Revision af91e770f99da18ae97d6b601c706343cece11e9 authored by kaizhangNV on 23 January 2024, 23:56:21 UTC, committed by GitHub on 23 January 2024, 23:56:21 UTC
Add a member function to RayQuery<RAY_FLAG> class GetIntersectionTriangleVertexPositions to support the GLSL built-int rayQueryGetIntersectionTriangleVertexPositionsEXT. Also add new test file under tests/vkray/rayquery-closesthit.slang to test this functionality.
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File | Mode | Size |
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dxc | ||
glm @ efec5db | ||
glslang @ 4c20dc0 | ||
glslang-generated | ||
imgui @ 3c15dff | ||
lz4 @ 039ab46 | ||
miniz @ 18795fa | ||
slang-binaries @ a68cd45 | ||
spirv | ||
spirv-headers @ 1c6bb27 | ||
spirv-tools @ 3bb36c2 | ||
spirv-tools-generated | ||
stb | ||
tinyobjloader @ d541711 | ||
unordered_dense @ fd80dad | ||
vulkan @ 2634c96 | ||
CMakeLists.txt | -rw-r--r-- | 2.3 KB |
build-llvm.sh | -rwxr-xr-x | 3.5 KB |
bump-glslang.sh | -rwxr-xr-x | 5.4 KB |
glext.h | -rw-r--r-- | 792.3 KB |
renderdoc_app.h | -rw-r--r-- | 28.2 KB |
wglext.h | -rw-r--r-- | 43.6 KB |
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