Revision 0d66862b48e6ca25562f18173d6c427d27547eed authored by Alex Reinking on 12 February 2021, 23:28:35 UTC, committed by GitHub on 12 February 2021, 23:28:35 UTC
* Fix two EGL bugs * Ensure float precision is always given for fragment shaders. * Try multiple displays to find appropriate config. * Use only two return values for halide_opengl_create_context * Detect GL_EXT_color_buffer_float * Improve color-renderable error reporting for OpenGL ES < 3.2 * Use KHR_debug (when available) in the debug runtime * Add skips for RGB tests when EGL enabled.
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common | ||
correctness | ||
error | ||
failing_with_issue | ||
generator | ||
opengl | ||
performance | ||
warning | ||
CMakeLists.txt | -rw-r--r-- | 1.2 KB |
internal.cpp | -rw-r--r-- | 1.1 KB |
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