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Tip revision: 022f42c23be1727b5169832744c44a3903580675 authored by Eric Fischer on 20 June 2015, 00:47:04 UTC
Merge branch 'master' into consistent
Tip revision: 022f42c
README.md
tippecanoe
==========

Builds [vector tilesets](https://www.mapbox.com/developers/vector-tiles/) from large collections of [GeoJSON](http://geojson.org/)
features. This is a tool for [making maps from huge datasets](MADE_WITH.md).

Intent
------

The goal of Tippecanoe is to enable making a scale-independent view of your data,
so that at any level from the entire world to a single building, you can see
the density and texture of the data rather than a simplification from dropping
supposedly unimportant features or clustering or aggregating them.

If you give it all of OpenStreetMap and zoom out, it should give you back
something that looks like "[All Streets](http://benfry.com/allstreets/map5.html)"
rather than something that looks like an Interstate road atlas.

If you give it all the building footprints in Los Angeles and zoom out
far enough that most individual buildings are no longer discernable, you
should still be able to see the extent and variety of development in every neighborhood,
not just the largest downtown buildings.

If you give it a collection of years of tweet locations, you should be able to
see the shape and relative popularity of every point of interest and every
significant travel corridor.

Installation
------------

The easiest way to install tippecanoe on OSX is with [Homebrew](http://brew.sh/):

```js
$ brew install tippecanoe
```

Usage
-----

```sh
$ tippecanoe -o file.mbtiles [file.json ...]
```

If no files are specified, it reads GeoJSON from the standard input.
If multiple files are specified, each is placed in its own layer.

The GeoJSON features need not be wrapped in a FeatureCollection.
You can concatenate multiple GeoJSON features or files together,
and it will parse out the features and ignore whatever other objects
it encounters.

Options
-------

### Naming

 * -l _name_: Layer name (default "file" if source is file.json or output is file.mbtiles). Only works if there is only one layer.
 * -n _name_: Human-readable name (default file.json)

### File control

 * -o _file_.mbtiles: Name the output file.
 * -f: Delete the mbtiles file if it already exists instead of giving an error

### Zoom levels and resolution

 * -z _zoom_: Base (maxzoom) zoom level (default 14)
 * -Z _zoom_: Lowest (minzoom) zoom level (default 0)
 * -d _detail_: Detail at base zoom level (default 26-basezoom, ~0.5m, for tile resolution of 4096 if -z14)
 * -D _detail_: Detail at lower zoom levels (default 10, for tile resolution of 1024)
 * -m _detail_: Minimum detail that it will try if tiles are too big at regular detail (default 7)
 * -b _pixels_: Buffer size where features are duplicated from adjacent tiles. Units are "screen pixels"--1/256th of the tile width or height. (default 5)

### Properties

 * -x _name_: Exclude the named properties from all features
 * -y _name_: Include the named properties in all features, excluding all those not explicitly named
 * -X: Exclude all properties and encode only geometries

### Point simplification

 * -r _rate_: Rate at which dots are dropped at lower zoom levels (default 2.5)
 * -g _gamma_: Rate at which especially dense dots are dropped (default 0, for no effect). A gamma of 2 reduces the number of dots less than a pixel apart to the square root of their original number.

### Doing less

 * -ps: Don't simplify lines
 * -pr: Don't reverse the direction of lines to make them coalesce better
 * -pc: Don't coalesce features with the same properties
 * -pf: Don't limit tiles to 200,000 features
 * -pk: Don't limit tiles to 500K bytes
 * -po: Don't reorder features to put the same properties in sequence
 * -pl: Let "dot" simplification apply to lines too
 * -pd: Dynamically drop some fraction of features from large tiles to keep them under the 500K size limit. It will probably look ugly at the tile boundaries.

Example
-------

```sh
$ tippecanoe -o alameda.mbtiles -l alameda -n "Alameda County from TIGER" -z13 tl_2014_06001_roads.json
```

```
$ cat tiger/tl_2014_*_roads.json | tippecanoe -o tiger.mbtiles -l roads -n "All TIGER roads, one zoom" -z12 -Z12 -d14 -x LINEARID -x RTTYP
```

Point styling
-------------

To provide a consistent density gradient as you zoom, the Mapbox Studio style needs to be
coordinated with the base zoom level and dot-dropping rate. You can use this shell script to
calculate the appropriate marker-width at high zoom levels to match the fraction of dots
that were dropped at low zoom levels.

If you used `-z` to change the base zoom level or `-r` to change the
dot-dropping rate, replace them in the `basezoom` and `rate` below.

    awk 'BEGIN {
        dotsize = 2;    # up to you to decide
        basezoom = 14;  # tippecanoe -z 14
        rate = 2.5;     # tippecanoe -r 2.5

        print "  marker-line-width: 0;";
        print "  marker-ignore-placement: true;";
        print "  marker-allow-overlap: true;";
        print "  marker-width: " dotsize ";";
        for (i = basezoom + 1; i <= 22; i++) {
            print "  [zoom >= " i "] { marker-width: " (dotsize * exp(log(sqrt(rate)) * (i - basezoom))) "; }";
        }

        exit(0);
    }'

Geometric simplifications
-------------------------

At every zoom level, line and polygon features are subjected to Douglas-Peucker
simplification to the resolution of the tile.

For point features, it drops 1/2.5 of the dots for each zoom level above the base.
I don't know why 2.5 is the appropriate number, but the densities of many different
data sets fall off at about this same rate. You can use -r to specify a different rate.

You can use the gamma option to thin out especially dense clusters of points.
For any area that where dots are closer than one pixel together (at whatever zoom level),
a gamma of 3, for example, will reduce these clusters to the cube root of their original density.

For line features, it drops any features that are too small to draw at all.
This still leaves the lower zooms too dark (and too dense for the 500K tile limit,
in some places), so I need to figure out an equitable way to throw features away.

Any polygons that are smaller than a minimum area (currently 9 square subpixels) will
have their probability diffused, so that some of them will be drawn as a square of
this minimum size and others will not be drawn at all, preserving the total area that
all of them should have had together.

Features in the same tile that share the same type and attributes are coalesced
together into a single geometry. You are strongly encouraged to use -x to exclude
any unnecessary properties to reduce wasted file size.

If a tile is larger than 500K, it will try encoding that tile at progressively
lower resolutions before failing if it still doesn't fit.

Development
-----------

Requires protoc (`brew install protobuf` or
`apt-get install libprotobuf-dev` and `protobuf-compiler`),
`md2man` (`gem install md2man`), and sqlite3 (`apt-get install libsqlite3-dev`).
To build:

    make

and perhaps

    make install

Examples
------

Check out [some examples of maps made with tippecanoe](MADE_WITH.md)

Name
----

The name is [a joking reference](http://en.wikipedia.org/wiki/Tippecanoe_and_Tyler_Too) to making tiles.
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