Raw File
angle-build-dedupe-uniform-cpp-h.patch
From: Jeff Gilbert <jgilbert@mozilla.com>

diff --git a/gfx/angle/src/compiler/Uniform.cpp b/gfx/angle/src/compiler/CompilerUniform.cpp
rename from gfx/angle/src/compiler/Uniform.cpp
rename to gfx/angle/src/compiler/CompilerUniform.cpp
--- a/gfx/angle/src/compiler/Uniform.cpp
+++ b/gfx/angle/src/compiler/CompilerUniform.cpp
@@ -1,15 +1,15 @@
 //
 // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
 // Use of this source code is governed by a BSD-style license that can be
 // found in the LICENSE file.
 //
 
-#include "compiler/Uniform.h"
+#include "CompilerUniform.h"
 
 namespace sh
 {
 
 Uniform::Uniform(GLenum type, GLenum precision, const char *name, int arraySize, int registerIndex)
 {
     this->type = type;
     this->precision = precision;
diff --git a/gfx/angle/src/compiler/Uniform.h b/gfx/angle/src/compiler/CompilerUniform.h
rename from gfx/angle/src/compiler/Uniform.h
rename to gfx/angle/src/compiler/CompilerUniform.h
diff --git a/gfx/angle/src/compiler/OutputHLSL.h b/gfx/angle/src/compiler/OutputHLSL.h
--- a/gfx/angle/src/compiler/OutputHLSL.h
+++ b/gfx/angle/src/compiler/OutputHLSL.h
@@ -11,17 +11,17 @@
 #include <set>
 #include <map>
 
 #define GL_APICALL
 #include <GLES2/gl2.h>
 
 #include "compiler/intermediate.h"
 #include "compiler/ParseHelper.h"
-#include "compiler/Uniform.h"
+#include "compiler/CompilerUniform.h"
 
 namespace sh
 {
 class UnfoldShortCircuit;
 
 class OutputHLSL : public TIntermTraverser
 {
   public:
diff --git a/gfx/angle/src/compiler/TranslatorHLSL.h b/gfx/angle/src/compiler/TranslatorHLSL.h
--- a/gfx/angle/src/compiler/TranslatorHLSL.h
+++ b/gfx/angle/src/compiler/TranslatorHLSL.h
@@ -3,17 +3,17 @@
 // Use of this source code is governed by a BSD-style license that can be
 // found in the LICENSE file.
 //
 
 #ifndef COMPILER_TRANSLATORHLSL_H_
 #define COMPILER_TRANSLATORHLSL_H_
 
 #include "compiler/ShHandle.h"
-#include "compiler/Uniform.h"
+#include "compiler/CompilerUniform.h"
 
 class TranslatorHLSL : public TCompiler {
 public:
     TranslatorHLSL(ShShaderType type, ShShaderSpec spec, ShShaderOutput output);
 
     virtual TranslatorHLSL *getAsTranslatorHLSL() { return this; }
     const sh::ActiveUniforms &getUniforms() { return mActiveUniforms; }
 
diff --git a/gfx/angle/src/libGLESv2/Shader.h b/gfx/angle/src/libGLESv2/Shader.h
--- a/gfx/angle/src/libGLESv2/Shader.h
+++ b/gfx/angle/src/libGLESv2/Shader.h
@@ -13,17 +13,17 @@
 #define LIBGLESV2_SHADER_H_
 
 #define GL_APICALL
 #include <GLES2/gl2.h>
 #include <string>
 #include <list>
 #include <vector>
 
-#include "compiler/Uniform.h"
+#include "compiler/CompilerUniform.h"
 #include "common/angleutils.h"
 
 namespace rx
 {
 class Renderer;
 }
 
 namespace gl
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