swh:1:snp:af87cd67498ef4fe47c76ed3e7caffe5b61facaf
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Tip revision: a24a7fe1084531d36061f47cda7dde73248e56e9 authored by Axel Naumann on 09 December 2015, 10:46:42 UTC
Update ROOT version files to v6.06/00.
Tip revision: a24a7fe
lineset.C
// @(#)root/eve:$Id$
// Author: Matevz Tadel

// Demonstrates usage of class TEveStraightLineSet.

TEveStraightLineSet* lineset(Int_t nlines = 40, Int_t nmarkers = 4)
{
   TEveManager::Create();

   TRandom r(0);
   Float_t s = 100;

   TEveStraightLineSet* ls = new TEveStraightLineSet();

   for(Int_t i = 0; i<nlines; i++)
   {
      ls->AddLine( r.Uniform(-s,s), r.Uniform(-s,s), r.Uniform(-s,s),
                   r.Uniform(-s,s), r.Uniform(-s,s), r.Uniform(-s,s));
      // add random number of markers
      Int_t nm = Int_t(nmarkers* r.Rndm());
      for(Int_t m = 0; m < nm; m++) {
         ls->AddMarker(i, r.Rndm());
      }
   }

   ls->SetMarkerSize(1.5);
   ls->SetMarkerStyle(4);

   gEve->AddElement(ls);
   gEve->Redraw3D();

   return ls;
}

TEveStraightLineSet* lineset_2d(Int_t nlines = 40, Int_t nmarkers = 4)
{
   TEveManager::Create();

   TRandom r(0);
   Float_t s = 100;

   TEveStraightLineSet* ls = new TEveStraightLineSet();

   for(Int_t i = 0; i<nlines; i++)
   {
      ls->AddLine( r.Uniform(-s,s), r.Uniform(-s,s), 0,
                   r.Uniform(-s,s), r.Uniform(-s,s), 0);
      // add random number of markers
      Int_t nm = Int_t(nmarkers* r.Rndm());
      for(Int_t m = 0; m < nm; m++) {
         ls->AddMarker(i, r.Rndm());
      }
   }

   ls->SetMarkerSize(1.5);
   ls->SetMarkerStyle(4);

   gEve->AddElement(ls);
   gEve->Redraw3D();

   return ls;
}
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