Revision 5a3aa6159e0ef0241b528812e1d138f0d7055f22 authored by lucy96chen on 17 May 2022, 17:56:14 UTC, committed by GitHub on 17 May 2022, 17:56:14 UTC
* Split render-d3d12 into numerous smaller files to make the code easier to parse * Added all new D3D12 files created from splitting render-d3d12 * Fixed several uses of attachment still floating around; Changed resource-d3d12 and descriptor-heap-d3d12 to match naming conventions of new d3d12 implementation header files * Readded files with name changes because changing them from inside VS apparently results in them being treated as new files * Merged in externals changes from master * Small cleanup changes * Rerun CI Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
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copy-hlsl-libs.bat
@echo off
setlocal
set SOURCE_DIR=%~1
set TARGET_DIR=%~2
set PLATFORM=%~3
robocopy "../../../external/slang-binaries/bin/%PLATFORM%" "%TARGET_DIR%" d3dcompiler_47.dll /r:0 >nul
robocopy "../../../external/slang-binaries/bin/%PLATFORM%" "%TARGET_DIR%" dxcompiler.dll /r:0 >nul
robocopy "../../../external/slang-binaries/bin/%PLATFORM%" "%TARGET_DIR%" dxil.dll /r:0 >nul
robocopy "%SOURCE_DIR%" "%TARGET_DIR%" dxcompiler.dll /xo /r:0 >nul
robocopy "%SOURCE_DIR%" "%TARGET_DIR%" dxil.dll /xo /r:0 >nul
exit /b 0
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