Revision 5a3aa6159e0ef0241b528812e1d138f0d7055f22 authored by lucy96chen on 17 May 2022, 17:56:14 UTC, committed by GitHub on 17 May 2022, 17:56:14 UTC
* Split render-d3d12 into numerous smaller files to make the code easier to parse

* Added all new D3D12 files created from splitting render-d3d12

* Fixed several uses of attachment still floating around; Changed resource-d3d12 and descriptor-heap-d3d12 to match naming conventions of new d3d12 implementation header files

* Readded files with name changes because changing them from inside VS apparently results in them being treated as new files

* Merged in externals changes from master

* Small cleanup changes

* Rerun CI

Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
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History
File Mode Size
slang-cpp-host-prelude.h -rw-r--r-- 356 bytes
slang-cpp-prelude.h -rw-r--r-- 3.6 KB
slang-cpp-scalar-intrinsics.h -rw-r--r-- 12.8 KB
slang-cpp-types.h -rw-r--r-- 36.6 KB
slang-cuda-prelude.h -rw-r--r-- 68.6 KB
slang-hlsl-prelude.h -rw-r--r-- 63 bytes
slang-llvm.h -rw-r--r-- 11.8 KB

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