Revision 5a3aa6159e0ef0241b528812e1d138f0d7055f22 authored by lucy96chen on 17 May 2022, 17:56:14 UTC, committed by GitHub on 17 May 2022, 17:56:14 UTC
* Split render-d3d12 into numerous smaller files to make the code easier to parse * Added all new D3D12 files created from splitting render-d3d12 * Fixed several uses of attachment still floating around; Changed resource-d3d12 and descriptor-heap-d3d12 to match naming conventions of new d3d12 implementation header files * Readded files with name changes because changing them from inside VS apparently results in them being treated as new files * Merged in externals changes from master * Small cleanup changes * Rerun CI Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
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File | Mode | Size |
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slang-cpp-host-prelude.h | -rw-r--r-- | 356 bytes |
slang-cpp-prelude.h | -rw-r--r-- | 3.6 KB |
slang-cpp-scalar-intrinsics.h | -rw-r--r-- | 12.8 KB |
slang-cpp-types.h | -rw-r--r-- | 36.6 KB |
slang-cuda-prelude.h | -rw-r--r-- | 68.6 KB |
slang-hlsl-prelude.h | -rw-r--r-- | 63 bytes |
slang-llvm.h | -rw-r--r-- | 11.8 KB |
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