Revision 5a3aa6159e0ef0241b528812e1d138f0d7055f22 authored by lucy96chen on 17 May 2022, 17:56:14 UTC, committed by GitHub on 17 May 2022, 17:56:14 UTC
* Split render-d3d12 into numerous smaller files to make the code easier to parse * Added all new D3D12 files created from splitting render-d3d12 * Fixed several uses of attachment still floating around; Changed resource-d3d12 and descriptor-heap-d3d12 to match naming conventions of new d3d12 implementation header files * Readded files with name changes because changing them from inside VS apparently results in them being treated as new files * Merged in externals changes from master * Small cleanup changes * Rerun CI Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
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File | Mode | Size |
---|---|---|
dxc | ||
glm @ 0d973b4 | ||
glslang @ 418694e | ||
glslang-generated | ||
imgui @ fd2a90e | ||
lz4 @ d443718 | ||
miniz @ a426483 | ||
slang-binaries @ f1067f6 | ||
spirv | ||
spirv-headers @ 1380cbb | ||
spirv-tools @ d997c83 | ||
spirv-tools-generated | ||
stb | ||
tinyobjloader @ d541711 | ||
vulkan | ||
glext.h | -rw-r--r-- | 792.3 KB |
renderdoc_app.h | -rw-r--r-- | 28.2 KB |
wglext.h | -rw-r--r-- | 43.6 KB |
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