Revision 3f8a9fef10d5484b5449a20c8e2cf9e2149ca1b3 authored by Eh Tan on 09 January 2007, 22:01:20 UTC, committed by Eh Tan on 09 January 2007, 22:01:20 UTC
1 parent 509fb47
visRegionalSurface.cfg
//
// time: Fri Jun 17 11:18:06 2005
//
// version: 3.2.0 (format), 4.3.2 (DX)
//
//
// panel[0]: position = (0.0000,0.0000), size = 0.2930x0.4395, startup = 1, devstyle = 1
// title: value = Control Panel
//
// workspace: width = 500, height = 500
// layout: snap = 0, width = 50, height = 50, align = NN
//
// interactor FileSelector[1]: num_components = 1, value = "path to your data"
// instance: panel = 0, x = 5, y = 5, style = FileSelector, vertical = 1, size = 228x55
//
// interactor Integer[8]: num_components = 1, value = 1
// component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 0, global continuous = 0
//
// node Colormap[5]:
// input[1]: defaulting = 0, value = { [0.0 0.65263158] [1.0 0.0] }
// input[2]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[3]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[4]: defaulting = 0, value = { [0.0 0.8988764] [1.0 0.8988764] }
// input[5]: defaulting = 0, value = "Colormap_5"
// input[7]: defaulting = 1, value = -0.13482128
// input[8]: defaulting = 1, value = 2.1637275
// input[9]: defaulting = 1, value = 20
// input[12]: defaulting = 0, value = { -0.13482128 2.1637275 }
// input[17]: defaulting = 0, value = -0.13482128
// input[18]: defaulting = 0, value = 2.1637275
// window: position = (0.0000,0.0000), size = 0.5078x0.4395
//
// interactor Scalar[5]: num_components = 1, value = 0.55
// component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0
//
// interactor StringList[1]: num_components = 1, value = { "topography (km)", "heatflux" }
//
// interactor Selector[1]: num_components = 1, value = 0
// selections: maximum = 2, current = 0
// option[0]: name = "topography (km)", value = 0
// option[1]: name = "heatflux", value = 1
//
// node Colormap[7]:
// input[1]: defaulting = 0, value = { [0.0 0.65263158] [1.0 0.0] }
// input[2]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[3]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[4]: defaulting = 0, value = { [0.0 0.86516854] [1.0 0.86516854] }
// input[5]: defaulting = 0, value = "Colormap_7"
// input[7]: defaulting = 1, value = -0.018265756
// input[8]: defaulting = 1, value = 0.24825189
// input[9]: defaulting = 1, value = 20
// input[12]: defaulting = 0, value = { -0.018265756 0.24825189 }
// input[17]: defaulting = 0, value = -0.018265756
// input[18]: defaulting = 0, value = 0.24825189
// window: position = (0.0000,0.0000), size = 0.5078x0.4395
//
// interactor Scalar[6]: num_components = 1, value = 0.1
// component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0
//
// interactor Integer[12]: num_components = 1, value = 100
// component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 0, global continuous = 0
//
// interactor StringList[3]: num_components = 1, value = { "colatitude", "longitude" }
//
// interactor Selector[3]: num_components = 1, value = 0
// selections: maximum = 2, current = 0
// option[0]: name = "colatitude", value = 0
// option[1]: name = "longitude", value = 1
//
// interactor Integer[16]: num_components = 1, value = 70
// component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 0, global continuous = 0
//
// node Sequencer[1]:
// vcr[1]: min = 0, max = 100, beg = 0, end = 100, cur = 50, inc = 10, loop = off, step = off, pal = off
// window: position = (0.0000,0.0000), size = 0.2188x0.0781
// startup = 0
//
// node Image[3]:
// title: value = Gridded_3D_2ormorevar_notseries
// depth: value = 24
// window: position = (0.0477,0.1719), size = 0.7492x0.7568
// input[1]: defaulting = 0, value = "Image_3"
// input[4]: defaulting = 0, value = 1
// input[5]: defaulting = 0, value = [0.0161198 0.954873 -0.00962252]
// input[6]: defaulting = 0, value = [-0.0928512 6.28227 0.30695]
// input[7]: defaulting = 0, value = 1.41346
// input[8]: defaulting = 0, value = 945
// input[9]: defaulting = 0, value = 0.77619
// input[10]: defaulting = 0, value = [0.0676713 0.0605621 -0.995868]
// input[11]: defaulting = 1, value = 15.084
// input[12]: defaulting = 0, value = 0
// input[14]: defaulting = 0, value = 1
// input[15]: defaulting = 0, value = "none"
// input[16]: defaulting = 0, value = "none"
// input[17]: defaulting = 0, value = 1
// input[18]: defaulting = 0, value = 1
// input[19]: defaulting = 0, value = 1
// input[22]: defaulting = 0, value = "white"
// input[25]: defaulting = 0, value = ""
// input[26]: defaulting = 0, value = "eps color gamma=1 dpi=72 orient=landscape"
// input[27]: defaulting = 1, value = NULL
// input[29]: defaulting = 0, value = 1
// input[30]: defaulting = 0, value = {"x", "y", "z"}
// input[37]: defaulting = 0, value = {"clear", "black", "black", "black"}
// input[38]: defaulting = 0, value = {"background", "grid", "ticks", "labels"}
// input[41]: defaulting = 0, value = "none"
// input[42]: defaulting = 0, value = "Gridded_3D_2ormorevar_notseries"
// internal caching: 1
//
// node Image[4]:
// title: value = Gridded_3D_2ormorevar_notseries
// depth: value = 24
// window: position = (0.4555,0.4648), size = 0.5375x0.4863
// input[1]: defaulting = 0, value = "Image_4"
// input[4]: defaulting = 0, value = 1
// input[5]: defaulting = 0, value = [-3.38256e-06 -3.38256e-06 0.101445]
// input[6]: defaulting = 0, value = [0.109576 -3.0761 0.18125]
// input[7]: defaulting = 0, value = 1.65008
// input[8]: defaulting = 0, value = 674
// input[9]: defaulting = 0, value = 0.6773
// input[10]: defaulting = 0, value = [-0.111015 0.0218223 0.993579]
// input[11]: defaulting = 1, value = 30.0001
// input[12]: defaulting = 0, value = 0
// input[14]: defaulting = 0, value = 1
// input[15]: defaulting = 0, value = "none"
// input[16]: defaulting = 0, value = "none"
// input[17]: defaulting = 0, value = 1
// input[18]: defaulting = 0, value = 1
// input[19]: defaulting = 0, value = 1
// input[22]: defaulting = 0, value = "white"
// input[25]: defaulting = 0, value = ""
// input[26]: defaulting = 0, value = "eps color gamma=1 dpi=72 orient=landscape"
// input[27]: defaulting = 1, value = NULL
// input[29]: defaulting = 0, value = 1
// input[30]: defaulting = 0, value = {"x", "y", "z"}
// input[37]: defaulting = 0, value = {"clear", "black", "black", "black"}
// input[38]: defaulting = 0, value = {"background", "grid", "ticks", "labels"}
// input[41]: defaulting = 0, value = "rotate"
// input[42]: defaulting = 0, value = "Gridded_3D_2ormorevar_notseries"
// internal caching: 1
//
// node Image[7]:
// title: value = Gridded_3D_2ormorevar_notseries
// depth: value = 24
// window: position = (0.4625,0.0000), size = 0.5375x0.4863
// input[1]: defaulting = 0, value = "Image_7"
// input[4]: defaulting = 0, value = 1
// input[5]: defaulting = 0, value = [-0.0633798 0.0386962 0]
// input[6]: defaulting = 0, value = [-0.0633798 0.0386962 2.70189]
// input[7]: defaulting = 0, value = 1.44794
// input[8]: defaulting = 0, value = 674
// input[9]: defaulting = 0, value = 0.6773
// input[10]: defaulting = 0, value = [0 1 0]
// input[11]: defaulting = 1, value = 30.0
// input[12]: defaulting = 0, value = 0
// input[14]: defaulting = 0, value = 1
// input[15]: defaulting = 0, value = "none"
// input[16]: defaulting = 0, value = "none"
// input[17]: defaulting = 1, value = 1
// input[18]: defaulting = 1, value = 1
// input[19]: defaulting = 0, value = 0
// input[22]: defaulting = 1, value = "white"
// input[25]: defaulting = 0, value = NULL
// input[26]: defaulting = 0, value = "eps color gamma=1 dpi=68 orient=landscape"
// input[27]: defaulting = 1, value = NULL
// input[29]: defaulting = 0, value = 1
// input[30]: defaulting = 0, value = {"x", "y", "z"}
// input[37]: defaulting = 0, value = {"clear", "black", "black", "black"}
// input[38]: defaulting = 0, value = {"background", "grid", "ticks", "labels"}
// input[41]: defaulting = 0, value = "none"
// input[42]: defaulting = 0, value = "Gridded_3D_2ormorevar_notseries"
// internal caching: 1
//
// interactor ScalarList[1]: num_components = 1, value = { 0.75 }
// component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0
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