swh:1:snp:af87cd67498ef4fe47c76ed3e7caffe5b61facaf
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Tip revision: e8d22123e00d22791239b4381619714ad3d598db authored by Axel Naumann on 02 July 2014, 15:52:29 UTC
Make version 6.00.02.
Tip revision: e8d2212
box.C
// @(#)root/eve:$Id$
// Author: Matevz Tadel

// Demonstrates usage of TEveBox class.


TEveBox* box(Float_t a=10, Float_t d=5, Float_t x=0, Float_t y=0, Float_t z=0)
{
   TEveManager::Create();

   TRandom& r = * gRandom;

   TEveBox* b = new TEveBox;
   b->SetMainColor(kCyan);
   b->SetMainTransparency(0);

#define RND_BOX(x) r.Uniform(-(x), (x))
   b->SetVertex(0, x - a + RND_BOX(d), y - a + RND_BOX(d), z - a + RND_BOX(d));
   b->SetVertex(1, x - a + RND_BOX(d), y + a + RND_BOX(d), z - a + RND_BOX(d));
   b->SetVertex(2, x + a + RND_BOX(d), y + a + RND_BOX(d), z - a + RND_BOX(d));
   b->SetVertex(3, x + a + RND_BOX(d), y - a + RND_BOX(d), z - a + RND_BOX(d));
   b->SetVertex(4, x - a + RND_BOX(d), y - a + RND_BOX(d), z + a + RND_BOX(d));
   b->SetVertex(5, x - a + RND_BOX(d), y + a + RND_BOX(d), z + a + RND_BOX(d));
   b->SetVertex(6, x + a + RND_BOX(d), y + a + RND_BOX(d), z + a + RND_BOX(d));
   b->SetVertex(7, x + a + RND_BOX(d), y - a + RND_BOX(d), z + a + RND_BOX(d));
#undef RND_BOX

   gEve->AddElement(b);
   gEve->Redraw3D(kTRUE);
   
   return b;
}
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