swh:1:snp:c7c108084bc0bf3d81436bf980b46e98bd338453
Tip revision: 9206b0da2833861f18cd4b4c9cd8aafc36b73b78 authored by Roman Lebedev on 20 November 2016, 13:47:22 UTC
Update RELEASE_NOTES
Update RELEASE_NOTES
Tip revision: 9206b0d
matrices.c
/*
This file is part of darktable,
copyright (c) 2010-2011 Henrik Andersson.
darktable is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
darktable is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with darktable. If not, see <http://www.gnu.org/licenses/>.
*/
#include "common/matrices.h"
/** inverts the given 3x3 matrix */
int mat3inv(float *const dst, const float *const src)
{
#define A(y, x) src[(y - 1) * 3 + (x - 1)]
#define B(y, x) dst[(y - 1) * 3 + (x - 1)]
const float det = A(1, 1) * (A(3, 3) * A(2, 2) - A(3, 2) * A(2, 3))
- A(2, 1) * (A(3, 3) * A(1, 2) - A(3, 2) * A(1, 3))
+ A(3, 1) * (A(2, 3) * A(1, 2) - A(2, 2) * A(1, 3));
const float epsilon = 1e-7f;
if(fabsf(det) < epsilon) return 1;
const float invDet = 1.f / det;
B(1, 1) = invDet * (A(3, 3) * A(2, 2) - A(3, 2) * A(2, 3));
B(1, 2) = -invDet * (A(3, 3) * A(1, 2) - A(3, 2) * A(1, 3));
B(1, 3) = invDet * (A(2, 3) * A(1, 2) - A(2, 2) * A(1, 3));
B(2, 1) = -invDet * (A(3, 3) * A(2, 1) - A(3, 1) * A(2, 3));
B(2, 2) = invDet * (A(3, 3) * A(1, 1) - A(3, 1) * A(1, 3));
B(2, 3) = -invDet * (A(2, 3) * A(1, 1) - A(2, 1) * A(1, 3));
B(3, 1) = invDet * (A(3, 2) * A(2, 1) - A(3, 1) * A(2, 2));
B(3, 2) = -invDet * (A(3, 2) * A(1, 1) - A(3, 1) * A(1, 2));
B(3, 3) = invDet * (A(2, 2) * A(1, 1) - A(2, 1) * A(1, 2));
#undef A
#undef B
return 0;
}
static void mat3mulv(float *dst, const float *const mat, const float *const v)
{
for(int k = 0; k < 3; k++)
{
float x = 0.0f;
for(int i = 0; i < 3; i++) x += mat[3 * k + i] * v[i];
dst[k] = x;
}
}
static void mat3mul(float *dst, const float *const m1, const float *const m2)
{
for(int k = 0; k < 3; k++)
{
for(int i = 0; i < 3; i++)
{
float x = 0.0f;
for(int j = 0; j < 3; j++) x += m1[3 * k + j] * m2[3 * j + i];
dst[3 * k + i] = x;
}
}
}
// modelines: These editor modelines have been set for all relevant files by tools/update_modelines.sh
// vim: shiftwidth=2 expandtab tabstop=2 cindent
// kate: tab-indents: off; indent-width 2; replace-tabs on; indent-mode cstyle; remove-trailing-spaces modified;