Revision 5a3aa6159e0ef0241b528812e1d138f0d7055f22 authored by lucy96chen on 17 May 2022, 17:56:14 UTC, committed by GitHub on 17 May 2022, 17:56:14 UTC
* Split render-d3d12 into numerous smaller files to make the code easier to parse * Added all new D3D12 files created from splitting render-d3d12 * Fixed several uses of attachment still floating around; Changed resource-d3d12 and descriptor-heap-d3d12 to match naming conventions of new d3d12 implementation header files * Readded files with name changes because changing them from inside VS apparently results in them being treated as new files * Merged in externals changes from master * Small cleanup changes * Rerun CI Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
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File | Mode | Size |
---|---|---|
cpu | ||
cuda | ||
d3d | ||
d3d11 | ||
d3d12 | ||
nvapi | ||
open-gl | ||
vulkan | ||
command-encoder-com-forward.h | -rw-r--r-- | 12.6 KB |
command-writer.h | -rw-r--r-- | 8.2 KB |
debug-layer.cpp | -rw-r--r-- | 64.4 KB |
debug-layer.h | -rw-r--r-- | 29.4 KB |
flag-combiner.cpp | -rw-r--r-- | 1.3 KB |
flag-combiner.h | -rw-r--r-- | 2.1 KB |
immediate-renderer-base.cpp | -rw-r--r-- | 25.9 KB |
immediate-renderer-base.h | -rw-r--r-- | 9.1 KB |
mutable-shader-object.h | -rw-r--r-- | 14.9 KB |
render.cpp | -rw-r--r-- | 13.2 KB |
renderer-shared.cpp | -rw-r--r-- | 39.1 KB |
renderer-shared.h | -rw-r--r-- | 57.8 KB |
resource-desc-utils.cpp | -rw-r--r-- | 1.1 KB |
resource-desc-utils.h | -rw-r--r-- | 2.9 KB |
simple-render-pass-layout.cpp | -rw-r--r-- | 757 bytes |
simple-render-pass-layout.h | -rw-r--r-- | 728 bytes |
simple-transient-resource-heap.h | -rw-r--r-- | 1.5 KB |
slang-context.h | -rw-r--r-- | 2.2 KB |
transient-resource-heap-base.h | -rw-r--r-- | 6.6 KB |
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