#include "Halide.h"
#include "gpu_object_lifetime_tracker.h"
#include <iostream>
using namespace Halide;
Internal::GpuObjectLifetimeTracker tracker;
void halide_print(JITUserContext *user_context, const char *str) {
printf("%s", str);
tracker.record_gpu_debug(str);
}
int main(int argc, char *argv[]) {
Var x, xi;
Target target = get_jit_target_from_environment();
// We need to hook the default handler too, to catch the frees done by release_all
JITHandlers handlers;
handlers.custom_print = halide_print;
Internal::JITSharedRuntime::set_default_handlers(handlers);
// We need debug output to record object creation.
target.set_feature(Target::Debug);
{
// Verify that internal buffers are released.
Func f, g, h;
f(x) = x;
g(x) = f(x);
h(x) = g(x);
f.compute_root();
g.compute_root();
if (target.has_gpu_feature()) {
g.gpu_tile(x, xi, 32);
} else if (target.has_feature(Target::HVX)) {
g.hexagon();
}
h.realize({256}, target);
}
Internal::JITSharedRuntime::release_all();
int ret = tracker.validate_gpu_object_lifetime(true /* allow_globals */, true /* allow_none */, 1 /* max_globals */);
if (ret != 0) {
fprintf(stderr, "validate_gpu_object_lifetime() failed\n");
return 1;
}
printf("Success!\n");
return 0;
}