Revision 44ab0952f0321e2a3b988cc9b3f502c7ab440e5a authored by winmad on 23 March 2023, 05:04:28 UTC, committed by GitHub on 23 March 2023, 05:04:28 UTC
* Duplicate an example of differentiating Falcor's material system * Add a second BSDF * WIP: update test; grad didn't pass through * Finalize test --------- Co-authored-by: Lifan Wu <lifanw@nvidia.com>
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glm @ 0d973b4 | ||
glslang @ 16865a2 | ||
glslang-generated | ||
imgui @ fd2a90e | ||
lz4 @ d443718 | ||
miniz @ a426483 | ||
slang-binaries @ 5ed82af | ||
spirv | ||
spirv-headers @ aa331ab | ||
spirv-tools @ 1551b6f | ||
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stb | ||
tinyobjloader @ d541711 | ||
vulkan | ||
bump-glslang.sh | -rwxr-xr-x | 5.4 KB |
glext.h | -rw-r--r-- | 792.3 KB |
renderdoc_app.h | -rw-r--r-- | 28.2 KB |
wglext.h | -rw-r--r-- | 43.6 KB |
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