#pragma once
#include "slang-ir.h"
#include "slang-type-system-shared.h"
#include "../core/slang-string.h"
namespace Slang
{
static const struct BaseTextureShapeInfo {
char const* shapeName;
SlangResourceShape baseShape;
int coordCount;
} kBaseTextureShapes[] = {
{ "1D", SLANG_TEXTURE_1D, 1 },
{ "2D", SLANG_TEXTURE_2D, 2 },
{ "3D", SLANG_TEXTURE_3D, 3 },
{ "Cube", SLANG_TEXTURE_CUBE, 3 },
};
static const struct BaseTextureAccessInfo {
char const* name;
SlangResourceAccess access;
} kBaseTextureAccessLevels[] = {
{ "", SLANG_RESOURCE_ACCESS_READ },
{ "RW", SLANG_RESOURCE_ACCESS_READ_WRITE },
{ "RasterizerOrdered", SLANG_RESOURCE_ACCESS_RASTER_ORDERED },
{ "Feedback", SLANG_RESOURCE_ACCESS_FEEDBACK },
};
struct TextureTypeInfo
{
TextureTypeInfo(
BaseTextureShapeInfo const& base,
bool isArray,
bool isMultisample,
bool isShadow,
StringBuilder& inSB,
String const& inPath);
BaseTextureShapeInfo const& base;
bool isArray;
bool isMultisample;
bool isShadow;
StringBuilder& sb;
String path;
void emitTypeDecl();
public:
//
// Functions for writing specific parts of a definition
//
void writeGetDimensionFunctions();
//
// More general utilities
//
enum class ReadNoneMode
{
Never,
Always
};
void writeFuncBody(
const char* funcName,
const String& glsl,
const String& cuda,
const String& spirvDefault,
const String& spirvCombined
);
void writeFuncWithSig(
const char* funcName,
const String& sig,
const String& glsl = String{},
const String& spirvDefault = String{},
const String& spirvCombined = String{},
const String& cuda = String{},
const ReadNoneMode readNoneMode = ReadNoneMode::Never
);
void writeFunc(
const char* returnType,
const char* funcName,
const String& params,
const String& glsl = String{},
const String& spirvDefault = String{},
const String& spirvCombined = String{},
const String& cuda = String{},
const ReadNoneMode readNoneMode = ReadNoneMode::Never
);
// A pointer to a string representing the current level of indentation
const char* i;
};
}