Revision 5a3aa6159e0ef0241b528812e1d138f0d7055f22 authored by lucy96chen on 17 May 2022, 17:56:14 UTC, committed by GitHub on 17 May 2022, 17:56:14 UTC
* Split render-d3d12 into numerous smaller files to make the code easier to parse * Added all new D3D12 files created from splitting render-d3d12 * Fixed several uses of attachment still floating around; Changed resource-d3d12 and descriptor-heap-d3d12 to match naming conventions of new d3d12 implementation header files * Readded files with name changes because changing them from inside VS apparently results in them being treated as new files * Merged in externals changes from master * Small cleanup changes * Rerun CI Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
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File | Mode | Size |
---|---|---|
gfx | ||
gfx-unit-test | ||
gfx-util | ||
platform | ||
render-test | ||
slang-cpp-extractor | ||
slang-embed | ||
slang-generate | ||
slang-profile | ||
slang-reflection-test | ||
slang-test | ||
slang-unit-test | ||
test-process | ||
test-server | ||
unit-test | ||
copy-hlsl-libs.bat | -rw-r--r-- | 526 bytes |
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