Revision 0d66862b48e6ca25562f18173d6c427d27547eed authored by Alex Reinking on 12 February 2021, 23:28:35 UTC, committed by GitHub on 12 February 2021, 23:28:35 UTC
* Fix two EGL bugs

* Ensure float precision is always given for fragment shaders.

* Try multiple displays to find appropriate config.

* Use only two return values for halide_opengl_create_context

* Detect GL_EXT_color_buffer_float

* Improve color-renderable error reporting for OpenGL ES < 3.2

* Use KHR_debug (when available) in the debug runtime

* Add skips for RGB tests when EGL enabled.
1 parent 734fec8
History
File Mode Size
vagrant
CMakeLists.txt -rw-r--r-- 735 bytes
conv_select.cpp -rw-r--r-- 1.3 KB
copy_pixels.cpp -rw-r--r-- 727 bytes
copy_to_device.cpp -rw-r--r-- 1011 bytes
copy_to_host.cpp -rw-r--r-- 944 bytes
float_texture.cpp -rw-r--r-- 1.1 KB
inline_reduction.cpp -rw-r--r-- 733 bytes
internal.cpp -rw-r--r-- 158 bytes
lut.cpp -rw-r--r-- 1.9 KB
multiple_stages.cpp -rw-r--r-- 1.3 KB
produce.cpp -rw-r--r-- 1.7 KB
rewrap_texture.cpp -rw-r--r-- 1.8 KB
save_state.cpp -rw-r--r-- 11.2 KB
select.cpp -rw-r--r-- 5.3 KB
set_pixels.cpp -rw-r--r-- 590 bytes
shifted_domains.cpp -rw-r--r-- 1.6 KB
special_funcs.cpp -rw-r--r-- 4.6 KB
sum_reduction.cpp -rw-r--r-- 1.2 KB
sumcolor_reduction.cpp -rw-r--r-- 1.1 KB
testing.h -rw-r--r-- 2.5 KB
tuples.cpp -rw-r--r-- 1009 bytes
varying.cpp -rw-r--r-- 7.2 KB

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