swh:1:snp:af87cd67498ef4fe47c76ed3e7caffe5b61facaf
Tip revision: d7e62da9ee2c550d3586e3dd225aac38c0227e85 authored by Axel Naumann on 15 March 2020, 15:21:25 UTC
"Update ROOT version files to v6.20/02."
"Update ROOT version files to v6.20/02."
Tip revision: d7e62da
MultiView.C
/// \file
/// \ingroup tutorial_eve
/// Multi-view (3d, rphi, rhoz) service class using EVE Window Manager.
///
/// \macro_code
///
/// \author Matevz Tadel
#include <TEveManager.h>
#include <TEveViewer.h>
#include <TGLViewer.h>
#include <TEveScene.h>
#include <TEveProjectionManager.h>
#include <TEveProjectionAxes.h>
#include <TEveBrowser.h>
#include <TEveWindow.h>
// MultiView
//
// Structure encapsulating standard views: 3D, r-phi and rho-z.
// Includes scenes and projection managers.
//
// Should be used in compiled mode.
struct MultiView
{
TEveProjectionManager *fRPhiMgr;
TEveProjectionManager *fRhoZMgr;
TEveViewer *f3DView;
TEveViewer *fRPhiView;
TEveViewer *fRhoZView;
TEveScene *fRPhiGeomScene;
TEveScene *fRhoZGeomScene;
TEveScene *fRPhiEventScene;
TEveScene *fRhoZEventScene;
//---------------------------------------------------------------------------
MultiView()
{
// Constructor --- creates required scenes, projection managers
// and GL viewers.
// Scenes
//========
fRPhiGeomScene = gEve->SpawnNewScene("RPhi Geometry",
"Scene holding projected geometry for the RPhi view.");
fRhoZGeomScene = gEve->SpawnNewScene("RhoZ Geometry",
"Scene holding projected geometry for the RhoZ view.");
fRPhiEventScene = gEve->SpawnNewScene("RPhi Event Data",
"Scene holding projected event-data for the RPhi view.");
fRhoZEventScene = gEve->SpawnNewScene("RhoZ Event Data",
"Scene holding projected event-data for the RhoZ view.");
// Projection managers
//=====================
fRPhiMgr = new TEveProjectionManager(TEveProjection::kPT_RPhi);
gEve->AddToListTree(fRPhiMgr, kFALSE);
{
TEveProjectionAxes* a = new TEveProjectionAxes(fRPhiMgr);
a->SetMainColor(kWhite);
a->SetTitle("R-Phi");
a->SetTitleSize(0.05);
a->SetTitleFont(102);
a->SetLabelSize(0.025);
a->SetLabelFont(102);
fRPhiGeomScene->AddElement(a);
}
fRhoZMgr = new TEveProjectionManager(TEveProjection::kPT_RhoZ);
gEve->AddToListTree(fRhoZMgr, kFALSE);
{
TEveProjectionAxes* a = new TEveProjectionAxes(fRhoZMgr);
a->SetMainColor(kWhite);
a->SetTitle("Rho-Z");
a->SetTitleSize(0.05);
a->SetTitleFont(102);
a->SetLabelSize(0.025);
a->SetLabelFont(102);
fRhoZGeomScene->AddElement(a);
}
// Viewers
//=========
TEveWindowSlot *slot = 0;
TEveWindowPack *pack = 0;
slot = TEveWindow::CreateWindowInTab(gEve->GetBrowser()->GetTabRight());
pack = slot->MakePack();
pack->SetElementName("Multi View");
pack->SetHorizontal();
pack->SetShowTitleBar(kFALSE);
pack->NewSlot()->MakeCurrent();
f3DView = gEve->SpawnNewViewer("3D View", "");
f3DView->AddScene(gEve->GetGlobalScene());
f3DView->AddScene(gEve->GetEventScene());
pack = pack->NewSlot()->MakePack();
pack->SetShowTitleBar(kFALSE);
pack->NewSlot()->MakeCurrent();
fRPhiView = gEve->SpawnNewViewer("RPhi View", "");
fRPhiView->GetGLViewer()->SetCurrentCamera(TGLViewer::kCameraOrthoXOY);
fRPhiView->AddScene(fRPhiGeomScene);
fRPhiView->AddScene(fRPhiEventScene);
pack->NewSlot()->MakeCurrent();
fRhoZView = gEve->SpawnNewViewer("RhoZ View", "");
fRhoZView->GetGLViewer()->SetCurrentCamera(TGLViewer::kCameraOrthoXOY);
fRhoZView->AddScene(fRhoZGeomScene);
fRhoZView->AddScene(fRhoZEventScene);
}
//---------------------------------------------------------------------------
void SetDepth(Float_t d)
{
// Set current depth on all projection managers.
fRPhiMgr->SetCurrentDepth(d);
fRhoZMgr->SetCurrentDepth(d);
}
//---------------------------------------------------------------------------
void ImportGeomRPhi(TEveElement* el)
{
fRPhiMgr->ImportElements(el, fRPhiGeomScene);
}
void ImportGeomRhoZ(TEveElement* el)
{
fRhoZMgr->ImportElements(el, fRhoZGeomScene);
}
void ImportEventRPhi(TEveElement* el)
{
fRPhiMgr->ImportElements(el, fRPhiEventScene);
}
void ImportEventRhoZ(TEveElement* el)
{
fRhoZMgr->ImportElements(el, fRhoZEventScene);
}
//---------------------------------------------------------------------------
void DestroyEventRPhi()
{
fRPhiEventScene->DestroyElements();
}
void DestroyEventRhoZ()
{
fRhoZEventScene->DestroyElements();
}
};