//
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE.md file in the project root for full license information.
//
#include "stdafx.h"
#include "BestGpu.h"
#ifdef CPUONLY
#include "CommonMatrix.h"
#include "GPUMatrix.h"
#include "GPUSparseMatrix.h"
#include "MatrixQuantizerGPU.h"
#include "CuDnnFactories.h"
#include "TensorShape.h"
#include "GPUDataTransferer.h"
#pragma warning(disable : 4100) // unreferenced formal parameter, which is OK since all functions in here are dummies; disabling this allows to copy-paste prototypes here when we add new functions
#pragma warning(disable : 4702) // unreachable code, which we get from the NOT_IMPLEMENTED macro which is OK
namespace Microsoft { namespace MSR { namespace CNTK {
// the reset below are dummy implementations
MATH_API std::size_t GetCUDNNVersion()
{
return 0;
}
void PrepareDevice(DEVICEID_TYPE deviceId);
template <class ElemType>
GPUSPARSE_INDEX_TYPE GPUSparseMatrix<ElemType>::SecondaryIndexValueAt(size_t idx) const
{
return (GPUSPARSE_INDEX_TYPE) 0;
}
#pragma region Constructors and Destructor
template <class ElemType>
GPUSparseMatrix<ElemType>::GPUSparseMatrix(DEVICEID_TYPE computeDevice, const MatrixFormat matrixFormat /*= MatrixFormat::matrixFormatSparseCSR*/)
{
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::ZeroInit(const MatrixFormat matrixFormat, const DEVICEID_TYPE computeDevice)
{
}
template <class ElemType>
GPUSparseMatrix<ElemType>::GPUSparseMatrix(const GPUMatrix<ElemType>& deepCopy, const MatrixFormat matrixFormat /*= MatrixFormat::matrixFormatSparseCSR*/)
{
}
template <class ElemType>
GPUSparseMatrix<ElemType>::GPUSparseMatrix(const GPUSparseMatrix<ElemType>& deepCopy)
{
}
template <class ElemType>
GPUSparseMatrix<ElemType>::GPUSparseMatrix(const size_t numRows, const size_t numCols, const size_t numNZ, DEVICEID_TYPE computeDevice, const MatrixFormat matrixFormat /*= MatrixFormat::matrixFormatSparseCSR*/)
{
}
// PrepareDevice - Setup the correct cuda context for an operation
// deviceId - the device on which the operation will take place
// defaults to -1, which means use matrices current device
template <class ElemType>
DEVICEID_TYPE GPUSparseMatrix<ElemType>::PrepareDevice(DEVICEID_TYPE deviceId /*=-1*/) const
{
return deviceId;
}
template <class ElemType>
template <class ElemType2>
void GPUSparseMatrix<ElemType>::DeepCast(const GPUSparseMatrix<ElemType2>& deepCopy)
{
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::DeepCopy(const GPUSparseMatrix<ElemType>& deepCopy)
{
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::SetValue(const GPUSparseMatrix<ElemType>& deepCopy)
{
}
#if 0
template <class ElemType>
void GPUSparseMatrix<ElemType>::SetValue(const CPUMatrix<ElemType>& denseMatrix)
{
}
#endif
template <class ElemType>
void GPUSparseMatrix<ElemType>::SetValue(const CPUSparseMatrix<ElemType>& denseMatrix)
{
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::SetValue(const GPUMatrix<ElemType>& denseMatrix)
{
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::SetValue(const GPUMatrix<ElemType>& denseMatrix, const MatrixFormat matrixFormat)
{
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::SetDiagonalValue(const ElemType v)
{
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::SetDiagonalValue(const GPUMatrix<ElemType>& vector)
{
}
template <class ElemType>
GPUSPARSE_INDEX_TYPE* GPUSparseMatrix<ElemType>::GetCondensedVector() const
{
return NULL;
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::MaskColumnsValue(const GPUMatrix<char>& columnsMask, ElemType val, size_t numColsPerMaskEntry)
{
}
template <class ElemType>
GPUSparseMatrix<ElemType>& GPUSparseMatrix<ElemType>::operator=(const GPUSparseMatrix<ElemType>& deepCopy)
{
return *this;
}
template <class ElemType>
GPUSparseMatrix<ElemType>::GPUSparseMatrix(GPUSparseMatrix<ElemType>&& moveFrom)
{
}
template <class ElemType>
GPUSparseMatrix<ElemType>& GPUSparseMatrix<ElemType>::operator=(GPUSparseMatrix<ElemType>&& moveFrom)
{
return *this;
}
template <class ElemType>
GPUSparseMatrix<ElemType>::~GPUSparseMatrix()
{
}
//ResizeAsAndCopyIndexFrom - Resize this sparse matrix to have the same element structure as the passed matrix
// a - sparse matrix whose structure we want to clone
// remark: this was done for element wise operations where the structure will be identical after an operation
template <class ElemType>
void GPUSparseMatrix<ElemType>::ResizeAsAndCopyIndexFrom(const GPUSparseMatrix<ElemType>& a, const bool growOnly /*= true*/)
{
}
//-------------------------------------------------------------------------
// Start of new GPU Sparse Matrix code
//-------------------------------------------------------------------------
template <class ElemType>
void GPUSparseMatrix<ElemType>::ClearNzCount()
{
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::Allocate(const size_t numRows, const size_t numCols, const size_t numNZElemToReserve, const bool growOnly, bool keepExistingValues)
{
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::RequireSizeAndAllocate(const size_t numRows, const size_t numCols, const size_t numNZElemToReserve, const MatrixFormat matrixFormat, const bool growOnly, bool keepExistingValues)
{
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::RequireSizeAndAllocate(const size_t numRows, const size_t numCols, const size_t numNZElemToReserve, const bool growOnly, bool keepExistingValues)
{
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::RequireSize(const size_t numRows, const size_t numCols, const size_t numNZElemToReserve, const MatrixFormat format, const bool growOnly)
{
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::RequireSize(const size_t numRows, const size_t numCols, const bool growOnly)
{
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::Resize(const size_t numRows, const size_t numCols, const size_t numNZElemToReserve, const MatrixFormat matrixFormat, const bool growOnly)
{
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::Resize(const size_t numRows, const size_t numCols, const size_t numNZElemToReserve, const bool growOnly)
{
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::AdjustCol2BlockId(const GPUSPARSE_INDEX_TYPE* cpuCol2BlockId, size_t numBlocks, bool useBlockId2Col)
{
}
template <class ElemType>
GPUMatrix<ElemType> GPUSparseMatrix<ElemType>::CopyToDenseMatrix() const
{
GPUMatrix<ElemType> res(0);
return res;
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::CopyToDenseMatrix(GPUMatrix<ElemType>& denseMatrix) const
{
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::CopyToCPUSparseMatrix(CPUSparseMatrix<ElemType>& cpuSparseMatrix) const
{
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::ChangeDeviceTo(DEVICEID_TYPE toId)
{
}
template <class ElemType>
template <class ElemType2>
void GPUMatrix<ElemType>::CastAssignValuesOf(const GPUMatrix<ElemType2>* other)
{
}
//Reset matrix so it can be reused
template <class ElemType>
void GPUSparseMatrix<ElemType>::Reset()
{
}
#pragma endregion Constructors and Destructor
#pragma region Static BLAS Functions
// copy features to GPU matrix
template <class ElemType>
void GPUSparseMatrix<ElemType>::SetMatrixFromCSCFormat(const CPUSPARSE_INDEX_TYPE* h_CSCCol, const CPUSPARSE_INDEX_TYPE* h_Row, const ElemType* h_Val,
const size_t nz, const size_t numRows, const size_t numCols, const bool IsOnDevice /*= false*/, const DEVICEID_TYPE devId /*= -1*/, DataTransferer* transferer)
{
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::SetMatrixFromSBCFormat(const size_t*, const ElemType*, const size_t, const size_t, const size_t)
{
}
// forward pass from feature to hidden layer
template <class ElemType>
void GPUSparseMatrix<ElemType>::MultiplyAndWeightedAdd(ElemType alpha, const GPUMatrix<ElemType>& lhs, const bool transposeA,
const GPUSparseMatrix<ElemType>& rhs, const bool transposeB, ElemType beta, GPUMatrix<ElemType>& c)
{
}
// backward pass from hidden layer to feature weight
template <class ElemType>
void GPUSparseMatrix<ElemType>::MultiplyAndAdd(ElemType alpha, const GPUMatrix<ElemType>& lhs, const bool transposeA,
const GPUSparseMatrix<ElemType>& rhs, const bool transposeB, GPUSparseMatrix<ElemType>& c)
{
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::ColumnwiseScaleAndWeightedAdd(ElemType alpha, const GPUSparseMatrix<ElemType>& a, const GPUMatrix<ElemType>& v, ElemType beta, GPUMatrix<ElemType>& c)
{
}
// used for gradients udpate
template <class ElemType>
void GPUSparseMatrix<ElemType>::ScaleAndAdd(const ElemType alpha, const GPUSparseMatrix<ElemType>& lhs, GPUMatrix<ElemType>& rhs)
{
}
template <class ElemType>
GPUSparseMatrix<ElemType>& GPUSparseMatrix<ElemType>::InplaceTruncate(const ElemType threshold)
{
return *this;
}
// normal update for smoothed gradients c and current gradients (this)
template <class ElemType>
void GPUSparseMatrix<ElemType>::NormalGrad(GPUMatrix<ElemType>& c, const ElemType momentum, ElemType unitGainFactor)
{
}
template <class ElemType>
ElemType GPUSparseMatrix<ElemType>::Adagrad(GPUMatrix<ElemType>& c, const bool needAveMultiplier)
{
return 1;
}
template<class ElemType>
void GPUSparseMatrix<ElemType>::FSAdagrad(GPUMatrix<ElemType>&, GPUMatrix<ElemType>&, ElemType, ElemType, ElemType, ElemType, ElemType)
{
}
template<class ElemType>
void GPUSparseMatrix<ElemType>::Adam(GPUMatrix<ElemType>& c, GPUMatrix<ElemType>& functionValues, ElemType learnRatePerSample, ElemType momentum, ElemType adaWeight, ElemType adaMul, ElemType epsilon, ElemType unitGainFactor, bool adamax)
{
}
template<class ElemType>
ElemType GPUSparseMatrix<ElemType>::RmsProp(GPUMatrix<ElemType>&, ElemType, ElemType, ElemType, ElemType, ElemType, const bool, const bool)
{
return 1;
}
template<class ElemType>
template<class AccumType>
void GPUSparseMatrix<ElemType>::AdaDelta(GPUMatrix<AccumType>&c, GPUMatrix<AccumType>&functionValues, AccumType learningRate, AccumType rho, AccumType epsilon, int* timestamps, int currentTimestamp)
{
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::MultiplyAndWeightedAdd(ElemType alpha, const GPUSparseMatrix<ElemType>& a, const bool transposeA,
const GPUMatrix<ElemType>& b, const bool transposeD, ElemType beta, GPUMatrix<ElemType>& c)
{
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::Multiply(const GPUSparseMatrix<ElemType>& S, const GPUMatrix<ElemType>& D, GPUMatrix<ElemType>& C)
{
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::Multiply(const GPUMatrix<ElemType>& D, const GPUSparseMatrix<ElemType>& S, GPUMatrix<ElemType>& C)
{
}
template <class ElemType>
size_t GPUSparseMatrix<ElemType>::ElemCountFromBufferSize(const size_t numRows, const size_t numCols, const MatrixFormat format, const size_t totalBufferSize) const
{
return 0;
}
template <class ElemType>
size_t GPUSparseMatrix<ElemType>::ElemCountFromBufferSize() const
{
return 0;
}
// PrepareBuffer - Get the dimensions start buffer, computes the starting row/column of each value
// m - rows in the source
// n - cols in the source
// canReuseBuffer - target matrix can be reused for temporary space
// func - function to call to count elements in the result (returns count, and fills csrRowPtr array)
template <class ElemType>
void GPUSparseMatrix<ElemType>::PrepareBuffer(size_t m, size_t n, bool canReuseBuffer, std::function<size_t(int* csrRowPtrC)> func)
{
}
// Multiply - multiply one spares matrix by another sparse matrix
// S1 - first sparse matrix
// transposeS1 - transpose first matrix?
// S2 - second sparse matrix
// transposeS2 - tanspose second matrix?
// c - result matrix
// NOTE: if c has enough space allocated, it will be reused, otherwise it will be freed and a new memory block used
template <class ElemType>
void GPUSparseMatrix<ElemType>::Multiply(const GPUSparseMatrix<ElemType>& S1, bool transposeS1, const GPUSparseMatrix<ElemType>& S2, bool transposeS2, GPUSparseMatrix<ElemType>& c)
{
}
template <class ElemType>
GPUSparseMatrix<ElemType>& GPUSparseMatrix<ElemType>::AssignProductOf(const GPUSparseMatrix<ElemType>& a, const bool transposeA, const GPUSparseMatrix<ElemType>& /*b*/, const bool transposeB)
{
return *this;
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::ScaleAndAdd(ElemType alpha, const GPUSparseMatrix<ElemType>& a, ElemType beta, const GPUSparseMatrix<ElemType>& /*b*/, GPUSparseMatrix<ElemType>& c)
{
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::ScaleAndAdd(ElemType alpha, const GPUSparseMatrix<ElemType>& a, ElemType beta, const GPUMatrix<ElemType>& /*b*/, GPUMatrix<ElemType>& c)
{
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::ScaleAndAdd(ElemType alpha, const GPUMatrix<ElemType>& /*a*/, ElemType beta, const GPUSparseMatrix<ElemType>& /*b*/, GPUMatrix<ElemType>& c)
{
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::Scale(ElemType alpha, GPUSparseMatrix<ElemType>& a)
{
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::ElementWisePower(ElemType alpha, const GPUSparseMatrix<ElemType>& a, GPUSparseMatrix<ElemType>& c)
{
}
template <class ElemType>
ElemType GPUSparseMatrix<ElemType>::InnerProductOfMatrices(const GPUSparseMatrix<ElemType>& a, const GPUMatrix<ElemType>& /*b*/)
{
return ElemType(0);
}
template <class ElemType>
ElemType GPUSparseMatrix<ElemType>::InnerProductOfMatrices(const GPUMatrix<ElemType>& /*a*/, const GPUSparseMatrix<ElemType>& /*b*/)
{
return ElemType(0);
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::InnerProduct(const GPUSparseMatrix<ElemType>&, const GPUMatrix<ElemType>&, GPUMatrix<ElemType>&, const bool)
{
}
template <class ElemType>
bool GPUSparseMatrix<ElemType>::AreEqual(const GPUSparseMatrix<ElemType>& a, const GPUSparseMatrix<ElemType>& /*b*/,
const ElemType threshold)
{
return false;
}
template <class ElemType>
bool GPUSparseMatrix<ElemType>::AreEqual(const GPUMatrix<ElemType>& /*a*/, const GPUSparseMatrix<ElemType>& /*b*/,
const ElemType threshold)
{
return false;
}
template <class ElemType>
bool GPUSparseMatrix<ElemType>::AreEqual(const GPUSparseMatrix<ElemType>& a, const GPUMatrix<ElemType>& /*b*/,
const ElemType threshold)
{
return false;
}
template <class ElemType>
bool GPUSparseMatrix<ElemType>::IsEqualTo(const GPUSparseMatrix<ElemType>& a, const ElemType threshold) const
{
return false;
}
template <class ElemType>
bool GPUSparseMatrix<ElemType>::IsEqualTo(const GPUMatrix<ElemType>& /*a*/, const ElemType threshold) const
{
return false;
}
#pragma endregion Static BLAS Functions
#pragma region Member BLAS Functions
template <class ElemType>
GPUMatrix<ElemType> GPUSparseMatrix<ElemType>::ElementProductOf(const GPUSparseMatrix<ElemType>& a, const GPUMatrix<ElemType>& /*b*/)
{
GPUMatrix<ElemType> c(0);
return c;
}
template <class ElemType>
GPUMatrix<ElemType> GPUSparseMatrix<ElemType>::ElementProductOf(const GPUMatrix<ElemType>& a, const GPUSparseMatrix<ElemType>& b)
{
return GPUSparseMatrix<ElemType>::ElementProductOf(b, a);
}
template <class ElemType>
GPUSparseMatrix<ElemType> GPUSparseMatrix<ElemType>::operator+(const GPUSparseMatrix<ElemType>& a) const
{
return *this;
}
template <class ElemType>
GPUSparseMatrix<ElemType> GPUSparseMatrix<ElemType>::operator-(const GPUSparseMatrix<ElemType>& a) const
{
return *this;
}
template <class ElemType>
GPUSparseMatrix<ElemType>& GPUSparseMatrix<ElemType>::operator^=(ElemType alpha)
{
return *this;
}
template <class ElemType>
GPUSparseMatrix<ElemType> GPUSparseMatrix<ElemType>::operator^(ElemType alpha) const
{
return *this;
}
template <class ElemType>
GPUSparseMatrix<ElemType>& GPUSparseMatrix<ElemType>::operator*=(ElemType alpha)
{
return *this;
}
template <class ElemType>
GPUSparseMatrix<ElemType> GPUSparseMatrix<ElemType>::operator*(ElemType alpha) const
{
return *this;
}
template <class ElemType>
GPUSparseMatrix<ElemType>& GPUSparseMatrix<ElemType>::AssignElementPowerOf(const GPUSparseMatrix<ElemType>& a, const ElemType power)
{
return *this;
}
template <class ElemType>
GPUSparseMatrix<ElemType> GPUSparseMatrix<ElemType>::Transpose() const
{
return *this;
}
template <class ElemType>
GPUSparseMatrix<ElemType>& GPUSparseMatrix<ElemType>::AssignTransposeOf(const GPUSparseMatrix<ElemType>& a)
{
return *this;
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::InplaceTranspose()
{
}
template <class ElemType>
GPUSparseMatrix<ElemType> GPUSparseMatrix<ElemType>::ColumnSlice(size_t startColumn, size_t numCols) const
{
GPUSparseMatrix<ElemType> a(0);
return a;
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::AssignColumnSliceToDense(GPUMatrix<ElemType>& slice, size_t startColumn, size_t numCols) const
{
}
template <class ElemType>
GPUMatrix<ElemType> GPUSparseMatrix<ElemType>::CopyColumnSliceToDense(size_t startColumn, size_t numCols) const
{
GPUMatrix<ElemType> a(0);
return a;
}
template <class ElemType>
GPUMatrix<ElemType> GPUSparseMatrix<ElemType>::DiagonalToDense() const
{
GPUMatrix<ElemType> a(0);
return a;
}
template <class ElemType>
ElemType GPUSparseMatrix<ElemType>::SumOfAbsElements() const
{
return ElemType(0);
}
template <class ElemType>
ElemType GPUSparseMatrix<ElemType>::SumOfElements() const
{
return ElemType(0);
}
template <class ElemType>
ElemType GPUSparseMatrix<ElemType>::FrobeniusNorm() const
{
return ElemType(0);
}
template <class ElemType>
ElemType GPUSparseMatrix<ElemType>::MatrixNormInf() const
{
return ElemType(0);
}
template <class ElemType>
ElemType GPUSparseMatrix<ElemType>::MatrixNorm1() const
{
return ElemType(0);
}
#pragma endregion Member BLAS Functions
#pragma region Other Functions
template <class ElemType>
GPUSparseMatrix<ElemType>& GPUSparseMatrix<ElemType>::ElementInverse()
{
return *this;
}
template <class ElemType>
GPUSparseMatrix<ElemType>& GPUSparseMatrix<ElemType>::AssignElementInverseOf(const GPUSparseMatrix<ElemType>& a)
{
return *this;
}
template <class ElemType>
GPUSparseMatrix<ElemType>& GPUSparseMatrix<ElemType>::InplaceSigmoid()
{
return *this;
}
template <class ElemType>
GPUSparseMatrix<ElemType>& GPUSparseMatrix<ElemType>::AssignSigmoidOf(const GPUSparseMatrix<ElemType>& a)
{
return *this;
}
template <class ElemType>
GPUSparseMatrix<ElemType>& GPUSparseMatrix<ElemType>::InplaceLinearRectifierDerivative()
{
return *this;
}
template <class ElemType>
GPUSparseMatrix<ElemType>& GPUSparseMatrix<ElemType>::AssignLinearRectifierDerivativeOf(const GPUSparseMatrix<ElemType>& a)
{
return *this;
}
template <class ElemType>
GPUSparseMatrix<ElemType>& GPUSparseMatrix<ElemType>::InplaceTanh()
{
return *this;
}
template <class ElemType>
GPUSparseMatrix<ElemType>& GPUSparseMatrix<ElemType>::AssignTanhOf(const GPUSparseMatrix<ElemType>& a)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceAtanh()
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignAtanhOf(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUSparseMatrix<ElemType>& GPUSparseMatrix<ElemType>::InplaceSqrt()
{
return *this;
}
template <class ElemType>
GPUSparseMatrix<ElemType>& GPUSparseMatrix<ElemType>::AssignSqrtOf(const GPUSparseMatrix<ElemType>& a)
{
return *this;
}
template <class ElemType>
GPUSparseMatrix<ElemType>& GPUSparseMatrix<ElemType>::InplaceExp()
{
return *this;
}
template <class ElemType>
GPUSparseMatrix<ElemType>& GPUSparseMatrix<ElemType>::AssignExpOf(const GPUSparseMatrix<ElemType>& a)
{
return *this;
}
template <class ElemType>
GPUSparseMatrix<ElemType>& GPUSparseMatrix<ElemType>::InplaceLog()
{
return *this;
}
template <class ElemType>
GPUSparseMatrix<ElemType>& GPUSparseMatrix<ElemType>::AssignLogOf(const GPUSparseMatrix<ElemType>& a)
{
return *this;
}
template <class ElemType>
GPUSparseMatrix<ElemType>& GPUSparseMatrix<ElemType>::InplaceAbs()
{
return *this;
}
template <class ElemType>
GPUSparseMatrix<ElemType>& GPUSparseMatrix<ElemType>::AssignAbsOf(const GPUSparseMatrix<ElemType>& a)
{
return *this;
}
template <class ElemType>
GPUSparseMatrix<ElemType>& GPUSparseMatrix<ElemType>::InplaceTruncateBottom(const ElemType threshold)
{
return *this;
}
template <class ElemType>
GPUSparseMatrix<ElemType>& GPUSparseMatrix<ElemType>::AssignTruncateBottomOf(const GPUSparseMatrix<ElemType>& a, const ElemType threshold)
{
return *this;
}
template <class ElemType>
GPUSparseMatrix<ElemType>& GPUSparseMatrix<ElemType>::InplaceTruncateTop(const ElemType threshold)
{
return *this;
}
template <class ElemType>
GPUSparseMatrix<ElemType>& GPUSparseMatrix<ElemType>::AssignTruncateTopOf(const GPUSparseMatrix<ElemType>& a, const ElemType threshold)
{
return *this;
}
template <class ElemType>
GPUSparseMatrix<ElemType>& GPUSparseMatrix<ElemType>::SetToZeroIfAbsLessThan(const ElemType threshold)
{
return *this;
}
template <class ElemType>
GPUSparseMatrix<ElemType>& GPUSparseMatrix<ElemType>::InplaceSoftThreshold(const ElemType threshold)
{
return (*this);
}
template <class ElemType>
size_t GPUSparseMatrix<ElemType>::IdentifyRowsWithValues() const
{
return 0;
}
#pragma endregion
#pragma region Helper Functions
template <class ElemType>
void* GPUSparseMatrix<ElemType>::ReserveTempHostBuffer(const size_t sizeInByte) const
{
return nullptr;
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::performElementWiseFunction(const ElementWiseOperator kind, const GPUSparseMatrix<ElemType>& src)
{
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::SetMatrixFromCSRFormat(const CPUSPARSE_INDEX_TYPE* h_CSRRow, const CPUSPARSE_INDEX_TYPE* h_Col, const ElemType* h_Val,
const size_t nz, const size_t numRows, const size_t numCols, const bool IsOnDevice /*= false*/, const DEVICEID_TYPE devId /*= -1*/)
{
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::GetMatrixFromCSRFormat(CPUSPARSE_INDEX_TYPE*& h_CSRRow, CPUSPARSE_INDEX_TYPE*& h_Col, ElemType*& h_Val, size_t& numElemAllocated, size_t& nz, size_t& numRows, size_t& numCols) const
{
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::GetMatrixFromCSCFormat(CPUSPARSE_INDEX_TYPE*& h_CSCCol, CPUSPARSE_INDEX_TYPE*& h_Row, ElemType*& h_Val, size_t& numElemAllocated, size_t& nz, size_t& numRows, size_t& numCols) const
{
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::ConvertToSparseFormat(MatrixFormat newFormat)
{
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::ConvertToSparseFormat(MatrixFormat newFormat, GPUSparseMatrix<ElemType>& outMatrix) const
{
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::ConvolveAndWeightedAdd(ElemType alpha, const GPUMatrix<ElemType>& lhs, const bool transposeA, const GPUSparseMatrix<ElemType>& rhs, const bool transposeB, ElemType beta, GPUMatrix<ElemType>& c, size_t numChannels, size_t horizontalSubsample, bool padding, bool channelwise){};
template <class ElemType>
void GPUSparseMatrix<ElemType>::TensorShuffleScaleAndAdd(ElemType keepWeight, const GPUSparseMatrix<ElemType>& a, size_t D, size_t S, size_t M, size_t K, size_t T, ElemType scaleFactor, const GPUSparseMatrix<ElemType>& b, GPUSparseMatrix<ElemType>& c)
{
}
template <class ElemType>
void GPUSparseMatrix<ElemType>::Reshape(const size_t numRows, const size_t numCols)
{
}
template <class ElemType>
bool GPUSparseMatrix<ElemType>::IsValid() const
{
return true;
}
template <class ElemType>
template <class OutType, class InType>
void GPUSparseMatrix<ElemType>::ConvertBuffer(OutType* outBuffer, const InType* inBuffer, const size_t size)
{
}
template <class ElemType>
GPUSparseMatrix<ElemType>& GPUSparseMatrix<ElemType>::AssignOneHot(const GPUMatrix<ElemType>& a, vector<size_t>& shape, size_t axis)
{
return *this;
}
#pragma endregion Helper Functions
template class MATH_API GPUSparseMatrix<short>;
template class MATH_API GPUSparseMatrix<char>;
template class MATH_API GPUSparseMatrix<float>;
template class MATH_API GPUSparseMatrix<double>;
template class MATH_API GPUSparseMatrix<half>;
template class MATH_API GPUSparseMatrix<int>;
template <typename ElemType>
MATH_API File& operator>>(File& stream, GPUSparseMatrix<ElemType>& us)
{
return stream;
}
template MATH_API File& operator>>(File& stream, GPUSparseMatrix<float>& us);
template MATH_API File& operator>>(File& stream, GPUSparseMatrix<double>& us);
template MATH_API File& operator>>(File& stream, GPUSparseMatrix<half>& us);
template <typename ElemType>
MATH_API File& operator<<(File& stream, const GPUSparseMatrix<ElemType>& us)
{
return stream;
}
template MATH_API File& operator<<(File& stream, const GPUSparseMatrix<float>& us);
template MATH_API File& operator<<(File& stream, const GPUSparseMatrix<double>& us);
template MATH_API File& operator<<(File& stream, const GPUSparseMatrix<half>& us);
#pragma region DeviceBoundNumber class
template <class ElemType>
DeviceBoundNumber<ElemType>::DeviceBoundNumber(const DeviceBoundNumber<ElemType>& deepCopy)
{
NOT_IMPLEMENTED;
}
template <class ElemType>
DeviceBoundNumber<ElemType>::DeviceBoundNumber(DeviceBoundNumber<ElemType>&& shallowCopy)
{
this->ShallowCopyFrom(shallowCopy.m_data, shallowCopy.m_computeDevice);
shallowCopy.m_data = NULL;
}
template <class ElemType>
void DeviceBoundNumber<ElemType>::ShallowCopyFrom(ElemType* newVal, int newValsDevceId)
{
}
template <class ElemType>
DeviceBoundNumber<ElemType>::~DeviceBoundNumber()
{
}
#pragma endregion DeviceBoundNumber class
#pragma region Helper functions
template <class ElemType>
void GPUMatrix<ElemType>::SetDevice(DEVICEID_TYPE deviceId){};
// PrepareDevice - Setup the correct cuda context for an operation
// deviceId - the device on which the operation will take place
// defaults to -1, which means use matrices current device
template <class ElemType>
DEVICEID_TYPE GPUMatrix<ElemType>::PrepareDevice(DEVICEID_TYPE deviceId /*=-1*/) const
{
return deviceId;
}
template <class ElemType>
ElemType* GPUMatrix<ElemType>::CopyToArray() const
{
return NULL;
}
template <class ElemType>
void GPUMatrix<ElemType>::CopySection(size_t numRows, size_t numCols, ElemType* dst, size_t colStride) const
{
}
//memory will be allocated by the callee if not enough but need to be deleted by the caller after it's done
//return number of elements copied
template <class ElemType>
size_t GPUMatrix<ElemType>::CopyToArray(ElemType*& arrayCopyTo, size_t& currentArraySize) const
{
return 0;
}
template <class ElemType>
void GPUMatrix<ElemType>::ChangeDeviceTo(int to_id)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::performElementWiseFunction(const ElementWiseOperator kind, const ElemType* src)
{
}
#pragma endregion Helper functions
#pragma region Constructors and Destructor
//should only be used by constructors.
template <class ElemType>
void GPUMatrix<ElemType>::ZeroInit(int deviceId)
{
}
template <class ElemType>
GPUMatrix<ElemType>::GPUMatrix(int deviceId){};
template <class ElemType>
GPUMatrix<ElemType>::GPUMatrix(const size_t numRows, const size_t numCols, int deviceId){};
template <class ElemType>
GPUMatrix<ElemType>::GPUMatrix(const size_t numRows, const size_t numCols, int deviceId, ElemType* pArray, const size_t matrixFlags){};
template <class ElemType>
GPUMatrix<ElemType>::GPUMatrix(const GPUMatrix<ElemType>& deepCopyFrom)
{
}
template <class ElemType>
GPUMatrix<ElemType>::GPUMatrix(GPUMatrix<ElemType>&& moveFrom)
{
}
//assignment operator, deep copy
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::operator=(const GPUMatrix<ElemType>& deepCopyFrom)
{
return *this;
}
//move assignment operator, shallow copy
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::operator=(GPUMatrix<ElemType>&& moveFrom)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>::~GPUMatrix(void)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::Clear()
{
}
#pragma endregion Constructors and Destructor
#pragma region Basic Operators
template <class ElemType>
GPUMatrix<ElemType> GPUMatrix<ElemType>::ColumnSlice(size_t startColumn, size_t numCols) const
{
GPUMatrix<ElemType> slice(0);
return slice;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignColumnSlice(const GPUMatrix<ElemType>& fromMatrix, size_t startColumn, size_t numCols)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::SetColumnSlice(const GPUMatrix<ElemType>& fromMatrix, size_t startColumn, size_t numCols)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType> GPUMatrix<ElemType>::Diagonal() const
{
GPUMatrix<ElemType> diag(0);
return diag;
}
//for each column of a, we assign numRows starting from startIndex to this
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignRowSliceValuesOf(const GPUMatrix<ElemType>& /*a*/, const size_t startIndex, const size_t numRows)
{
return *this;
}
//for each column of a, we assign all rows of a to this starting from startIndex
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignToRowSliceValuesOf(const GPUMatrix<ElemType>& a, const size_t startIndex, const size_t numRows)
{
return *this;
}
//for each column of a, we add all rows of a to this starting from startIndex
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AddToRowSliceValuesOf(const GPUMatrix<ElemType>& /*a*/, const size_t startIndex, const size_t numRows)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AddWithRowSliceValuesOf(const GPUMatrix<ElemType>& /*a*/, const size_t startIndex, const size_t numRows)
{
return *this;
}
//template<class ElemType> GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignRowStackValuesOf(const std::vector<const GPUMatrix<ElemType>*>& inputMatrices, const size_t sliceStartCol, const size_t sliceNumCols) { return *this; }
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignRepeatOf(const GPUMatrix<ElemType>& /*a*/, const size_t numRowRepeats, const size_t numColRepeats)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AddToRowRepeatValuesOf(const GPUMatrix<ElemType>& /*a*/, const size_t numRowRepeats)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignPositiveAndShiftedNegSample(const GPUMatrix<ElemType>& a, const size_t posNumber, const size_t negNumber, const size_t shiftNumber)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AddFoldedPositiveAndShiftedNegSample(const GPUMatrix<ElemType>& a, const size_t posNumber, const size_t negNumber, const size_t shiftNumber)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType> GPUMatrix<ElemType>::Transpose() const
{
return *this;
}
// GetCublasHandle - get a cublas handle for the given GPU, should only need one per GPU
// computeDevice - The compute device for which the cublas handle is desired
// returns: cublas handle
// NOTE: we currently don't bother to ever free the CUBLAS handle, it will be freed automatically by CUDA when the process ends
template <class ElemType>
cublasHandle_t GPUMatrix<ElemType>::GetCublasHandle(int computeDevice /*=-1*/)
{
cublasHandle_t cuHandle = 0;
return cuHandle;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignTransposeOf(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::DoGatherColumnsOf(ElemType beta, const GPUMatrix<ElemType>& m, const GPUMatrix<ElemType>& a, ElemType alpha)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::DoScatterColumnsOf(ElemType beta, const GPUMatrix<ElemType>& m, const GPUMatrix<ElemType>& a, ElemType alpha, bool idxHaveDups)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::GatherFromTarget(const GPUMatrix<ElemType>& indices, const GPUMatrix<ElemType>& target, size_t row_elements)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::ScatterToIndices(const GPUMatrix<ElemType>& values, const GPUMatrix<ElemType>& indices, size_t row_elements, const GPUMatrix<char>* mask/* = nullptr*/)
{
return *this;
}
template <class ElemType>
void GPUMatrix<ElemType>::SetValue(const ElemType v)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::SetValue(const ElemType* d_v) // d_v is pointer to the value in GPU memory
{
}
template <class ElemType>
void GPUMatrix<ElemType>::SetColumn(const ElemType* colPointer, size_t colInd)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::SetColumn(const GPUMatrix<ElemType>& valMat, size_t colInd)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::MaskColumnsValue(const GPUMatrix<char>& columnsMask, ElemType val, size_t numColsPerMaskEntry)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::CopyColumnsStrided(const GPUMatrix<ElemType>& fromMatrix, size_t numCols, size_t srcNumColsStride, size_t destNumColsStride)
{
}
#if 0
template <class ElemType>
void GPUMatrix<ElemType>::SetValue(CPUMatrix<ElemType> const&)
{
}
#endif
template <class ElemType>
void GPUMatrix<ElemType>::SetValue(GPUMatrix<ElemType> const&)
{
}
#if 0
template <class ElemType>
void GPUMatrix<ElemType>::SetValue(CPUSparseMatrix<ElemType> const&)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::SetValue(GPUSparseMatrix<ElemType> const&)
{
}
#endif
template <class ElemType>
void GPUMatrix<ElemType>::SetValue(const size_t numRows, const size_t numCols, int deviceId, ElemType* pArray, size_t matrixFlags, DataTransferer* transferer)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::SetDiagonalValue(const ElemType v)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::SetDiagonalValue(const GPUMatrix<ElemType>& vector)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::SetUniformRandomValue(const ElemType low, const ElemType high, unsigned long seed)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::SetUniformRandomValue(RNGHandle& rngHandle, const ElemType low, const ElemType high)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::SetGaussianRandomValue(RNGHandle& rngHandle, const ElemType mean, const ElemType stdev)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::SetGumbelRandomValue(RNGHandle& rngHandle, const ElemType loc, const ElemType scale)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::SetGaussianRandomValue(const ElemType mean, const ElemType sigma, unsigned long seed)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::SetTruncatedNormalRandomValue(const ElemType mean, const ElemType sigma, unsigned long seed)
{
}
//maskRate: percentage of values masked out (similar to dropout rate)
//scaleValue: which scale value to set to the left ones (unmasked items).
template <class ElemType>
void GPUMatrix<ElemType>::SetUniformRandomMask(const ElemType maskRate, const ElemType scaleValue, RNGHandle& seed)
{
}
template <class ElemType>
ElemType GPUMatrix<ElemType>::Adagrad(GPUMatrix<ElemType>& gradients, const bool needAveMultiplier)
{
return 0;
}
template <class ElemType>
void GPUMatrix<ElemType>::FSAdagrad(GPUMatrix<ElemType>& gradients, GPUMatrix<ElemType>& functionValues, ElemType learnRatePerSample, ElemType momentum, ElemType adaWeight, ElemType adaMul, ElemType unitGainFactor)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::Adam(GPUMatrix<ElemType>& gradients, GPUMatrix<ElemType>& functionValues, ElemType learnRatePerSample,
ElemType momentum, ElemType adaWeight, ElemType adaMul, ElemType epsilon, ElemType unitGainFactor, bool adamax)
{
}
template <class ElemType>
ElemType GPUMatrix<ElemType>::RmsProp(GPUMatrix<ElemType>& gradients, ElemType RMS_GAMMA, ElemType RMS_WGT_INC, ElemType RMS_WGT_MAX, ElemType RMS_WGT_DEC, ElemType RMS_WGT_MIN, const bool needAveMultiplier, const bool initialized)
{
return 0;
}
template <class ElemType>
template <class GradType>
void GPUMatrix<ElemType>::AdaDelta(GPUMatrix<GradType>& gradients, GPUMatrix<ElemType>& functionValues, ElemType learningRate, ElemType rho, ElemType epsilon)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::AdaDeltaFlushTimestamps(size_t cols, ElemType rho, int* timestamps, int currentTimestamp)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::Reshape(const size_t numRows, const size_t numCols)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::RequireSize(const size_t numRows, const size_t numCols, bool growOnly)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::Resize(const size_t numRows, const size_t numCols, bool growOnly)
{
}
template <class ElemType>
size_t GPUMatrix<ElemType>::LocateElement(const size_t row, const size_t col) const
{
return 0;
}
template <class ElemType>
std::unique_ptr<GPUMatrix<ElemType>> GPUMatrix<ElemType>::GetOrCreateWorkspace() const
{
return NULL;
}
template <class ElemType>
void GPUMatrix<ElemType>::ReleaseWorkspace(std::unique_ptr<GPUMatrix<ElemType>> src) const
{
}
template <class ElemType>
size_t GPUMatrix<ElemType>::LocateColumn(const size_t col) const
{
return 0;
}
template <class ElemType>
ElemType GPUMatrix<ElemType>::Get00Element() const
{
ElemType res = 0;
return res;
}
#pragma endregion Basic Operators
#pragma region Member BLAS Functions
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::operator+=(ElemType alpha)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType> GPUMatrix<ElemType>::operator+(ElemType alpha) const
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignSumOf(const ElemType alpha, const GPUMatrix<ElemType>& /*a*/)
{
return (*this);
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::operator+=(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType> GPUMatrix<ElemType>::operator+(const GPUMatrix<ElemType>& /*a*/) const
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignSumOf(const GPUMatrix<ElemType>& /*a*/, const GPUMatrix<ElemType>& /*b*/)
{
return (*this);
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::operator-=(ElemType alpha)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType> GPUMatrix<ElemType>::operator-(ElemType alpha) const
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignDifferenceOf(const ElemType alpha, const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignDifferenceOf(const GPUMatrix<ElemType>& /*a*/, const ElemType alpha)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::operator-=(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType> GPUMatrix<ElemType>::operator-(const GPUMatrix<ElemType>& /*a*/) const
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignDifferenceOf(const GPUMatrix<ElemType>& /*a*/, const GPUMatrix<ElemType>& /*b*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::operator*=(ElemType alpha)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType> GPUMatrix<ElemType>::operator*(ElemType alpha) const
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignProductOf(const ElemType alpha, const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignProductOf(const GPUMatrix<ElemType>& /*a*/, const bool transposeA, const GPUMatrix<ElemType>& /*b*/, const bool transposeB)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType> GPUMatrix<ElemType>::operator*(const GPUMatrix<ElemType>& /*a*/) const
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::operator/=(ElemType alpha)
{
return (*this);
}
template <class ElemType>
GPUMatrix<ElemType> GPUMatrix<ElemType>::operator/(ElemType alpha) const
{
return *this;
}
//element-wise power
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::operator^=(ElemType alpha)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType> GPUMatrix<ElemType>::operator^(ElemType alpha) const
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignElementPowerOf(const GPUMatrix<ElemType>& /*a*/, const ElemType power)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AddElementProductOf(const GPUMatrix<ElemType>& /*a*/, const GPUMatrix<ElemType>& /*b*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::ColumnElementMultiplyWith(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::RowElementMultiplyWith(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::ColumnElementDivideBy(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::RowElementDivideBy(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::ElementInverse()
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignElementInverseOf(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceSigmoid()
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignSigmoidOf(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceSigmoidDerivative()
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignSigmoidDerivativeOf(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceTanh()
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignTanhOf(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceLogSoftmax(const bool isColWise)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignLogSoftmaxOf(const GPUMatrix<ElemType>& /*a*/, const bool isColWise)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceHardmax(const bool isColWise)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignHardmaxOf(const GPUMatrix<ElemType>& /*a*/, const bool isColWise)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::DropFrame(const GPUMatrix<ElemType>& label, const GPUMatrix<ElemType>& gamma, const ElemType& threshhold)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignSequenceError(const ElemType hsmoothingWeight, const GPUMatrix<ElemType>& label, const GPUMatrix<ElemType>& dnnoutput, const GPUMatrix<ElemType>& gamma, ElemType alpha)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignCTCScore(const GPUMatrix<ElemType>& prob, GPUMatrix<ElemType>& alpha, GPUMatrix<ElemType>& beta,
const GPUMatrix<ElemType> phoneSeq, const GPUMatrix<ElemType> phoneBound, GPUMatrix<ElemType> & totalScore, const std::vector<size_t>& uttMap, const std::vector<size_t> & uttBeginFrame, const std::vector<size_t> & uttFrameNum,
const std::vector<size_t> & uttPhoneNum, const size_t samplesInRecurrentStep, const size_t maxFrameNum, const size_t blankTokenId, const int delayConstraint, const bool isColWise)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceSqrt()
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignSqrtOf(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceExp()
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignExpOf(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceLog()
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignLogOf(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceAbs()
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignAbsOf(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceLinearRectifierDerivative()
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignLinearRectifierDerivativeOf(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceCosine()
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignCosineOf(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceNegativeSine()
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignNegativeSineOf(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceTan()
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignTanOf(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceAcos()
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignAcosOf(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceAsin()
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignAsinOf(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceAtan()
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignAtanOf(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceCosh()
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignCoshOf(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceSinh()
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignSinhOf(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceAsinh()
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignAsinhOf(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceTruncateBottom(const ElemType threshold)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignTruncateBottomOf(const GPUMatrix<ElemType>& /*a*/, const ElemType threshold)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceTruncateTop(const ElemType threshold)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignTruncateTopOf(const GPUMatrix<ElemType>& /*a*/, const ElemType threshold)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::SetToZeroIfAbsLessThan(const ElemType threshold)
{
return *this;
}
template <class ElemType>
ElemType GPUMatrix<ElemType>::SumOfAbsElements() const
{
return ElemType(0);
}
template <class ElemType>
ElemType GPUMatrix<ElemType>::SumOfElements() const
{
return ElemType(0);
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignSumOfElements(const GPUMatrix<ElemType>& /*a*/)
{
return (*this);
}
template <class ElemType>
void GPUMatrix<ElemType>::MinusOneAt(GPUMatrix<ElemType>& c, const size_t position)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::VectorSum(const GPUMatrix<ElemType>& a, GPUMatrix<ElemType>& c, const bool isColWise)
{
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceTruncate(const ElemType threshold)
{
return (*this);
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::InplaceSoftThreshold(const ElemType threshold)
{
return (*this);
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::GetARowByIndex(const GPUMatrix<ElemType>& a, const size_t m)
{
return (*this);
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignElementProductOfWithShiftNeg(const GPUMatrix<ElemType>& a, const GPUMatrix<ElemType>& b, const size_t shift, const size_t nt)
{
return (*this);
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignElementProductOfWithShift(const GPUMatrix<ElemType>& a, const GPUMatrix<ElemType>& b, const size_t shift)
{
return (*this);
}
template <class ElemType>
void GPUMatrix<ElemType>::InnerProductWithShiftNeg(const GPUMatrix<ElemType>& a, const GPUMatrix<ElemType>& b, GPUMatrix<ElemType>& c, const size_t shift, const size_t nt)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::ConductRowElementMultiplyWithShift(const GPUMatrix<ElemType>& a, const GPUMatrix<ElemType>& b, GPUMatrix<ElemType>& c, const size_t shift, const bool isafixed)
{
}
template <class ElemType>
DeviceBoundNumber<ElemType> GPUMatrix<ElemType>::Sum_AsDeviceBoundNum() const
{
DeviceBoundNumber<ElemType> result;
return result;
}
template <class ElemType>
ElemType GPUMatrix<ElemType>::AbsoluteMax() const
{
return ElemType(0);
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::ElementMultiplyWith(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignElementProductOf(const GPUMatrix<ElemType>& /*a*/, const GPUMatrix<ElemType>& /*b*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignElementDivisionOf(const GPUMatrix<ElemType>& /*a*/, const GPUMatrix<ElemType>& /*b*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::ElementDivideBy(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
bool GPUMatrix<ElemType>::IsEqualTo(const GPUMatrix<ElemType>& a, const ElemType threshold /*= 1e-8*/) const
{
return AreEqual(*this, a, threshold);
}
template <class ElemType>
void GPUMatrix<ElemType>::VectorNorm1(GPUMatrix<ElemType>& c, const bool isColWise) const
{
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignVectorNorm1Of(GPUMatrix<ElemType>& /*a*/, const bool isColWise)
{
return *this;
}
template <class ElemType>
void GPUMatrix<ElemType>::VectorNorm2(GPUMatrix<ElemType>& c, const bool isColWise) const
{
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignVectorNorm2Of(GPUMatrix<ElemType>& /*a*/, const bool isColWise)
{
return *this;
}
template <class ElemType>
void GPUMatrix<ElemType>::VectorNormInf(GPUMatrix<ElemType>& c, const bool isColWise) const
{
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignVectorNormInfOf(GPUMatrix<ElemType>& /*a*/, const bool isColWise)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignInnerProductOf(const GPUMatrix<ElemType>& /*a*/, const GPUMatrix<ElemType>& /*b*/, const bool isColWise)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignKhatriRaoProductOf(const GPUMatrix<ElemType>& /*a*/, const GPUMatrix<ElemType>& /*b*/)
{
return *this;
}
//column-wise reshaped product. Used to compute KhatriRaoProduct Gradient
// this = reshape each column of a from (K1xK2,1) to (K1, K2)
// if each column of a is not transposed, each (K1, K2) times each column of b (K2, frames).
// the output is a (K1, frames) matrix
// if each column of a is tranposed, each (K1, K2)^T times each column of b(K1, frames) and output is (K2, frames)
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AddColumnReshapeProductOf(const GPUMatrix<ElemType>& /*a*/, const GPUMatrix<ElemType>& /*b*/, const bool transposeAColumn)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AddWithScaleOf(ElemType alpha, const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
ElemType GPUMatrix<ElemType>::FrobeniusNorm() const
{
ElemType h_sum = 0;
return (h_sum);
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignFrobeniusNormOf(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
ElemType GPUMatrix<ElemType>::MatrixNormInf() const
{
ElemType h_maxAbs = 0;
return h_maxAbs;
}
template <class ElemType>
ElemType GPUMatrix<ElemType>::MatrixNorm1() const
{
return ElemType(0);
}
template <class ElemType>
ElemType GPUMatrix<ElemType>::MatrixNorm0() const
{
return ElemType(0);
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignSignOf(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AddSignOf(const GPUMatrix<ElemType>& /*a*/)
{
return *this;
}
template <class ElemType>
void GPUMatrix<ElemType>::VectorMax(GPUMatrix<ElemType>& maxIndexes, GPUMatrix<ElemType>& maxValues, const bool isColWise) const
{
}
template <class ElemType>
void GPUMatrix<ElemType>::VectorMax(GPUMatrix<ElemType>& maxIndexes, GPUMatrix<ElemType>& maxValues, const bool isColWise, int topK) const
{
}
template <class ElemType>
void GPUMatrix<ElemType>::VectorMin(GPUMatrix<ElemType>& minIndexes, GPUMatrix<ElemType>& minValues, const bool isColWise) const
{
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignNumOfDiff(const GPUMatrix<ElemType>& /*a*/, const GPUMatrix<ElemType>& /*b*/, bool /*searchInCol = false*/)
{
return *this;
}
#pragma endregion Member BLAS Functions
#pragma region Other helper functions
template <class ElemType>
void GPUMatrix<ElemType>::Print(const char* matrixName, size_t rowStart, size_t rowEnd, size_t colStart, size_t colEnd) const
{
}
template <class ElemType>
void GPUMatrix<ElemType>::Print(const char* matrixName /*=nullptr*/) const
{
}
//helpfer function used for convolution neural network
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignPackedConvolutionInput(const GPUMatrix<ElemType>& inputSubBatch,
const size_t inputWidth, const size_t inputHeight, const size_t inputChannels,
const size_t outputWidth, const size_t outputHeight, const size_t outputChannels,
const size_t kernelWidth, const size_t kernelHeight, const size_t horizontalSubsample, const size_t verticalSubsample,
const bool zeroPadding)
{
return *this;
}
//helpfer function used for convolution neural network
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::UnpackConvolutionInput(GPUMatrix<ElemType>& inputSubBatch,
const size_t inputWidth, const size_t inputHeight, const size_t inputChannels,
const size_t outputWidth, const size_t outputHeight, const size_t outputChannels,
const size_t kernelWidth, const size_t kernelHeight, const size_t horizontalSubsample, const size_t verticalSubsample,
const bool zeroPadding) const
{
return inputSubBatch;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignMaxPoolingResult(const GPUMatrix<ElemType>& inputBatch, const size_t channels,
const size_t inputWidth, const size_t inputHeight, const size_t inputSizePerSample,
const size_t outputWidth, const size_t outputHeight, const size_t outputSizePerSample,
const size_t windowWidth, const size_t windowHeight, const size_t horizontalSubsample, const size_t verticalSubsample)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AddMaxPoolingGradient(const GPUMatrix<ElemType>& outputGradientBatch, const GPUMatrix<ElemType>& inputBatch, const GPUMatrix<ElemType>& outputBatch,
const size_t channels,
const size_t inputWidth, const size_t inputHeight, const size_t inputSizePerSample,
const size_t outputWidth, const size_t outputHeight, const size_t outputSizePerSample,
const size_t windowWidth, const size_t windowHeight, const size_t horizontalSubsample, const size_t verticalSubsample)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignAveragePoolingResult(const GPUMatrix<ElemType>& inputBatch, const size_t channels,
const size_t inputWidth, const size_t inputHeight, const size_t inputSizePerSample,
const size_t outputWidth, const size_t outputHeight, const size_t outputSizePerSample,
const size_t windowWidth, const size_t windowHeight, const size_t horizontalSubsample, const size_t verticalSubsample)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AddAveragePoolingGradient(const GPUMatrix<ElemType>& outputGradientBatch,
const size_t channels,
const size_t inputWidth, const size_t inputHeight, const size_t inputSizePerSample,
const size_t outputWidth, const size_t outputHeight, const size_t outputSizePerSample,
const size_t windowWidth, const size_t windowHeight, const size_t horizontalSubsample, const size_t verticalSubsample)
{
return *this;
}
template <class ElemType>
void GPUMatrix<ElemType>::ConvolutionForward(const GPUMatrix<ElemType>& kernel, const GPUMatrix<int>& mpRowCol, const GPUMatrix<int>& mpRowIwht,
const GPUMatrix<int>& mpRowRun, const GPUMatrix<int>& runs, GPUMatrix<ElemType>& output) const
{
}
template <class ElemType>
void GPUMatrix<ElemType>::ConvolutionBackwardData(const GPUMatrix<ElemType>& kernel, const GPUMatrix<int>& mpRowCol, const GPUMatrix<int>& mpRowIwht,
const GPUMatrix<int>& mpRowRun, const GPUMatrix<int>& runs, GPUMatrix<ElemType>& grad) const
{
}
template <class ElemType>
void GPUMatrix<ElemType>::ConvolutionBackwardKernel(const GPUMatrix<ElemType>& in, const GPUMatrix<int>& mpRowCol, const GPUMatrix<int>& mpRowIwht,
const GPUMatrix<int>& mpRowRun, const GPUMatrix<int>& runs, GPUMatrix<ElemType>& kernelGrad) const
{
}
template <class ElemType>
void GPUMatrix<ElemType>::MaxROIPoolingForward(const size_t numRois, const size_t numImg, const size_t channels, const size_t width, const size_t height,
const size_t pooledWidth, const size_t pooledHeight, const GPUMatrix<ElemType>& roiData, GPUMatrix<ElemType>& output, GPUMatrix<ElemType>& argmax, double spatialScale) const
{
}
template <class ElemType>
void GPUMatrix<ElemType>::MaxROIPoolingBackward(const size_t numRois, const size_t numImg, const size_t channels, const size_t width, const size_t height,
const size_t pooledWidth, const size_t pooledHeight, const GPUMatrix<ElemType>& roiData, GPUMatrix<ElemType>& grad, GPUMatrix<ElemType>& argmax, double spatialScale) const
{
}
template <class ElemType>
void GPUMatrix<ElemType>::MaxPoolingForward(const GPUMatrix<int>& mpRowCol, const GPUMatrix<int>& mpRowIndices, const GPUMatrix<int>& indices, GPUMatrix<ElemType>& output) const
{
}
template <class ElemType>
void GPUMatrix<ElemType>::MaxPoolingBackward(const GPUMatrix<ElemType>& out, const GPUMatrix<ElemType>& in,
const GPUMatrix<int>& mpRowCol, const GPUMatrix<int>& mpRowIndices, const GPUMatrix<int>& indices,
GPUMatrix<ElemType>& grad, bool accumulateGradient) const
{
}
template <class ElemType>
void GPUMatrix<ElemType>::MaxUnpooling(const GPUMatrix<int>& mpRowCol, const GPUMatrix<int>& mpRowIndices, const GPUMatrix<int>& indices, const GPUMatrix<ElemType>& poolInput, GPUMatrix<ElemType>& input) const
{
}
template <class ElemType>
void GPUMatrix<ElemType>::AveragePoolingForward(const GPUMatrix<int>& mpRowCol, const GPUMatrix<int>& mpRowIndices, const GPUMatrix<int>& indices, GPUMatrix<ElemType>& output) const
{
}
template <class ElemType>
void GPUMatrix<ElemType>::AveragePoolingBackward(const GPUMatrix<int>& mpRowCol, const GPUMatrix<int>& mpRowIndices, const GPUMatrix<int>& indices, GPUMatrix<ElemType>& grad, bool accumulateGradient) const
{
}
template <class ElemType>
template <class StatType>
void GPUMatrix<ElemType>::BatchNormalizationForward(const GPUMatrix<StatType>& scale, const GPUMatrix<StatType>& bias, bool inferenceOnly, double expAvgFactor, double blendFactor,
GPUMatrix<StatType>& runMean, GPUMatrix<StatType>& runVariance, GPUMatrix<ElemType>& out, double epsilon,
GPUMatrix<StatType>& saveMean, GPUMatrix<StatType>& saveInvStdDev) const
{
}
template <class ElemType>
template <class StatType>
void GPUMatrix<ElemType>::BatchNormalizationBackward(const GPUMatrix<ElemType>& in, GPUMatrix<ElemType>& grad, const GPUMatrix<StatType>& scale, double blendFactor,
const GPUMatrix<StatType>& saveMean, const GPUMatrix<StatType>& saveInvStdDev,
GPUMatrix<StatType>& scaleGrad, GPUMatrix<StatType>& biasGrad) const
{
}
template <class ElemType>
void GPUMatrix<ElemType>::RNNForward(const GPUMatrix<ElemType> &inputX, const GPUMatrix<ElemType> ¶mW, size_t xDim, size_t yDim, const vector<size_t>& numSequencesForFrame, const RnnAttributes& rnnAttributes, GPUMatrix<ElemType>& reserve, GPUMatrix<ElemType>& workspace)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::RNNBackwardData(const GPUMatrix<ElemType>& outputDY, const GPUMatrix<ElemType>& paramW, GPUMatrix<ElemType>& outputDX, const RnnAttributes& rnnAttributes, GPUMatrix<ElemType>& reserve, GPUMatrix<ElemType>& workspace)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::RNNBackwardWeights(const GPUMatrix<ElemType>& inputX, const GPUMatrix<ElemType>& outputY, GPUMatrix<ElemType>& dw, const RnnAttributes& rnnAttributes, GPUMatrix<ElemType>& reserve, GPUMatrix<ElemType>& workspace)
{
}
#pragma endregion Other helper functions
#pragma region Static BLAS Functions
template <class ElemType>
void GPUMatrix<ElemType>::MultiplyAndWeightedAdd(ElemType alpha, const GPUMatrix<ElemType>& /*a*/, const bool transposeA, const GPUMatrix<ElemType>& /*b*/, const bool transposeB,
ElemType beta, GPUMatrix<ElemType>& c)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::Multiply1x1AndWeightedAdd(ElemType alpha, const GPUMatrix<ElemType>& lhs, const GPUMatrix<ElemType>& rhs, ElemType beta, GPUMatrix<ElemType>& c)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::MultiplyAndAdd(const GPUMatrix<ElemType>& /*a*/, const bool transposeA, const GPUMatrix<ElemType>& /*b*/, const bool transposeB, GPUMatrix<ElemType>& c)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::Multiply(const GPUMatrix<ElemType>& /*a*/, const bool transposeA, const GPUMatrix<ElemType>& /*b*/, const bool transposeB, GPUMatrix<ElemType>& c)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::Multiply(const GPUMatrix<ElemType>& /*a*/, const GPUMatrix<ElemType>& /*b*/, GPUMatrix<ElemType>& c)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::ColumnwiseScaleAndWeightedAdd(ElemType alpha, const GPUMatrix<ElemType>& a, const GPUMatrix<ElemType>& v, ElemType beta, GPUMatrix<ElemType>& c)
{
}
/// <summary>Matrix-scalar multiply with col-major matrices: c = alpha * a + c</summary>
/// if a is a column vector, add to all columns of c
/// if a is a row vector, add to all rows of c
/// if a is a scalar, add to all elements of c
/// <param name="alpha">Scalar</param>
/// <param name="a">Input matrix</param>
/// <param name="c">Resulting matrix, user is responsible for allocating this</param>
template <class ElemType>
void GPUMatrix<ElemType>::ScaleAndAdd(ElemType alpha, const GPUMatrix<ElemType>& /*a*/, GPUMatrix<ElemType>& c)
{
}
/// <summary>Matrix-scalar multiply with col-major matrices: c = alpha * a + b</summary>
/// if a is a column vector, add to all columns of b
/// if a is a row vector, add to all rows of b
/// if a is a scalar, add to all elements of b
/// <param name="alpha">Scalar</param>
/// <param name="a">Input matrix</param>
/// <param name="b">Input matrix</param>
/// <param name="c">Resulting matrix, user is responsible for allocating this</param>
template <class ElemType>
void GPUMatrix<ElemType>::ScaleAndAdd(ElemType alpha, const GPUMatrix<ElemType>& /*a*/, const GPUMatrix<ElemType>& /*b*/, GPUMatrix<ElemType>& c)
{
}
/// <summary>c += alpha * (a-b)</summary>
/// if a, b, c must have same dim
/// <param name="alpha">Scalar</param>
/// <param name="a">Input matrix</param>
/// <param name="b">Input matrix</param>
/// <param name="c">Resulting matrix, user is responsible for allocating this</param>
template <class ElemType>
void GPUMatrix<ElemType>::AddScaledDifference(const ElemType alpha, const GPUMatrix<ElemType>& /*a*/, const GPUMatrix<ElemType>& /*b*/, GPUMatrix<ElemType>& c)
{
}
/// <summary> c = alpha * (a-b)</summary>
/// if a, b, c must have same dim
/// <param name="alpha">Scalar</param>
/// <param name="a">Input matrix</param>
/// <param name="b">Input matrix</param>
/// <param name="c">Resulting matrix, user is responsible for allocating this</param>
template <class ElemType>
void GPUMatrix<ElemType>::AssignScaledDifference(const ElemType alpha, const GPUMatrix<ElemType>& /*a*/, const GPUMatrix<ElemType>& /*b*/, GPUMatrix<ElemType>& c)
{
}
/// <summary>c += alpha * (a-b)</summary>
/// if a, b, c must have same dim
/// <param name="alpha">1X1 matrix</param>
/// <param name="a">Input matrix</param>
/// <param name="b">Input matrix</param>
/// <param name="c">Resulting matrix, user is responsible for allocating this</param>
template <class ElemType>
void GPUMatrix<ElemType>::AddScaledDifference(const GPUMatrix<ElemType>& /*alpha*/, const GPUMatrix<ElemType>& /*a*/, const GPUMatrix<ElemType>& /*b*/, GPUMatrix<ElemType>& c)
{
}
/// <summary> c = alpha * (a-b)</summary>
/// if a, b, c must have same dim
/// <param name="alpha">Scalar</param>
/// <param name="a">Input matrix</param>
/// <param name="b">Input matrix</param>
/// <param name="c">Resulting matrix, user is responsible for allocating this</param>
template <class ElemType>
void GPUMatrix<ElemType>::AssignScaledDifference(const GPUMatrix<ElemType>& /*alpha*/, const GPUMatrix<ElemType>& /*a*/, const GPUMatrix<ElemType>& /*b*/, GPUMatrix<ElemType>& c)
{
}
//c[ci,cj] += a[ai,aj]
template <class ElemType>
void GPUMatrix<ElemType>::AddElementToElement(ElemType beta, const GPUMatrix<ElemType>& /*a*/, const size_t ai, const size_t aj, GPUMatrix<ElemType>& c, const size_t ci, const size_t cj)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::Scale(ElemType alpha, GPUMatrix<ElemType>& /*a*/)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::Scale(GPUMatrix<ElemType>& /*alpha*/, GPUMatrix<ElemType>& /*a*/)
{
}
template <class ElemType> // c = alpha * a
void GPUMatrix<ElemType>::Scale(ElemType alpha, const GPUMatrix<ElemType>& /*a*/, GPUMatrix<ElemType>& c)
{
}
template <class ElemType>
bool GPUMatrix<ElemType>::HasElement(const GPUMatrix<ElemType>& a, const ElemType value)
{
return false;
}
template <class ElemType>
void GPUMatrix<ElemType>::InnerProduct(const GPUMatrix<ElemType>& /*a*/, const GPUMatrix<ElemType>& /*b*/, GPUMatrix<ElemType>& c, const bool isColWise)
{
}
template <class ElemType>
ElemType GPUMatrix<ElemType>::InnerProductOfMatrices(const GPUMatrix<ElemType>& /*a*/, const GPUMatrix<ElemType>& /*b*/)
{
return ElemType(0);
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignInnerProductOfMatrices(const GPUMatrix<ElemType>& /*a*/, const GPUMatrix<ElemType>& /*b*/)
{
return *this;
}
template <class ElemType>
void GPUMatrix<ElemType>::ElementWisePower(ElemType alpha, const GPUMatrix<ElemType>& /*a*/, GPUMatrix<ElemType>& c)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::BatchMatMul(ElemType beta, const GPUMatrix<ElemType>& a, const bool transposeA, const int m, const GPUMatrix<ElemType>& b, const bool transposeB, const int n, GPUMatrix<ElemType>& c, const bool isColWise)
{
}
template <class ElemType>
bool GPUMatrix<ElemType>::AreEqual(const GPUMatrix<ElemType>& /*a*/, const GPUMatrix<ElemType>& /*b*/, const ElemType threshold /*= 1e-8*/)
{
return false;
}
template <class ElemType>
void GPUMatrix<ElemType>::TensorShuffleScaleAndAdd(ElemType keepWeight, const GPUMatrix<ElemType>& a, size_t D, size_t S, size_t M, size_t K, size_t T, ElemType scaleFactor, const GPUMatrix<ElemType>& b, GPUMatrix<ElemType>& c)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::TensorOp(ElemType beta, const GPUMatrix<ElemType>& a, ElemType alpha, ElementWiseOperator op, ElementWiseOperator reductionOp,
const array<size_t, 2>& offsets,
const SmallVector<size_t>& regularOpDims, const array<SmallVector<ptrdiff_t>, 2>& regularStrides,
const SmallVector<size_t>& reducingOpDims, const array<SmallVector<ptrdiff_t>, 2>& reducingStrides)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::TensorOp(ElemType beta, const GPUMatrix<ElemType>& a, const GPUMatrix<ElemType>& b, ElemType alpha, ElementWiseOperator op, ElementWiseOperator reductionOp,
const array<size_t, 3>& offsets,
const SmallVector<size_t>& regularOpDims, const array<SmallVector<ptrdiff_t>, 3>& regularStrides,
const SmallVector<size_t>& reducingOpDims, const array<SmallVector<ptrdiff_t>, 3>& reducingStrides)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::TensorOp(ElemType beta, const GPUMatrix<ElemType>& a, const GPUMatrix<ElemType>& b, const GPUMatrix<ElemType>& c, ElemType alpha, ElementWiseOperator op, ElementWiseOperator reductionOp,
const array<size_t, 4>& offsets,
const SmallVector<size_t>& regularOpDims, const array<SmallVector<ptrdiff_t>, 4>& regularStrides,
const SmallVector<size_t>& reducingOpDims, const array<SmallVector<ptrdiff_t>, 4>& reducingStrides)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::TensorArgOp(const GPUMatrix<ElemType>& a, ElementWiseOperator reductionOp,
const array<size_t, 2>& offsets,
const SmallVector<size_t>& regularOpDims, const array<SmallVector<ptrdiff_t>, 2>& regularStrides,
const SmallVector<size_t>& reducingOpDims, const array<SmallVector<ptrdiff_t>, 2>& reducingStrides)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::CreateCurandObject(unsigned long seed, const char* caller)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::ResetCurandObject(unsigned long seed, const char* caller)
{
}
template <class ElemType>
GPUMatrix<ElemType> GPUMatrix<ElemType>::Ones(const size_t rows, const size_t cols, int deviceId)
{
GPUMatrix<ElemType> mat(0);
return mat;
}
template <class ElemType>
GPUMatrix<ElemType> GPUMatrix<ElemType>::Zeros(const size_t rows, const size_t cols, int deviceId)
{
GPUMatrix<ElemType> mat(0);
return mat;
}
template <class ElemType>
GPUMatrix<ElemType> GPUMatrix<ElemType>::Eye(const size_t rows, int deviceId)
{
GPUMatrix<ElemType> mat(0);
return mat;
}
template <class ElemType>
GPUMatrix<ElemType> GPUMatrix<ElemType>::RandomUniform(const size_t rows, const size_t cols, int deviceId, const ElemType low, const ElemType high, unsigned long seed)
{
GPUMatrix<ElemType> mat(0);
return mat;
}
template <class ElemType>
GPUMatrix<ElemType>& GPUMatrix<ElemType>::AssignOneHot(const GPUMatrix<ElemType>& a, vector<size_t>& shape, size_t axis)
{
return *this;
}
template <class ElemType>
GPUMatrix<ElemType> GPUMatrix<ElemType>::RandomGaussian(const size_t rows, const size_t cols, int deviceId, const ElemType mean, const ElemType sigma, unsigned long seed)
{
GPUMatrix<ElemType> mat(0);
return mat;
}
template <class ElemType>
ElemType GPUMatrix<ElemType>::GetLearnRateForBlock_Helper(const GPUMatrix<ElemType>& Gradients, const GPUMatrix<ElemType>& SmoothedGradients)
{
return ElemType(0);
}
template <class ElemType>
ElemType GPUMatrix<ElemType>::LogSumOfElements() const
{
return ElemType(0);
}
template <class ElemType>
void GPUMatrix<ElemType>::RCRFBackwardCompute(
const GPUMatrix<ElemType>& alpha, GPUMatrix<ElemType>& beta,
const GPUMatrix<ElemType>& lbls,
const GPUMatrix<ElemType>& pos_scores, const GPUMatrix<ElemType>& pair_scores, const int shift)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::RCRFTransGrdCompute(const GPUMatrix<ElemType>& lbls,
const GPUMatrix<ElemType>& alpha,
const GPUMatrix<ElemType>& beta,
const GPUMatrix<ElemType>& pair_scores,
GPUMatrix<ElemType>& grd,
const int startLbl,
const int shift)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::AssignNoiseContrastiveEstimation(const GPUMatrix<ElemType>& a,
const GPUMatrix<ElemType>& b, const GPUMatrix<ElemType>& bias, size_t sampleCount, GPUMatrix<ElemType>& tmp, GPUMatrix<ElemType>& c)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::AssignNCEDerivative(GPUMatrix<ElemType>& tmp, const GPUMatrix<ElemType>& a,
const GPUMatrix<ElemType>& b, size_t inputIndex, GPUMatrix<ElemType>& c)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::AssignSoftmaxSum(const GPUMatrix<ElemType>& a, GPUMatrix<ElemType>& c)
{
}
template <class ElemType>
void GPUMatrix<ElemType>::AssignNCEUnnormalizedEval(const GPUMatrix<ElemType>& a, const GPUMatrix<ElemType>& b, GPUMatrix<ElemType>& c)
{
}
#pragma endregion Static BLAS Functions
#pragma region MatrixQuantizerGPU functions
template <class ElemType>
MatrixQuantizerGPU<ElemType>::MatrixQuantizerGPU(int deviceId, bool useDedicatedComputeStream, bool forceSync)
{
}
template <class ElemType>
MatrixQuantizerGPU<ElemType>::~MatrixQuantizerGPU()
{
}
template <class ElemType>
void MatrixQuantizerGPU<ElemType>::QuantizeAsync(const Matrix<ElemType>& inMatrix, const Matrix<ElemType>& inResidual, QuantizedMatrix<ElemType>& outQMatrix, Matrix<ElemType>& outResidual, bool zeroThresholdFor1Bit)
{
}
template <class ElemType>
void MatrixQuantizerGPU<ElemType>::WaitQuantizeAsyncDone()
{
}
template <class ElemType>
void MatrixQuantizerGPU<ElemType>::UnquantizeAsync(QuantizedMatrix<ElemType>& inQMatrix, Matrix<ElemType>& outMatrix, bool add /*= false*/)
{
}
template <class ElemType>
void MatrixQuantizerGPU<ElemType>::WaitUnquantizeAsyncDone()
{
}
#pragma endregion MatrixQuantizerGPU functions
#pragma region GPUMatrixComputeStreamEvent functions
GPUMatrixComputeStreamEvent::GPUMatrixComputeStreamEvent(int deviceId)
: MatrixComputeStreamEvent(deviceId)
{
}
GPUMatrixComputeStreamEvent::~GPUMatrixComputeStreamEvent(){};
void GPUMatrixComputeStreamEvent::SynchronizeEvent(){};
template <>
void GPUMatrixComputeStreamEvent::SynchronizeQuantizationComputeStreamWithEvent<float>(){};
template <>
void GPUMatrixComputeStreamEvent::SynchronizeQuantizationComputeStreamWithEvent<double>(){};
template <>
void GPUMatrixComputeStreamEvent::SynchronizeDataTransferFetchStreamWithEvent<float>(){};
template <>
void GPUMatrixComputeStreamEvent::SynchronizeDataTransferFetchStreamWithEvent<double>(){};
#pragma endregion GPUMatrixComputeStreamEvent functions
#pragma region GPUDataTransferer functions
GranularGPUDataTransferer::~GranularGPUDataTransferer() {}
void GranularGPUDataTransferer::CopyGPUToCPUAsync(const void* /*gpuBuffer*/, size_t /*numElements*/, size_t /*elementSize*/, void* /*cpuBuffer*/) {}
void GranularGPUDataTransferer::RecordGPUToCPUCopy() {}
void GranularGPUDataTransferer::WaitForCopyGPUToCPU() {}
void GranularGPUDataTransferer::CopyCPUToGPUAsync(const void* /*cpuBuffer*/, size_t /*numElements*/, size_t /*elementSize*/, void* /*gpuBuffer*/) {}
void GranularGPUDataTransferer::RecordCPUToGPUCopy() {}
void GranularGPUDataTransferer::WaitForCopyCPUToGPU() {}
void GranularGPUDataTransferer::RecordComputeStreamSyncPoint() {}
void GranularGPUDataTransferer::WaitForSyncPointOnFetchStreamAsync() {}
void GranularGPUDataTransferer::WaitForSyncPointOnAssignStreamAsync() {}
PrefetchGPUDataTransferer::PrefetchGPUDataTransferer(int /*deviceId*/) : GranularGPUDataTransferer() {}
PrefetchGPUDataTransferer::~PrefetchGPUDataTransferer() {}
GPUDataTransferer::GPUDataTransferer(int, bool){}
GPUDataTransferer::~GPUDataTransferer(){}
void GPUDataTransferer::CopyGPUToCPUAsync(void*, size_t, void*){}
void GPUDataTransferer::WaitForCopyGPUToCPUAsync(){}
void GPUDataTransferer::CopyCPUToGPUAsync(void*, size_t, void*){}
void GPUDataTransferer::WaitForCopyCPUToGPUAsync(){}
#pragma endregion GPUDataTransferer functions
#pragma region GPURNGHandle functions
GPURNGHandle::GPURNGHandle(int deviceId, uint64_t seed, uint64_t offset)
: RNGHandle(deviceId)
{
}
/*virtual*/ GPURNGHandle::~GPURNGHandle()
{
}
#pragma endregion GPURNGHandle functions
template class GPUMatrix<short>;
template class GPUMatrix<char>;
template class GPUMatrix<float>;
template class GPUMatrix<double>;
template class GPUMatrix<half>;
template class GPUMatrix<int>;
template class DeviceBoundNumber<float>;
template class DeviceBoundNumber<double>;
template class DeviceBoundNumber<half>;
template MatrixQuantizerGPU<float>::~MatrixQuantizerGPU();
template MatrixQuantizerGPU<double>::~MatrixQuantizerGPU();
template void MatrixQuantizerGPU<float>::QuantizeAsync(const Matrix<float>&, const Matrix<float>&, QuantizedMatrix<float>&, Matrix<float>&, bool);
template void MatrixQuantizerGPU<double>::QuantizeAsync(const Matrix<double>&, const Matrix<double>&, QuantizedMatrix<double>&, Matrix<double>&, bool);
template void GPUMatrix<char>::CastAssignValuesOf<float>(const GPUMatrix<float>* other);
template void GPUMatrix<char>::CastAssignValuesOf<double>(const GPUMatrix<double>* other);
template void GPUMatrix<char>::CastAssignValuesOf<half>(const GPUMatrix<half>* other);
template void GPUMatrix<short>::CastAssignValuesOf<float>(const GPUMatrix<float>* other);
template void GPUMatrix<short>::CastAssignValuesOf<double>(const GPUMatrix<double>* other);
template void GPUMatrix<short>::CastAssignValuesOf<half>(const GPUMatrix<half>* other);
template void GPUMatrix<int>::CastAssignValuesOf<float>(const GPUMatrix<float>* other);
template void GPUMatrix<int>::CastAssignValuesOf<double>(const GPUMatrix<double>* other);
template void GPUMatrix<int>::CastAssignValuesOf<half>(const GPUMatrix<half>* other);
template void GPUMatrix<float>::CastAssignValuesOf<float>(const GPUMatrix<float>* other);
template void GPUMatrix<float>::CastAssignValuesOf<double>(const GPUMatrix<double>* other);
template void GPUMatrix<float>::CastAssignValuesOf<half>(const GPUMatrix<half>* other);
template void GPUMatrix<double>::CastAssignValuesOf<float>(const GPUMatrix<float>* other);
template void GPUMatrix<double>::CastAssignValuesOf<double>(const GPUMatrix<double>* other);
template void GPUMatrix<double>::CastAssignValuesOf<half>(const GPUMatrix<half>* other);
template void GPUMatrix<half>::CastAssignValuesOf<float>(const GPUMatrix<float>* other);
template void GPUMatrix<half>::CastAssignValuesOf<double>(const GPUMatrix<double>* other);
template void GPUMatrix<half>::CastAssignValuesOf<half>(const GPUMatrix<half>* other);
template void GPUMatrix<float>::AdaDelta<float>(GPUMatrix<float>& gradients, GPUMatrix<float>& functionValues, float learningRate, float rho, float epsilon);
template void GPUMatrix<double>::AdaDelta<double>(GPUMatrix<double>& gradients, GPUMatrix<double>& functionValues, double learningRate, double rho, double epsilon);
template void GPUMatrix<float>::AdaDelta<half>(GPUMatrix<half>& gradients, GPUMatrix<float>& functionValues, float learningRate, float rho, float epsilon);
template void GPUMatrix<float>::BatchNormalizationForward(const GPUMatrix<float>& scale, const GPUMatrix<float>& bias, bool inferenceOnly, double expAvgFactor, double blendFactor, GPUMatrix<float>& runMean, GPUMatrix<float>& runVariance, GPUMatrix<float>& out, double epsilon, GPUMatrix<float>& saveMean, GPUMatrix<float>& saveInvStdDev) const;
template void GPUMatrix<double>::BatchNormalizationForward(const GPUMatrix<double>& scale, const GPUMatrix<double>& bias, bool inferenceOnly, double expAvgFactor, double blendFactor, GPUMatrix<double>& runMean, GPUMatrix<double>& runVariance, GPUMatrix<double>& out, double epsilon, GPUMatrix<double>& saveMean, GPUMatrix<double>& saveInvStdDev) const;
template void GPUMatrix<half>::BatchNormalizationForward(const GPUMatrix<float>& scale, const GPUMatrix<float>& bias, bool inferenceOnly, double expAvgFactor, double blendFactor, GPUMatrix<float>& runMean, GPUMatrix<float>& runVariance, GPUMatrix<half>& out, double epsilon, GPUMatrix<float>& saveMean, GPUMatrix<float>& saveInvStdDev) const;
template void GPUMatrix<float>::BatchNormalizationBackward(const GPUMatrix<float>& in, GPUMatrix<float>& grad, const GPUMatrix<float>& scale, double blendFactor, const GPUMatrix<float>& saveMean, const GPUMatrix<float>& saveInvStdDev, GPUMatrix<float>& scaleGrad, GPUMatrix<float>& biasGrad) const;
template void GPUMatrix<double>::BatchNormalizationBackward(const GPUMatrix<double>& in, GPUMatrix<double>& grad, const GPUMatrix<double>& scale, double blendFactor, const GPUMatrix<double>& saveMean, const GPUMatrix<double>& saveInvStdDev, GPUMatrix<double>& scaleGrad, GPUMatrix<double>& biasGrad) const;
template void GPUMatrix<half>::BatchNormalizationBackward(const GPUMatrix<half>& in, GPUMatrix<half>& grad, const GPUMatrix<float>& scale, double blendFactor, const GPUMatrix<float>& saveMean, const GPUMatrix<float>& saveInvStdDev, GPUMatrix<float>& scaleGrad, GPUMatrix<float>& biasGrad) const;
template void GPUSparseMatrix<char>::DeepCast(const GPUSparseMatrix<float>& deepCopyFrom);
template void GPUSparseMatrix<char>::DeepCast(const GPUSparseMatrix<double>& deepCopyFrom);
template void GPUSparseMatrix<char>::DeepCast(const GPUSparseMatrix<half>& deepCopyFrom);
template void GPUSparseMatrix<short>::DeepCast(const GPUSparseMatrix<float>& deepCopyFrom);
template void GPUSparseMatrix<short>::DeepCast(const GPUSparseMatrix<double>& deepCopyFrom);
template void GPUSparseMatrix<short>::DeepCast(const GPUSparseMatrix<half>& deepCopyFrom);
template void GPUSparseMatrix<int>::DeepCast(const GPUSparseMatrix<float>& deepCopyFrom);
template void GPUSparseMatrix<int>::DeepCast(const GPUSparseMatrix<double>& deepCopyFrom);
template void GPUSparseMatrix<int>::DeepCast(const GPUSparseMatrix<half>& deepCopyFrom);
template void GPUSparseMatrix<float>::DeepCast(const GPUSparseMatrix<float>& deepCopyFrom);
template void GPUSparseMatrix<float>::DeepCast(const GPUSparseMatrix<double>& deepCopyFrom);
template void GPUSparseMatrix<float>::DeepCast(const GPUSparseMatrix<half>& deepCopyFrom);
template void GPUSparseMatrix<double>::DeepCast(const GPUSparseMatrix<float>& deepCopyFrom);
template void GPUSparseMatrix<double>::DeepCast(const GPUSparseMatrix<double>& deepCopyFrom);
template void GPUSparseMatrix<double>::DeepCast(const GPUSparseMatrix<half>& deepCopyFrom);
template void GPUSparseMatrix<half>::DeepCast(const GPUSparseMatrix<float>& deepCopyFrom);
template void GPUSparseMatrix<half>::DeepCast(const GPUSparseMatrix<double>& deepCopyFrom);
template void GPUSparseMatrix<half>::DeepCast(const GPUSparseMatrix<half>& deepCopyFrom);
template void GPUSparseMatrix<float>::AdaDelta<float>(GPUMatrix<float>&c, GPUMatrix<float>&functionValues, float learningRate, float rho, float epsilon, int* timestamps, int currentTimestamp);
template void GPUSparseMatrix<double>::AdaDelta<double>(GPUMatrix<double>&c, GPUMatrix<double>&functionValues, double learningRate, double rho, double epsilon, int* timestamps, int currentTimestamp);
template void GPUSparseMatrix<half>::AdaDelta<float>(GPUMatrix<float>&c, GPUMatrix<float>&functionValues, float learningRate, float rho, float epsilon, int* timestamps, int currentTimestamp);
template <class ElemType>
cublasHandle_t GPUMatrix<ElemType>::s_cuHandle[GPUMatrix<ElemType>::MaxGpus] = {0};
template <class ElemType>
void* GPUMatrix<ElemType>::s_curandGenerator = NULL;
template <class ElemType>
std::unique_ptr<ConvolutionEngine<ElemType>> CuDnnConvolutionEngineFactory<ElemType>::Create(ConvolveGeometryPtr, DEVICEID_TYPE,
ImageLayoutKind, size_t, PoolKind, bool, bool, bool)
{
RuntimeError("The code is compiled with CPUONLY macro.");
}
template <class ElemType>
bool CuDnnConvolutionEngineFactory<ElemType>::IsSupported(DEVICEID_TYPE, ConvolveGeometryPtr, PoolKind)
{
return false;
}
template class CuDnnConvolutionEngineFactory<float>;
template class CuDnnConvolutionEngineFactory<double>;
template class CuDnnConvolutionEngineFactory<half>;
template <class InoutType, class StatType>
std::unique_ptr<BatchNormEngine<InoutType, StatType>> CuDnnBatchNormEngineFactory<InoutType, StatType>::Create(DEVICEID_TYPE deviceId, const TensorShape& inOutT,
bool spatial, ImageLayoutKind imageLayout)
{
RuntimeError("The code is compiled with CPUONLY macro.");
}
template class CuDnnBatchNormEngineFactory<float, float>;
template class CuDnnBatchNormEngineFactory<double, double>;
template class CuDnnBatchNormEngineFactory<half, float>;
CudaTimer::~CudaTimer()
{
}
void CudaTimer::Start()
{
}
void CudaTimer::Stop()
{
}
float CudaTimer::Elapsed()
{
return 0;
}
/*static*/ void SyncGuard::EnableSync()
{
}
/*static*/ bool SyncGuard::IsSyncEnabled() { return false; }
} } }
// define a dummy GPUWatcher class too
#include "GPUWatcher.h"
int GPUWatcher::GetGPUIdWithTheMostFreeMemory()
{
return 0;
}
size_t GPUWatcher::GetFreeMemoryOnCUDADevice(int /*devId*/)
{
return 0;
}
GPUWatcher::GPUWatcher(void)
{
}
GPUWatcher::~GPUWatcher(void)
{
}
#endif // CPUONLY