https://github.com/ialhashim/topo-blend
Revision 39b13612ebd645a65eda854771b517371f2f858a authored by ennetws on 13 March 2015, 18:17:18 UTC, committed by ennetws on 13 March 2015, 18:17:18 UTC
1 parent c702819
Tip revision: 39b13612ebd645a65eda854771b517371f2f858a authored by ennetws on 13 March 2015, 18:17:18 UTC
Create README.md
Create README.md
Tip revision: 39b1361
AbsoluteOrientation.h
#pragma once
#include "SurfaceMeshHelper.h"
#include <vector>
#include <Eigen/Core>
#include <Eigen/Geometry>
#include <Eigen/Eigenvalues>
struct AbsoluteOrientation{
static void compute( Eigen::Vector3d Xa,Eigen::Vector3d Ya,Eigen::Vector3d Za, Eigen::Vector3d Xb,Eigen::Vector3d Yb,Eigen::Vector3d Zb, Eigen::Quaterniond &result );
static void compute( std::vector<Eigen::Vector3d> &left, std::vector<Eigen::Vector3d> &right, Eigen::Quaterniond &result );
// Experiments
static void minOnT( std::vector<Eigen::Vector3d> &frameA, std::vector<Eigen::Vector3d> &frameB, Eigen::Quaterniond &result );
};
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