Revision 9a9657568bfd89a258db643352e38b5decfd059a authored by Eric Anholt on 20 October 2016, 23:48:12 UTC, committed by popcornmix on 08 January 2017, 11:42:05 UTC
The loop is scanning until the original max_ip (size of the BO), but
we want to not examine any code after the PROG_END's delay slots.
There was a block trying to do that, except that we had some early
continue statements if the signal wasn't a PROG_END or a BRANCH.

The failure mode would be that a valid shader is rejected because some
undefined memory after the PROG_END slots is parsed as a branch and
the rest of its setup is illegal.  I haven't seen this in the wild,
but valgrind was complaining when about this up in the userland
simulator mode.

Signed-off-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 457e67a728696c4f8e6423c64e93def50530db9a)
1 parent 2229784
History

back to top