https://github.com/shader-slang/slang
Revision a2d4d447639a1860f9de4ba9e2435f1d40ff3669 authored by jsmall-nvidia on 12 December 2019, 21:14:27 UTC, committed by GitHub on 12 December 2019, 21:14:27 UTC
* CPPCompiler -> DownstreamCompiler * Added DownstreamCompileResult to start abstraction such that we don't need files. * * Split out slang-blob.cpp * Made CompileResult hold a DownstreamCompileResult - for access to binary or ISlangSharedLibrary * Keep temporary files in scope. * Add a hash to the hex dump stream. * Move all file tracking into DownstreamCompiler. * WIP support for nvrtc. * WIP: Adding support for nvrtc compiler. Adding enum types, wiring up the nvrtc into slang. * Fix remaining CPPCompiler references. * Fix order issue on target string matching. * Use ISlangSharedLibrary for nvrtc. * Use DownstreamCompiler for nvrtc. * WIP first pass at compilation win nvrtc. * Added testing if file is on file system into CommandLineDownstreamCompiler. Added sourceContentsPath. * Make test cuda-compile.cu work by just compiling not comparing output. * Genearlize DownstreamCompiler usage. * Fix warning on clang. * Remove CompilerType from DownstreamCompiler. * Use DownstreamCompiler interface for all compilers. NOTE for FXC, DXC and GLSLANG this doesn't mean using 'compile' - it's still extracting functions from shared library. * Replace DownstreamCompiler::SourceType -> SlangSourceLanguage * Replace _canCompile with something data driven. * Fix compiling on gcc/clang for DownstreamCompiler. * Moved some text conversions into DownstreamCompiler. * Fix problem on non-vc builds with not having return on locateCompilers for VS. * Change so no warning for code not reachable on locateCompilers for vs.
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Tip revision: a2d4d447639a1860f9de4ba9e2435f1d40ff3669 authored by jsmall-nvidia on 12 December 2019, 21:14:27 UTC
Feature/source downstream compiler (#1153)
Feature/source downstream compiler (#1153)
Tip revision: a2d4d44
test.bat
@echo off
setlocal
pushd %~dp0
:: Argument parsing loop, for arguments that we need to handle at the .bat level
:ARGLOOP
if "%1"=="-debug" (
set SLANG_TEST_CONFIG=Debug
shift
goto :ARGLOOP
)
if "%1"=="-release" (
set SLANG_TEST_CONFIG=Release
shift
goto :ARGLOOP
)
if "%1"=="-platform" (
set SLANG_TEST_PLATFORM=%2
shift
shift
goto :ARGLOOP
)
if "%1"=="-configuration" (
set SLANG_TEST_CONFIG=%2
shift
shift
goto :ARGLOOP
)
:: When done with arguments, we'll just fall through here
:: Set root directory to the directory where `test.bat` resides
:: (which should be the root of the source tree)
SET "SLANG_TEST_ROOT=%~dp0"
:: If platform and configuration haven't been set, then set
:: them to default values.
IF "%SLANG_TEST_PLATFORM%" == "" ( SET "SLANG_TEST_PLATFORM=x86" )
IF "%SLANG_TEST_CONFIG%" == "" ( SET "SLANG_TEST_CONFIG=Debug" )
:: If the user specified a platform of "Win32" swap that to "x86"
:: to match how we are generating our output directories.
IF "%SLANG_TEST_PLATFORM%"=="Win32" ( Set "SLANG_TEST_PLATFORM=x86" )
:: Establish the directory where the binaries to be tested reside
set "SLANG_TEST_BIN_DIR=%SLANG_TEST_ROOT%bin\windows-%SLANG_TEST_PLATFORM%\%SLANG_TEST_CONFIG%\"
:: ensure that any built tools are visible
SET "PATH=%PATH%;%SLANG_TEST_BIN_DIR%"
:: TODO: Maybe we should actually invoke `msbuild` to make sure all the code is up to date?
"%SLANG_TEST_BIN_DIR%slang-test.exe" -bindir "%SLANG_TEST_BIN_DIR%\" %*
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