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Tip revision: d246d36c557ec1e9f4bdd61813154e461dfe1410 authored by rinkk on 15 February 2021, 09:59:28 UTC
[gmsh] (optionally) writing physical curves to gmsh geo output
Tip revision: d246d36
BoundaryElementsAlongPolyline.h
/**
 * \file
 * \copyright
 * Copyright (c) 2012-2021, OpenGeoSys Community (http://www.opengeosys.org)
 *            Distributed under a Modified BSD License.
 *              See accompanying file LICENSE.txt or
 *              http://www.opengeosys.org/project/license
 */
#pragma once

#include <vector>

namespace GeoLib
{
class Polyline;
}

namespace MeshLib
{
class Mesh;
class Element;
}  // namespace MeshLib

namespace MeshGeoToolsLib
{
class MeshNodeSearcher;

/**
 * This class collects element edges located along a polyline.
 * Note that internal edges are not collected in this class.
 */
class BoundaryElementsAlongPolyline
{
public:
    /**
     * Constructor
     * @param mesh             a mesh object
     * @param mshNodeSearcher  a MeshNodeSearcher object which is internally
     * used to search mesh nodes
     * @param ply              a polyline object where edges are searched
     */
    BoundaryElementsAlongPolyline(MeshLib::Mesh const& mesh,
                                  MeshNodeSearcher const& mshNodeSearcher,
                                  GeoLib::Polyline const& ply);

    /// destructor
    virtual ~BoundaryElementsAlongPolyline();

    /// return the mesh object
    MeshLib::Mesh const& getMesh() const { return _mesh; }

    /**
     * Deploying this method the user can get access to the underlying
     * GeoLib::Polyline.
     * @return the underlying GeoLib::Polyline
     */
    GeoLib::Polyline const& getPolyline() const { return _ply; }

    /**
     * Return the vector of boundary elements (i.e. edges). The elements are
     * sorted according to their distance to the starting point of the given
     * polyline.
     */
    std::vector<MeshLib::Element*> const& getBoundaryElements() const
    {
        return _boundary_elements;
    }

private:
    /**
     * Check if a vector of node IDs includes all nodes of a given element
     * @param vec_node_ids         a vector of Node IDs
     * @param edge                 Edge object whose node IDs are checked
     * @param edge_node_distances  a vector of distances of the edge nodes from
     * the beginning of the given node ID vector
     * @return true if all element nodes are included in the vector
     */
    static bool includesAllEdgeNodeIDs(
        const std::vector<std::size_t>& vec_node_ids,
        const MeshLib::Element& edge,
        std::vector<std::size_t>& edge_node_distances);

    /**
     * Modify node ordering of an edge so that its first node is closer to the
     * beginning of a polyline than others
     * @param edge                           Element object
     * @param ply                            Polyline object
     * @param edge_node_distances_along_ply  A vector of current edge node
     * distances along poly
     * @param node_ids_on_poly               A vector of node IDs along the
     * polyine
     * @return A pointer to the new modified edge object. A pointer to the
     * original edge is returned if the modification is unnecessary.
     */
    MeshLib::Element* modifyEdgeNodeOrdering(
        const MeshLib::Element& edge,
        const GeoLib::Polyline& ply,
        const std::vector<std::size_t>& edge_node_distances_along_ply,
        const std::vector<std::size_t>& node_ids_on_poly) const;

    MeshLib::Mesh const& _mesh;
    GeoLib::Polyline const& _ply;
    std::vector<MeshLib::Element*> _boundary_elements;
};

}  // end namespace MeshGeoToolsLib
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