swh:1:snp:c3bf2749e3476071fa748f67b0ffa2fdc5fe49d9
Tip revision: 0215ffb08ce99e2bb59eca114a99499a4d06e704 authored by Linus Torvalds on 29 November 2006, 21:57:37 UTC
Linux 2.6.19
Linux 2.6.19
Tip revision: 0215ffb
semaphore.c
/*
* AVR32 sempahore implementation.
*
* Copyright (C) 2004-2006 Atmel Corporation
*
* Based on linux/arch/i386/kernel/semaphore.c
* Copyright (C) 1999 Linus Torvalds
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*/
#include <linux/sched.h>
#include <linux/errno.h>
#include <linux/module.h>
#include <asm/semaphore.h>
#include <asm/atomic.h>
/*
* Semaphores are implemented using a two-way counter:
* The "count" variable is decremented for each process
* that tries to acquire the semaphore, while the "sleeping"
* variable is a count of such acquires.
*
* Notably, the inline "up()" and "down()" functions can
* efficiently test if they need to do any extra work (up
* needs to do something only if count was negative before
* the increment operation.
*
* "sleeping" and the contention routine ordering is protected
* by the spinlock in the semaphore's waitqueue head.
*
* Note that these functions are only called when there is
* contention on the lock, and as such all this is the
* "non-critical" part of the whole semaphore business. The
* critical part is the inline stuff in <asm/semaphore.h>
* where we want to avoid any extra jumps and calls.
*/
/*
* Logic:
* - only on a boundary condition do we need to care. When we go
* from a negative count to a non-negative, we wake people up.
* - when we go from a non-negative count to a negative do we
* (a) synchronize with the "sleeper" count and (b) make sure
* that we're on the wakeup list before we synchronize so that
* we cannot lose wakeup events.
*/
void __up(struct semaphore *sem)
{
wake_up(&sem->wait);
}
EXPORT_SYMBOL(__up);
void __sched __down(struct semaphore *sem)
{
struct task_struct *tsk = current;
DECLARE_WAITQUEUE(wait, tsk);
unsigned long flags;
tsk->state = TASK_UNINTERRUPTIBLE;
spin_lock_irqsave(&sem->wait.lock, flags);
add_wait_queue_exclusive_locked(&sem->wait, &wait);
sem->sleepers++;
for (;;) {
int sleepers = sem->sleepers;
/*
* Add "everybody else" into it. They aren't
* playing, because we own the spinlock in
* the wait_queue_head.
*/
if (atomic_add_return(sleepers - 1, &sem->count) >= 0) {
sem->sleepers = 0;
break;
}
sem->sleepers = 1; /* us - see -1 above */
spin_unlock_irqrestore(&sem->wait.lock, flags);
schedule();
spin_lock_irqsave(&sem->wait.lock, flags);
tsk->state = TASK_UNINTERRUPTIBLE;
}
remove_wait_queue_locked(&sem->wait, &wait);
wake_up_locked(&sem->wait);
spin_unlock_irqrestore(&sem->wait.lock, flags);
tsk->state = TASK_RUNNING;
}
EXPORT_SYMBOL(__down);
int __sched __down_interruptible(struct semaphore *sem)
{
int retval = 0;
struct task_struct *tsk = current;
DECLARE_WAITQUEUE(wait, tsk);
unsigned long flags;
tsk->state = TASK_INTERRUPTIBLE;
spin_lock_irqsave(&sem->wait.lock, flags);
add_wait_queue_exclusive_locked(&sem->wait, &wait);
sem->sleepers++;
for (;;) {
int sleepers = sem->sleepers;
/*
* With signals pending, this turns into the trylock
* failure case - we won't be sleeping, and we can't
* get the lock as it has contention. Just correct the
* count and exit.
*/
if (signal_pending(current)) {
retval = -EINTR;
sem->sleepers = 0;
atomic_add(sleepers, &sem->count);
break;
}
/*
* Add "everybody else" into it. They aren't
* playing, because we own the spinlock in
* the wait_queue_head.
*/
if (atomic_add_return(sleepers - 1, &sem->count) >= 0) {
sem->sleepers = 0;
break;
}
sem->sleepers = 1; /* us - see -1 above */
spin_unlock_irqrestore(&sem->wait.lock, flags);
schedule();
spin_lock_irqsave(&sem->wait.lock, flags);
tsk->state = TASK_INTERRUPTIBLE;
}
remove_wait_queue_locked(&sem->wait, &wait);
wake_up_locked(&sem->wait);
spin_unlock_irqrestore(&sem->wait.lock, flags);
tsk->state = TASK_RUNNING;
return retval;
}
EXPORT_SYMBOL(__down_interruptible);