/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/obsolete.h"
#include "common/config-manager.h"
namespace Engines {
void upgradeTargetIfNecessary(const ObsoleteGameID *obsoleteList) {
if (obsoleteList == 0)
return;
Common::String gameid = ConfMan.get("gameid");
for (const ObsoleteGameID *o = obsoleteList; o->from; ++o) {
if (gameid.equalsIgnoreCase(o->from)) {
gameid = o->to;
ConfMan.set("gameid", gameid);
if (o->platform != Common::kPlatformUnknown)
ConfMan.set("platform", Common::getPlatformCode(o->platform));
warning("Target upgraded from %s to %s", o->from, o->to);
// WORKAROUND: Fix for bug #1719463: "DETECTOR: Launching
// undefined target adds launcher entry"
if (ConfMan.hasKey("id_came_from_command_line")) {
warning("Target came from command line. Skipping save");
} else {
ConfMan.flushToDisk();
}
break;
}
}
}
PlainGameDescriptor findGameID(
const char *gameid,
const PlainGameDescriptor *gameids,
const ObsoleteGameID *obsoleteList) {
// First search the list of supported gameids for a match.
const PlainGameDescriptor *g = findPlainGameDescriptor(gameid, gameids);
if (g)
return *g;
// If we didn't find the gameid in the main list, check if it
// is an obsolete game id.
if (obsoleteList != 0) {
const ObsoleteGameID *o = obsoleteList;
while (o->from) {
if (0 == scumm_stricmp(gameid, o->from)) {
g = findPlainGameDescriptor(o->to, gameids);
if (g && g->description)
return PlainGameDescriptor::of(gameid, g->description);
else
return PlainGameDescriptor::of(gameid, "Obsolete game ID");
}
o++;
}
}
// No match found
return PlainGameDescriptor::empty();
}
} // End of namespace Engines