Revision 5a3aa6159e0ef0241b528812e1d138f0d7055f22 authored by lucy96chen on 17 May 2022, 17:56:14 UTC, committed by GitHub on 17 May 2022, 17:56:14 UTC
* Split render-d3d12 into numerous smaller files to make the code easier to parse

* Added all new D3D12 files created from splitting render-d3d12

* Fixed several uses of attachment still floating around; Changed resource-d3d12 and descriptor-heap-d3d12 to match naming conventions of new d3d12 implementation header files

* Readded files with name changes because changing them from inside VS apparently results in them being treated as new files

* Merged in externals changes from master

* Small cleanup changes

* Rerun CI

Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
1 parent 716e75b
History
File Mode Size
cpu
cuda
d3d
d3d11
d3d12
nvapi
open-gl
vulkan
command-encoder-com-forward.h -rw-r--r-- 12.6 KB
command-writer.h -rw-r--r-- 8.2 KB
debug-layer.cpp -rw-r--r-- 64.4 KB
debug-layer.h -rw-r--r-- 29.4 KB
flag-combiner.cpp -rw-r--r-- 1.3 KB
flag-combiner.h -rw-r--r-- 2.1 KB
immediate-renderer-base.cpp -rw-r--r-- 25.9 KB
immediate-renderer-base.h -rw-r--r-- 9.1 KB
mutable-shader-object.h -rw-r--r-- 14.9 KB
render.cpp -rw-r--r-- 13.2 KB
renderer-shared.cpp -rw-r--r-- 39.1 KB
renderer-shared.h -rw-r--r-- 57.8 KB
resource-desc-utils.cpp -rw-r--r-- 1.1 KB
resource-desc-utils.h -rw-r--r-- 2.9 KB
simple-render-pass-layout.cpp -rw-r--r-- 757 bytes
simple-render-pass-layout.h -rw-r--r-- 728 bytes
simple-transient-resource-heap.h -rw-r--r-- 1.5 KB
slang-context.h -rw-r--r-- 2.2 KB
transient-resource-heap-base.h -rw-r--r-- 6.6 KB

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