https://github.com/shader-slang/slang
Revision a2d4d447639a1860f9de4ba9e2435f1d40ff3669 authored by jsmall-nvidia on 12 December 2019, 21:14:27 UTC, committed by GitHub on 12 December 2019, 21:14:27 UTC
* CPPCompiler -> DownstreamCompiler * Added DownstreamCompileResult to start abstraction such that we don't need files. * * Split out slang-blob.cpp * Made CompileResult hold a DownstreamCompileResult - for access to binary or ISlangSharedLibrary * Keep temporary files in scope. * Add a hash to the hex dump stream. * Move all file tracking into DownstreamCompiler. * WIP support for nvrtc. * WIP: Adding support for nvrtc compiler. Adding enum types, wiring up the nvrtc into slang. * Fix remaining CPPCompiler references. * Fix order issue on target string matching. * Use ISlangSharedLibrary for nvrtc. * Use DownstreamCompiler for nvrtc. * WIP first pass at compilation win nvrtc. * Added testing if file is on file system into CommandLineDownstreamCompiler. Added sourceContentsPath. * Make test cuda-compile.cu work by just compiling not comparing output. * Genearlize DownstreamCompiler usage. * Fix warning on clang. * Remove CompilerType from DownstreamCompiler. * Use DownstreamCompiler interface for all compilers. NOTE for FXC, DXC and GLSLANG this doesn't mean using 'compile' - it's still extracting functions from shared library. * Replace DownstreamCompiler::SourceType -> SlangSourceLanguage * Replace _canCompile with something data driven. * Fix compiling on gcc/clang for DownstreamCompiler. * Moved some text conversions into DownstreamCompiler. * Fix problem on non-vc builds with not having return on locateCompilers for VS. * Change so no warning for code not reachable on locateCompilers for vs.
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Tip revision: a2d4d447639a1860f9de4ba9e2435f1d40ff3669 authored by jsmall-nvidia on 12 December 2019, 21:14:27 UTC
Feature/source downstream compiler (#1153)
Feature/source downstream compiler (#1153)
Tip revision: a2d4d44
.gitignore
*.exe
*.pdb
.vs
*.VC.opendb
*.VC.db
*.vcxproj.user
*.sdf
*.ilk
*.obj
bin/
intermediate/
build.*/
# Files generated by test runner.
#
# Note: in some cases a `.expected` file needs to be checked in, but
# trying to exhaustively enumerate those cases is hard with the
# way the tests are currently sorted.
*.actual
*.expected
*.expected.png
*.actual.png
*.actual.txt
tests/**/*.exp
tests/**/*.lib
tests/**/*.dll
tests/**/*.cpp
# Files generated by other shader compilers
*.spv
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