/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SCUMM_BOXES_H
#define SCUMM_BOXES_H
#include "common/rect.h"
namespace Scumm {
#define SIZEOF_BOX_V0 5
#define SIZEOF_BOX_V2 8
#define SIZEOF_BOX_V3 18
#define SIZEOF_BOX 20
#define SIZEOF_BOX_V8 52
typedef enum {
kBoxXFlip = 0x08,
kBoxYFlip = 0x10,
kBoxIgnoreScale = 0x20,
kBoxPlayerOnly = 0x20,
kBoxLocked = 0x40,
kBoxInvisible = 0x80
} BoxFlags;
struct BoxCoords { /* Box coordinates */
Common::Point ul;
Common::Point ur;
Common::Point ll;
Common::Point lr;
};
int getClosestPtOnBox(const BoxCoords &box, int x, int y, int16& outX, int16& outY);
} // End of namespace Scumm
#endif