Revision 0d66862b48e6ca25562f18173d6c427d27547eed authored by Alex Reinking on 12 February 2021, 23:28:35 UTC, committed by GitHub on 12 February 2021, 23:28:35 UTC
* Fix two EGL bugs

* Ensure float precision is always given for fragment shaders.

* Try multiple displays to find appropriate config.

* Use only two return values for halide_opengl_create_context

* Detect GL_EXT_color_buffer_float

* Improve color-renderable error reporting for OpenGL ES < 3.2

* Use KHR_debug (when available) in the debug runtime

* Add skips for RGB tests when EGL enabled.
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