021, 20:12:36 UTC |
9eba707 | bernat | 06 July 2021, 12:16:10 UTC | Removing some functions and fixing the map name if in editor | 20 July 2021, 20:12:36 UTC |
cd76952 | bernat | 06 July 2021, 07:38:50 UTC | Fixing environment variable in windows | 20 July 2021, 20:12:36 UTC |
52a50a9 | alejandroFraga | 01 July 2021, 08:30:33 UTC | CHANGELOG updated | 20 July 2021, 20:12:36 UTC |
6d39572 | alejandroFraga | 29 June 2021, 07:54:26 UTC | Navigation .bin file integrated with the required file system | 20 July 2021, 20:12:36 UTC |
1a58b48 | alejandroFraga | 24 June 2021, 11:31:00 UTC | OpenDrive .xodr file integrated with the required file system | 20 July 2021, 20:12:36 UTC |
47f733c | Alejandro Fraga Cimadevila | 17 June 2021, 09:09:44 UTC | Fixed "/Game/" replacement and load new episode by name problems with the required files system | 20 July 2021, 20:12:36 UTC |
05a09b1 | Alejandro Fraga Cimadevila | 15 June 2021, 08:48:42 UTC | First iteration of the required files functionality | 20 July 2021, 20:12:36 UTC |
6419011 | bernat | 20 July 2021, 11:28:45 UTC | new content version | 20 July 2021, 11:28:45 UTC |
c7ce0ea | Axel | 20 July 2021, 07:47:32 UTC | Fix for StreetLights not registering in UCarlaLightSubsystem. | 20 July 2021, 09:04:37 UTC |
5a41195 | Axel | 21 June 2021, 15:26:03 UTC | Removed unnecessary warning/error logs. | 20 July 2021, 09:03:57 UTC |
3af230a | bernat | 16 July 2021, 15:23:25 UTC | Content version | 16 July 2021, 15:23:25 UTC |
5ae79c7 | Axel | 02 July 2021, 15:29:37 UTC | Fixed crash caused by actors destroyed by unreal (e.g. actor out of bounds) | 16 July 2021, 15:21:40 UTC |
dd321ba | Roel Algaba Brizuela | 16 July 2021, 08:54:58 UTC | Updated coding style | 16 July 2021, 15:21:21 UTC |
62ba090 | Roel Algaba Brizuela | 06 July 2021, 10:50:00 UTC | Fixed python api commands for rotating vehicle wheels | 16 July 2021, 15:21:21 UTC |
6efe45f | Jacopo Bartiromo | 15 July 2021, 13:58:28 UTC | Traffic Manager for Large Maps (#4324) * Added LargeMapManager * Added DVector Vector of doubles * Declaration of interface * Added AUncenteredPivotPointMesh * Added map generation from assets folder * Updates on FDVector * Added tile load on demand * Fixed load tile issues after rebasing origin * Updated FDVector * Added some auxiliary functions * Added conversion and operator * Added methods to check and configure the state * Removed const and updated printed info * Added macro to avoid logs * Added info dump functions * The asset spawn check was added to the tick * LargeMapManager added to CarlaGM * Moving to level load autocontrol * Updated with new function name, AddNewClientToConsider * Fixing forced tile load * Added operator*(float) * Disabled Localplayer * Now the streaming is handled by us * Fixed remove of considered actors * Fixed typo * Added MapOrigin to the Episode * Added Vector3DInt to LibCarla * Removed floats in Vector3DInt * Added offset to client actor's location * Fixed old cast warning * Removed float * Added explicit cast to avoid warning * Fixed client actor transform * Removed unnecessary code * Added origin offset to spawn_actor * Adding spawn points generation * Added spawn points folder in editor * Changed Spawnpoint for only Transforms * World rebase is triggered directly * Added offset when attaching actors * Detecting hero vehicle * Added LargeMapManager * Added DVector Vector of doubles * Declaration of interface * Added AUncenteredPivotPointMesh * Added map generation from assets folder * Updates on FDVector * Added tile load on demand * Fixed load tile issues after rebasing origin * Updated FDVector * Added some auxiliary functions * Added conversion and operator * Added methods to check and configure the state * Removed const and updated printed info * Added macro to avoid logs * Added info dump functions * The asset spawn check was added to the tick * LargeMapManager added to CarlaGM * Moving to level load autocontrol * Updated with new function name, AddNewClientToConsider * Fixing forced tile load * Added operator*(float) * Disabled Localplayer * Now the streaming is handled by us * Fixed remove of considered actors * Fixed typo * Added MapOrigin to the Episode * Added Vector3DInt to LibCarla * Removed floats in Vector3DInt * Added offset to client actor's location * Fixed old cast warning * Removed float * Added explicit cast to avoid warning * Fixed client actor transform * Removed unnecessary code * Added origin offset to spawn_actor * Adding spawn points generation * Added spawn points folder in editor * Changed Spawnpoint for only Transforms * World rebase is triggered directly * Added offset when attaching actors * Detecting hero vehicle * Only hero vehicles are considered to stream tiles * Little update on log macro * Adding support for ghost actors * Refactored LargeMap classes * Refactored LargeMap classes * Revert refactor * Remove files * Added dormant state to actors * Fixed spawn+rebase on new OnActorSpawn * Removed circular dependency warning * Converted FActorView into an USTRUCT * Added actor state conversion to dormant * Removed ConvertActorDormant * Added spawn and transition of dormants * Ghost to Dormant working * Replicated dormant actors * Add substraction operators * Added dormant to ghost conversion * Fixed some issues in dormant to ghost conversion * WIP! Attached actors not working properly * WIP! Attached actors not working properly * Changing several constant variables Removing sorting in LocalizationStage.cpp * Fixing variable name * Fixing variable name * WIP: Fixing hybrid mode * Added tiles loaded from umaps. * Fixed Missing includes * Debug settings are still on. Added extra points in tight curves for PID improvement. Fixed Hybrid Mode, now moves in the direction of the next waypoint. Reduced calculations in MotionPlanningStage.cpp * Removed all debug helper functions * Added FActorData classes to save and restore actor state for dormant actors. Edited all client - server calls to recognize the dormant state. FActorView now can hold null AActor* when is dormant. Large Maps now load tiled umaps instead of assets. * Fixed dormant check for attached actors * Expanded FActorData classes. Added world observer aware of dormant actors. * Extended FActorData classes with walker data. * Fixed missing includes * Removed some with editor macros. * Added virtual destructor to FActorData. * Adding includes * Fixed warnings. Added UNoWorldOffsetSceneComponent to have unreal actors unnafected by rebase. * Fixed tile alingment. * Added sensor data to restore the comunication. * Added parent hierarchy consideration to sleep/wakeup of ghost/dormant actors. * Fixed crash for sensor destruction. * Changed InMemoryMap to generate more points if two waypoints are even further than a multiple of the limit. Removed SetSimulatePhysics call when not needed. Changed PID functions to inline. * Fixed child-parent when waking up dormant actors. Added profiling traces. Fixed transformation of debug shapes in large maps. * WIP: Relocating TM-controlled vehicles near the hero vehicle * WIP: Vehicle teleportation near hero vehicle. Missing a way to place them in a better order around the map. Fixes non-deterministic seed setup. * Fixes bug where the hero vehicle was also set to not have physics. * Introduces parameter SetRespawnDormantVehicles WIP Respawning dormant vehicles * Fixed child-parent when waking up dormant actors. Added profiling traces. Fixed transformation of debug shapes in large maps. * WIP: renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing. * Renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing. * Now traffic lights can be spawned without controllers inside junctions. * Added functions to interface the FCarlaActor object with recorder. Started adapting recorder to new FCarlaActor object. * Fixed missing includes. * Updated CarlaRecorder and CarlaReplayer to use new FCarlaActor interface for vehicles, walkers and sensors. * Fixed missing includes. * Streaming level list now is persistant and can be saved for unreal to detect the dependencies. * Enabled packages for large maps. * Added Tiles to the MapPath.txt file. Removed debug warnings. * WIP: Fix seed when setting deterministic mode. WIP: Respawn actors when dormant Added --hero and --respawn to spawn_npc.py * Fixed traffic light trigger box placement in large maps. * Fixed traffic light warning. Set speed limit for dormant actors to 30. Fixed semantic segmentation on streaming levels. * added server bind for set_respawn_dormant_vehicles parameter * TM doesn't destroy hero vehicle if idle. ALSM stage will now update hero vehicles first. MP stage will treat dormant vehicles like physics-less in hybrid mode. Added fixed seed increment in deterministic mode. * Fixed Traffic Light issue with recorder and dormant state. Removed old ActorView files. * handles scenario where the hero vehicle does not exist * Fixing line markings semantics * Fixed recorder issues with traffic lights. * Filter out the base large map as available map * Added tile_stream_distance and actor_stream_distance to world settings. * removed unused comments. * Added IsActive functions. Dormant actors that cannot be respawned now remain dormant. * Fixed missing includes. * Fixed missing includes * Review fixes. Missing includes. * Fixed link errors. * Fixes issue with Hybrid mode in async mode. Introduces new set_boundaries_respawn_dormant_vehicles parameter. Fixes issue when reloading map. * WIP: New algorithm to move vehicles from dormant to active * Finished new policy for teleporting vehicles. Created new generate_traffic.py script, which works in sync mode. Removed spawn_npc.py script. General cleanup in Traffic Manager. * Cleanup. * Set FXAA antialiasing method * Added automatic generation of speed limit signals. * Adding some includes * Fixed speed limit component crash when waking up. * Fixed speed limit component wrong check. * Fixed speed limit not reset when waking up actors. * Fixed generating waypoints when angle is tight * Added warning when using asynchronous mode in generate traffic. Lane changes now require more space. Vehicle switching from no physics to physics in hybrid mode will have an initial speed. Changed lower bound to 20 meters for respawn in Large Maps. * Calculating TLStage even when dormant Co-authored-by: doterop <daniel.oterop@gmail.com> Co-authored-by: Axel <axellopez92@outlook.com> Co-authored-by: bernat <bernatx@gmail.com> Co-authored-by: Joel Moriana <joel.moriana@gmail.com> Co-authored-by: Axel1092 <lopez1092@hotmail.com> Co-authored-by: Axel1092 <35765780+Axel1092@users.noreply.github.com> | 15 July 2021, 13:58:28 UTC |
458fddb | Corinne | 15 July 2021, 08:56:45 UTC | [NO_BUILD] Traffic Manager Updates (#4368) * Updated name of spanw_npc script * Traffic manager updates for large maps, generate traffic and deterministic mode. * Changed reference to back spawn_npc for generate data tutorial as it specifies that it is based on carla 0.9.8 * Corrected min respawn distance | 15 July 2021, 08:56:45 UTC |
54616a0 | Axel | 14 July 2021, 08:35:59 UTC | Fixed gnss sensor | 15 July 2021, 08:56:19 UTC |
2efbd4e | bernatx | 15 July 2021, 07:16:03 UTC | updated changelog | 15 July 2021, 08:53:16 UTC |
e466a63 | bernatx | 13 July 2021, 14:43:08 UTC | Setup Visual Studio 2019 for windows | 15 July 2021, 08:53:16 UTC |
9c2d8ae | Axel | 12 July 2021, 09:05:25 UTC | Added comments | 13 July 2021, 17:25:44 UTC |
a34e12f | Axel | 12 July 2021, 09:01:32 UTC | Fixed excluded lanes | 13 July 2021, 17:25:44 UTC |
2f488b6 | Axel | 12 July 2021, 08:50:48 UTC | Added lane check to landmark search | 13 July 2021, 17:25:44 UTC |
6f0c9ac | Axel | 22 June 2021, 15:13:53 UTC | Added speed limit to FActorData. | 13 July 2021, 17:25:44 UTC |
cccb275 | Axel | 22 June 2021, 14:29:58 UTC | Fixed rare crash when traffic lights become dormant. | 13 July 2021, 17:25:44 UTC |
0cacdad | Axel | 22 June 2021, 13:26:50 UTC | Fixed speed limit not reset when waking up actors. | 13 July 2021, 17:25:44 UTC |
669c058 | Axel | 22 June 2021, 08:31:06 UTC | Fixed speed limit component wrong check. | 13 July 2021, 17:25:44 UTC |
46fad26 | Axel | 22 June 2021, 08:24:41 UTC | Fixed speed limit component crash when waking up. | 13 July 2021, 17:25:44 UTC |
7986806 | bernat | 22 June 2021, 08:16:33 UTC | Adding some includes | 13 July 2021, 17:25:44 UTC |
46223fa | Axel | 21 June 2021, 19:03:01 UTC | Added automatic generation of speed limit signals. | 13 July 2021, 17:25:44 UTC |
5456dc5 | Axel | 21 June 2021, 17:19:47 UTC | Set FXAA antialiasing method | 13 July 2021, 17:25:44 UTC |
22e30fc | bernat | 12 July 2021, 13:28:59 UTC | new content version | 12 July 2021, 13:29:42 UTC |
fa144be | Axel | 12 July 2021, 10:58:26 UTC | Enabled texture streaming. | 12 July 2021, 13:29:42 UTC |
3e2b29e | bernat | 06 July 2021, 09:33:11 UTC | Adding a few seconds after loading a new map to let UE4 to free memory | 06 July 2021, 09:33:11 UTC |
f1d6b97 | Axel | 18 June 2021, 08:09:12 UTC | Fixed CarlaServer.cpp function to work with the new FCarlaActor class. | 04 July 2021, 18:11:19 UTC |
c62b4bb | Axel | 04 May 2021, 07:48:20 UTC | Added get_stop_waypoints() to traffic light. Renamed affected_lane_waypoints function. Added transform_vector function. | 04 July 2021, 18:11:19 UTC |
138a282 | Axel | 21 April 2021, 14:19:48 UTC | Updated changelog | 04 July 2021, 18:11:19 UTC |
bf4e7b0 | Axel | 21 April 2021, 14:16:13 UTC | Added get_light_boxes in traffic light actors. Added functions to the World to obtain traffic lights from waypoints and junctions. Improved chached map method. | 04 July 2021, 18:11:19 UTC |
c757462 | Axel | 20 April 2021, 11:16:18 UTC | Added new api functions `get_effect_waypoints`, `get_light_boxes` and `get_opendrive_id` for traffic lights. | 04 July 2021, 18:11:19 UTC |
76323ce | Daniel Santos-Oliván | 28 June 2021, 10:44:36 UTC | Update CHANGELOG | 02 July 2021, 08:26:00 UTC |
33c1109 | Daniel Santos-Oliván | 28 June 2021, 10:40:45 UTC | Improve vehicle physics tests | 02 July 2021, 08:26:00 UTC |
e9efa76 | Daniel Santos-Oliván | 28 June 2021, 10:39:52 UTC | Added Command: ApplyVehiclePhysicsControl | 02 July 2021, 08:26:00 UTC |
96e9f35 | Daniel Santos-Oliván | 21 June 2021, 09:50:28 UTC | Improve the load of the sublevels - We flush between sublevel load/unload calls to improve determinism - We have added a global uuid to allow the load/unload methods to be called in the same tick | 02 July 2021, 08:26:00 UTC |
b54d11d | Axel | 21 June 2021, 15:08:30 UTC | Fixed compilation bug. | 22 June 2021, 09:01:53 UTC |
d93aaf7 | Axel | 21 June 2021, 14:53:25 UTC | Updated optical flow documentation. Added OpticalFlowPixel class. | 22 June 2021, 09:01:53 UTC |
0948b4a | corkyw10 | 03 June 2021, 14:13:32 UTC | Added optical flow documentation | 22 June 2021, 09:01:53 UTC |
c3d9059 | bernat | 21 June 2021, 13:46:29 UTC | New content version | 21 June 2021, 13:46:29 UTC |
0b62e4d | bernat | 21 June 2021, 07:36:39 UTC | New art content removing volumetric clouds because of performance issues | 21 June 2021, 07:36:39 UTC |
fdec2c8 | Roel Algaba Brizuela | 16 June 2021, 13:49:32 UTC | Updated content version | 16 June 2021, 21:03:53 UTC |
f8573f4 | Roel Algaba Brizuela | 16 June 2021, 09:42:04 UTC | Updated grass material | 16 June 2021, 21:03:53 UTC |
efb538d | Roel Algaba Brizuela | 14 June 2021, 08:23:21 UTC | Removed material num check | 16 June 2021, 21:03:53 UTC |
5d31f0d | Roel Algaba Brizuela | 14 June 2021, 07:53:47 UTC | Re-upload lane markings color fix | 16 June 2021, 21:03:53 UTC |
643043f | Roel Algaba Brizuela | 28 April 2021, 11:02:14 UTC | Created button for possible mobility warnings | 16 June 2021, 21:03:41 UTC |
a9d17aa | Roel Algaba Brizuela | 28 April 2021, 07:43:24 UTC | Fix for warnings of mobility type in buildings | 16 June 2021, 21:03:41 UTC |
7a4339b | bernat | 16 June 2021, 09:04:24 UTC | Add additional maps to be tested | 16 June 2021, 09:04:24 UTC |
5c3e9c8 | Axel1092 | 11 June 2021, 16:33:21 UTC | Fixed package copy files | 16 June 2021, 08:57:51 UTC |
8d605e5 | Axel | 11 June 2021, 14:45:06 UTC | Removed debug warnings | 16 June 2021, 08:57:51 UTC |
4273585 | Axel | 11 June 2021, 14:15:46 UTC | Removed xsd file dependencies. | 16 June 2021, 08:57:51 UTC |
7468bbb | Daniel Santos-Oliván | 14 June 2021, 13:58:32 UTC | Temporariliy disable of physics and collision test | 16 June 2021, 08:57:38 UTC |
8b99e62 | Daniel Santos-Oliván | 14 June 2021, 13:51:24 UTC | Tests: Removed timeout from world methods As we are using the client-defined timeout in the world methods now, we do not need to define custom timeouts. | 16 June 2021, 08:57:38 UTC |
15be33e | Daniel Santos-Oliván | 14 June 2021, 13:38:13 UTC | World: world methods will use same timeout as client The world methods: tick, wait_for_tick and apply_settings will use the timeout defined in the client but they still allow to define a custom one. | 16 June 2021, 08:57:38 UTC |
af26ae3 | Daniel Santos-Oliván | 11 June 2021, 11:17:01 UTC | Added test for sync mode | 16 June 2021, 08:57:38 UTC |
71682ee | Daniel Santos-Oliván | 11 June 2021, 11:15:58 UTC | LibCarla::Client.h Fixed tick in apply batch | 16 June 2021, 08:57:38 UTC |
6af207e | Axel | 11 June 2021, 07:58:04 UTC | Fixed color optical flow type. | 11 June 2021, 17:45:05 UTC |
c88e5b7 | Axel | 10 June 2021, 13:08:18 UTC | removed numpy instalation in windows | 11 June 2021, 17:45:05 UTC |
7d63713 | Axel | 10 June 2021, 13:04:53 UTC | Removed numpy dependency | 11 June 2021, 17:45:05 UTC |
a796450 | Axel1092 | 04 June 2021, 09:10:29 UTC | Added workarround for installing numpy during setup. | 11 June 2021, 17:45:05 UTC |
14a3e3d | Axel1092 | 03 June 2021, 19:43:49 UTC | Fixed linker errors with numpy in windows. | 11 June 2021, 17:45:05 UTC |
74380cd | Axel1092 | 11 June 2021, 17:44:16 UTC | Fixed existing features for Large Maps (#4293) * Fixed child-parent when waking up dormant actors. Added profiling traces. Fixed transformation of debug shapes in large maps. * WIP: renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing. * Renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing. * Now traffic lights can be spawned without controllers inside junctions. * Added functions to interface the FCarlaActor object with recorder. Started adapting recorder to new FCarlaActor object. * Fixed missing includes. * Updated CarlaRecorder and CarlaReplayer to use new FCarlaActor interface for vehicles, walkers and sensors. * Fixed missing includes. * Streaming level list now is persistant and can be saved for unreal to detect the dependencies. * Enabled packages for large maps. * Added Tiles to the MapPath.txt file. Removed debug warnings. * Fixed traffic light trigger box placement in large maps. * Fixed traffic light warning. Set speed limit for dormant actors to 30. Fixed semantic segmentation on streaming levels. * Fixed Traffic Light issue with recorder and dormant state. Removed old ActorView files. * Fixing line markings semantics * Fixed recorder issues with traffic lights. * Filter out the base large map as available map * Added tile_stream_distance and actor_stream_distance to world settings. * removed unused comments. * Added IsActive functions. Dormant actors that cannot be respawned now remain dormant. * Fixed missing includes. * Fixed missing includes * Review fixes. Missing includes. * Fixed link errors. Co-authored-by: bernat <bernatx@gmail.com> | 11 June 2021, 17:44:16 UTC |
3ceca82 | Roel Algaba Brizuela | 10 June 2021, 14:23:09 UTC | Updated changelog | 11 June 2021, 12:31:49 UTC |
829664d | Roel Algaba Brizuela | 02 June 2021, 15:02:31 UTC | Extended PythonAPI for weather | 11 June 2021, 12:31:49 UTC |
8e111ab | corkyw10 | 04 June 2021, 12:38:02 UTC | Corrected step for setting the physical asset mesh and updated photo. | 10 June 2021, 15:28:11 UTC |
830c9a1 | bernat | 10 June 2021, 07:53:52 UTC | More time out for the smoke test | 10 June 2021, 07:53:52 UTC |
1a267fb | Axel | 28 April 2021, 10:42:56 UTC | Removed renderthread and gamethread syncronization for all cameras except dvs. | 10 June 2021, 07:49:25 UTC |
49db065 | bernat | 09 June 2021, 17:26:54 UTC | New content version | 09 June 2021, 17:28:43 UTC |
6d94b3a | Daniel Santos-Oliván | 09 June 2021, 14:15:06 UTC | Fix minor typo | 09 June 2021, 17:28:43 UTC |
a996260 | Daniel Santos-Oliván | 09 June 2021, 14:13:37 UTC | Improved robustness of tests - In the collision sensor test we have incrase the number of frames to run and also we run all the vehicles always and show all the ones that fail instead of only the first. - In vehicle physics tests, we have change all velocity/control setters to batch_sync version to avoid losing commands | 09 June 2021, 17:28:43 UTC |
f64d341 | Axel | 03 June 2021, 14:57:23 UTC | Fixed missing includes. | 09 June 2021, 17:28:28 UTC |