https://github.com/pupil-labs/pupil

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Revision Author Date Message Commit Date
6095038 Merge branch 'marker_tracking' 12 December 2013, 10:34:45 UTC
b62a82a small fix to prevent half-registered surface to be saved. 12 December 2013, 10:34:26 UTC
2ff6b34 Merge branch 'marker_tracking' 12 December 2013, 10:24:32 UTC
34805ce code cleanup, updated surface marker support to use normalized world img coordinates. Battled the coordinate systems again. 12 December 2013, 09:22:35 UTC
1f28cc7 code cleanup 11 December 2013, 20:52:52 UTC
a87bffc cleaning up file structure. 11 December 2013, 11:21:58 UTC
b2e5886 updating simple player examples to use new coordinate system. 11 December 2013, 10:44:36 UTC
3b2e87e small fix 11 December 2013, 10:08:29 UTC
584a001 make detected surface explicit variable 11 December 2013, 09:09:22 UTC
1b90359 small bug fix in recorder and setting persistency for pupil detector. 11 December 2013, 08:04:35 UTC
1f79033 adding a new list in world py: events is passed to each plugin as a way to post and read events. we use this to allow plugin to stream info out using pupil_server.py 10 December 2013, 17:16:43 UTC
d551af3 more fixes 10 December 2013, 11:06:12 UTC
93784ee small cleanup 10 December 2013, 10:53:34 UTC
f960697 saving surface definitions as list of dicts. 10 December 2013, 10:24:11 UTC
828249f adding option to select which surface to display. 10 December 2013, 09:06:50 UTC
8f0cee2 more work on display of detected surfaces 10 December 2013, 07:24:21 UTC
f20a950 small bug fix that crashed the program when no edged where found after a strong prior 10 December 2013, 07:22:52 UTC
10c0ef9 more work 09 December 2013, 19:58:35 UTC
91377f8 changing gl_display methods for drawing world img texture 09 December 2013, 12:39:17 UTC
95ca5ac small fix on linux backend to allow use of non standard ing transport formats 09 December 2013, 07:48:46 UTC
cd157f0 small tweak 07 December 2013, 08:50:18 UTC
a4efb3e small tweak. 05 December 2013, 14:09:45 UTC
af1e407 broadcasting mapped pupil positions mapped onto ref surfaces. 05 December 2013, 13:58:13 UTC
f536283 adding option to edit surface 05 December 2013, 13:09:55 UTC
15bf5ac small performance tweak, added some doc strings. 05 December 2013, 09:24:33 UTC
fa85802 added mapping fns added option to modify coord-system. 04 December 2013, 19:21:29 UTC
5c94cb0 changed the mouse click callback to pass button and action to plugins. 04 December 2013, 19:20:45 UTC
e66d9c5 added option to enable a rand disable ar. small fix in Plugin template to be able to read exceptions in cleanup fn. tweaks in marker detection 04 December 2013, 17:59:47 UTC
8264545 adding license headers, adding tap bar for ref surfaces, atb bar fix. 04 December 2013, 09:15:45 UTC
f457cc8 small fixes, improvements. 03 December 2013, 18:51:46 UTC
91df05c first working version of multi marker robust surface tracker. 03 December 2013, 17:35:10 UTC
c4897f2 adding code to merge markers into reference surfaces. 03 December 2013, 14:55:52 UTC
0dab470 adding explicit release of VideoWriter 02 December 2013, 12:17:10 UTC
22d0a5c adding slightly improve sync code. Fixed typos. 29 November 2013, 08:28:22 UTC
7b4071c adding make marker scipt, small fixes 26 November 2013, 08:34:18 UTC
e88cbad fixed coords for screen calibration 25 November 2013, 17:25:45 UTC
d4cc80e added script to generate markers 25 November 2013, 17:25:17 UTC
2fff0da removing vertex_buffer.py and refereces to it. This file is not used by us and we would use a different one if we start using vbos. 25 November 2013, 13:05:07 UTC
d9be303 Replacing vertex_buffer.py — was removed accidentally in prior commit. 25 November 2013, 01:50:08 UTC
b2449d6 small speed improvement. 24 November 2013, 15:15:57 UTC
fd07211 cleanup of marker encoding. 23 November 2013, 21:01:14 UTC
67a2b2e speed optimization 23 November 2013, 19:12:29 UTC
109b7ba small tweaks. 22 November 2013, 18:29:28 UTC
8dc6476 small tweak, still need to find a way to ensure that optical flow is correct. 22 November 2013, 18:14:15 UTC
a1c6c1f adding option to use optical flow supported marker detection 22 November 2013, 18:00:44 UTC
6ae1822 increased search window size 22 November 2013, 17:43:14 UTC
b9e1e8a implemented robust tracking using optical flow. 22 November 2013, 17:37:10 UTC
519bff7 small tweak 22 November 2013, 13:59:25 UTC
a1924ae adding chaco for double detected markers. requiers scipy 22 November 2013, 13:10:53 UTC
f03e78d cleanup of coord system. 21 November 2013, 12:31:16 UTC
5b5717b marker detection fn are now in separate file. TODO: document fn’s 21 November 2013, 11:09:59 UTC
090e0d1 renaming shader global. Don’t want to overwrite the simple_pt_shader. 21 November 2013, 10:18:14 UTC
114d8bb moved to 5,5 marker 21 November 2013, 10:13:23 UTC
73100b6 Typo fix (very cosmetic) Pluralizing checkerboards — not ultra important as this method will likely be replaced soon. 21 November 2013, 07:45:48 UTC
bc7d912 Added checkerboard fragment shader, based on gl_points shader Just a starting point for now, but later to be used for drawing markers. 21 November 2013, 07:32:26 UTC
c9e81a6 added robust orientation. marker id tracking and feedback. 20 November 2013, 18:11:14 UTC
28eba65 added simple circle example that used the new data format and can fallback. TODO: update other examples. 20 November 2013, 12:47:09 UTC
e6835bc changes normalized coordsystem to adhere to gl convetion 20 November 2013, 12:12:44 UTC
ed5b3e3 adding transforms to and from marker space 20 November 2013, 10:31:23 UTC
1d5b72e cleanup of unneeded imports 20 November 2013, 10:30:59 UTC
8b1b32d cosmetics 19 November 2013, 18:37:15 UTC
2c071b6 small tweak for robustness 19 November 2013, 18:13:28 UTC
95dc1dc cosmetics 19 November 2013, 11:53:19 UTC
1b7a78f add rotation of marker to marker transformation matrix 19 November 2013, 11:38:12 UTC
f5db4bf adding marker decoding fn 19 November 2013, 11:03:31 UTC
96d9556 added perspective transform 19 November 2013, 09:14:54 UTC
8648b48 adding perspective transform 18 November 2013, 19:30:25 UTC
61210b8 started work on marker detector. TODO: map makers in planar view get code/invent code (colors?) investigate a marker that’s more stable to motion (possible with edge based tracking?) 18 November 2013, 17:28:47 UTC
1a9288d fix bug that skewed gl display of images loaded on linux machines 18 November 2013, 11:10:45 UTC
56de5d0 small speed improvement 18 November 2013, 08:46:51 UTC
454cb40 Merge branch 'master' of https://github.com/pupil-labs/pupil 16 November 2013, 12:47:29 UTC
1d32be6 make git_tag_version now return “unknown” instead of None on failure to be more type consistent. 16 November 2013, 12:47:17 UTC
c3c1719 Adding “fixations only” flavored simple player scripts. Less noisy visualizations based on a manhattan distance metric to measure difference in movement between current point and past points. 16 November 2013, 02:34:24 UTC
23e0873 Minor cosmetic updates to simple player scripts. 16 November 2013, 02:32:37 UTC
e6ca3ae Merge branch 'master' of https://github.com/pupil-labs/pupil 14 November 2013, 08:38:52 UTC
7d0b9d4 Tiny cosmetic formatting change to readme 14 November 2013, 06:20:33 UTC
93b09c2 Adding analytics code/badge 14 November 2013, 06:18:06 UTC
629d676 removing billiard for now. 13 November 2013, 18:52:51 UTC
44e4476 a few performance and bug fixes 13 November 2013, 12:02:18 UTC
8cd4437 adding billiard as multiprocessing replace on maces for more flexible use of camera types and resolutions in the eye process. 12 November 2013, 18:25:04 UTC
bb362e2 small bug fixes 12 November 2013, 17:58:59 UTC
e72c890 do not use debug vid 11 November 2013, 14:44:07 UTC
52e8e37 removed unused var 11 November 2013, 14:36:36 UTC
f41c237 adding context sharing functionality. 11 November 2013, 13:49:18 UTC
ee235ba made custom shader work on software gl and ubuntu gma graphics 11 November 2013, 12:19:54 UTC
9a2fe9f test. 10 November 2013, 21:32:01 UTC
857ae14 rm print statement 10 November 2013, 16:39:55 UTC
83bc3a3 adding explicit fn call for points 10 November 2013, 16:39:15 UTC
5675bf1 added option to render multiple points at once. using gl point size instead to letting the vertex shader decide that... 10 November 2013, 16:18:56 UTC
1334ab9 adding custom shaders to the point fn. 10 November 2013, 15:56:09 UTC
a0ef889 Cosmetic changes, fixing typos, adding license header. 09 November 2013, 01:49:31 UTC
5af141e adding points drawn by shader instead of legacy fns. 08 November 2013, 17:50:51 UTC
db309b3 Merge branch 'master' of https://github.com/pupil-labs/pupil 07 November 2013, 17:13:45 UTC
0138c95 small bugfix for spaced paths 07 November 2013, 17:13:26 UTC
a56c9df small tweaks, made detector settings persistent. 07 November 2013, 17:08:29 UTC
c2a0e1f small typo fix 06 November 2013, 20:15:22 UTC
44a6721 changed min contour size threshold 06 November 2013, 20:12:02 UTC
c71aa3b small fixes, typos. implemented curvature eval using numexpr but no speed increase measured. 06 November 2013, 19:32:52 UTC
9a737d0 corrected world cam size 06 November 2013, 18:13:29 UTC
d3fb28e typo 06 November 2013, 10:53:01 UTC
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