Revision 7fd3a7b8ab1e1d1f58d5955e11b3d77d3f00ff65 authored by Marcos Slomp on 16 December 2020, 23:23:50 UTC, committed by GitHub on 16 December 2020, 23:23:50 UTC
* initial setup for Direct3D 12 support for Windows-on-ARM * fixing runtime modules for Windows on ARM 64 * typo * wrapping windows_clock for Windows on ARM support * temporarily disabling windows_clock_[x86/arm] * wip * Set -fshort-wchar on generic Windows runtime target. * removing windows_clock specializations * replacing accidental tabs * addressing code review comments * Hoist fpic in CMakeFile. Mirror CMake changes to Makefile. * Add explanatory comment to Makefile * Add arm64-windows and -windows-d3d12compute targets to correctness_cross_compilation Co-authored-by: Marcos Slomp <slomp@adobe.com> Co-authored-by: Shoaib Kamil <kamil@adobe.com> Co-authored-by: Shoaib Kamil <shoaibkamil@gmail.com>
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