Revision 4917d71100aafcc38a81cd99d2a44a4cb3a89a0c authored by jsmall-nvidia on 15 November 2022, 20:27:28 UTC, committed by GitHub on 15 November 2022, 20:27:28 UTC
* #include an absolute path didn't work - because paths were taken to always be relative. * Fixes around MakeMiss. * Add preliminary support for HitObject::MakeHit. * Make Nop. * Add HitObject::TraceRay. * HitObject::Invoke for VK. * Remove line numbers from SER GLSL output. * Add support for HitObjectAttributes Add support for GLSL HitObject.GetAttributes<T>() Simplified code around getting locations. * Be more explicit about requiring GL_EXT_ray_tracing in SER. * Split out LocationTracker from CLikeEmitter. * Small doc improvements. * Add motion ray support. * Use inlining to get correct GLSL behavior around hitObjectNV. * Add assignment HitObject test. * Add a HitObject array test. Shows doesn't work correctly for VK/GLSL. * Add call to `hitObjectGetAttributesNV` before getting attributes.
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File | Mode | Size |
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slang-cpp-host-prelude.h | -rw-r--r-- | 801 bytes |
slang-cpp-prelude.h | -rw-r--r-- | 8.4 KB |
slang-cpp-scalar-intrinsics.h | -rw-r--r-- | 16.0 KB |
slang-cpp-types.h | -rw-r--r-- | 38.2 KB |
slang-cuda-prelude.h | -rw-r--r-- | 69.5 KB |
slang-hlsl-prelude.h | -rw-r--r-- | 94 bytes |
slang-llvm.h | -rw-r--r-- | 12.0 KB |
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