https://github.com/shader-slang/slang
Revision a2d4d447639a1860f9de4ba9e2435f1d40ff3669 authored by jsmall-nvidia on 12 December 2019, 21:14:27 UTC, committed by GitHub on 12 December 2019, 21:14:27 UTC
* CPPCompiler -> DownstreamCompiler

* Added DownstreamCompileResult to start abstraction such that we don't need files.

* * Split out slang-blob.cpp
* Made CompileResult hold a DownstreamCompileResult - for access to binary or ISlangSharedLibrary

* Keep temporary files in scope.

* Add a hash to the hex dump stream.

* Move all file tracking into DownstreamCompiler.

* WIP support for nvrtc.

* WIP: Adding support for nvrtc compiler.
Adding enum types, wiring up the nvrtc into slang.

* Fix remaining CPPCompiler references.

* Fix order issue on target string matching.

* Use ISlangSharedLibrary for nvrtc.

* Use DownstreamCompiler for nvrtc.

* WIP first pass at compilation win nvrtc.

* Added testing if file is on file system into CommandLineDownstreamCompiler.
Added sourceContentsPath.

* Make test cuda-compile.cu work by just compiling not comparing output.

* Genearlize DownstreamCompiler usage.

* Fix warning on clang.

* Remove CompilerType from DownstreamCompiler.

* Use DownstreamCompiler interface for all compilers.

NOTE for FXC, DXC and GLSLANG this doesn't mean using 'compile' - it's still extracting functions from shared library.

* Replace DownstreamCompiler::SourceType -> SlangSourceLanguage

* Replace _canCompile with something data driven.

* Fix compiling on gcc/clang for DownstreamCompiler.

* Moved some text conversions into DownstreamCompiler.

* Fix problem on non-vc builds with not having return on locateCompilers for VS.

* Change so no warning for code not reachable on locateCompilers for vs.
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Tip revision: a2d4d447639a1860f9de4ba9e2435f1d40ff3669 authored by jsmall-nvidia on 12 December 2019, 21:14:27 UTC
Feature/source downstream compiler (#1153)
Tip revision: a2d4d44
slang-com-ptr.h
#ifndef SLANG_COM_PTR_H
#define SLANG_COM_PTR_H

#include "slang-com-helper.h"

#include <assert.h>

namespace Slang {

/*! \brief ComPtr is a simple smart pointer that manages types which implement COM based interfaces.
\details A class that implements a COM, must derive from the IUnknown interface or a type that matches
it's layout exactly (such as ISlangUnknown). Trying to use this template with a class that doesn't follow
these rules, will lead to undefined behavior.
This is a 'strong' pointer type, and will AddRef when a non null pointer is set and Release when the pointer
leaves scope.
Using 'detach' allows a pointer to be removed from the management of the ComPtr.
To set the smart pointer to null, there is the method setNull, or alternatively just assign SLANG_NULL/nullptr.

One edge case using the template is that sometimes you want access as a pointer to a pointer. Sometimes this
is to write into the smart pointer, other times to pass as an array. To handle these different behaviors
there are the methods readRef and writeRef, which are used instead of the & (ref) operator. For example

\code
Void doSomething(ID3D12Resource** resources, IndexT numResources);
// ...
ComPtr<ID3D12Resource> resources[3];
doSomething(resources[0].readRef(), SLANG_COUNT_OF(resource));
\endcode

A more common scenario writing to the pointer

\code
IUnknown* unk = ...;

ComPtr<ID3D12Resource> resource;
Result res = unk->QueryInterface(resource.writeRef());
\endcode
*/

// Enum to force initializing as an attach (without adding a reference)
enum InitAttach
{
    INIT_ATTACH
};

template <class T>
class ComPtr
{
public:
	typedef T Type;
	typedef ComPtr ThisType;
	typedef ISlangUnknown* Ptr;

		/// Constructors
		/// Default Ctor. Sets to nullptr
	SLANG_FORCE_INLINE ComPtr() :m_ptr(nullptr) {}
		/// Sets, and ref counts.
	SLANG_FORCE_INLINE explicit ComPtr(T* ptr) :m_ptr(ptr) { if (ptr) ((Ptr)ptr)->addRef(); }
		/// The copy ctor
	SLANG_FORCE_INLINE ComPtr(const ThisType& rhs) : m_ptr(rhs.m_ptr) { if (m_ptr) ((Ptr)m_ptr)->addRef(); }

        /// Ctor without adding to ref count.
    SLANG_FORCE_INLINE explicit ComPtr(InitAttach, T* ptr) :m_ptr(ptr) { }
        /// Ctor without adding to ref count
    SLANG_FORCE_INLINE ComPtr(InitAttach, const ThisType& rhs) : m_ptr(rhs.m_ptr) { }

#ifdef SLANG_HAS_MOVE_SEMANTICS
		/// Move Ctor
	SLANG_FORCE_INLINE ComPtr(ThisType&& rhs) : m_ptr(rhs.m_ptr) { rhs.m_ptr = nullptr; }
		/// Move assign
	SLANG_FORCE_INLINE ComPtr& operator=(ThisType&& rhs) { T* swap = m_ptr; m_ptr = rhs.m_ptr; rhs.m_ptr = swap; return *this; }
#endif

	/// Destructor releases the pointer, assuming it is set
	SLANG_FORCE_INLINE ~ComPtr() { if (m_ptr) ((Ptr)m_ptr)->release(); }

	// !!! Operators !!!

	  /// Returns the dumb pointer
	SLANG_FORCE_INLINE operator T *() const { return m_ptr; }

	SLANG_FORCE_INLINE T& operator*() { return *m_ptr; }
		/// For making method invocations through the smart pointer work through the dumb pointer
	SLANG_FORCE_INLINE T* operator->() const { return m_ptr; }

		/// Assign
	SLANG_FORCE_INLINE const ThisType &operator=(const ThisType& rhs);
		/// Assign from dumb ptr
	SLANG_FORCE_INLINE T* operator=(T* in);

		/// Get the pointer and don't ref
	SLANG_FORCE_INLINE T* get() const { return m_ptr; }
		/// Release a contained nullptr pointer if set
	SLANG_FORCE_INLINE void setNull();

		/// Detach
	SLANG_FORCE_INLINE T* detach() { T* ptr = m_ptr; m_ptr = nullptr; return ptr; }
		/// Set to a pointer without changing the ref count
	SLANG_FORCE_INLINE void attach(T* in) { m_ptr = in; }

		/// Get ready for writing (nulls contents)
	SLANG_FORCE_INLINE T** writeRef() { setNull(); return &m_ptr; }
		/// Get for read access
	SLANG_FORCE_INLINE T*const* readRef() const { return &m_ptr; }

		/// Swap
	void swap(ThisType& rhs);

protected:
	/// Gets the address of the dumb pointer.
    // Disabled: use writeRef and readRef to get a reference based on usage.
	SLANG_FORCE_INLINE T** operator&() = delete;

	T* m_ptr;
};

//----------------------------------------------------------------------------
template <typename T>
void ComPtr<T>::setNull()
{
	if (m_ptr)
	{
		((Ptr)m_ptr)->release();
		m_ptr = nullptr;
	}
}
//----------------------------------------------------------------------------
template <typename T>
const ComPtr<T>& ComPtr<T>::operator=(const ThisType& rhs)
{
	if (rhs.m_ptr) ((Ptr)rhs.m_ptr)->addRef();
	if (m_ptr) ((Ptr)m_ptr)->release();
	m_ptr = rhs.m_ptr;
	return *this;
}
//----------------------------------------------------------------------------
template <typename T>
T* ComPtr<T>::operator=(T* ptr)
{
	if (ptr) ((Ptr)ptr)->addRef();
	if (m_ptr) ((Ptr)m_ptr)->release();
	m_ptr = ptr;
	return m_ptr;
}
//----------------------------------------------------------------------------
template <typename T>
void ComPtr<T>::swap(ThisType& rhs)
{
	T* tmp = m_ptr;
	m_ptr = rhs.m_ptr;
	rhs.m_ptr = tmp;
}

} // namespace Slang

#endif // SLANG_COM_PTR_H
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