Revision b64a23cccfe9876d53cda773afc796bd975fa7e5 authored by Tim Foley on 16 March 2021, 22:27:34 UTC, committed by GitHub on 16 March 2021, 22:27:34 UTC
A recent change broke code that uses `RayTracingAccelerationStructure` in non-RT shader stages for Vulkan/GLSL when also *not* doing any ray tracing in the shader code. A recent fix patched that up for code using `GL_EXT_ray_tracing` and/or `GL_EXT_ray_query`, but that fix didn't apply on the path that uses `GL_NV_ray_tracing` via an opt-in. This change fixes that gap and checks in a test for it.
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File | Mode | Size |
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design | ||
language-reference | ||
user-guide | ||
64bit-type-support.md | -rw-r--r-- | 7.5 KB |
_config.yml | -rw-r--r-- | 27 bytes |
api-users-guide.md | -rw-r--r-- | 18.3 KB |
building.md | -rw-r--r-- | 8.0 KB |
command-line-slangc.md | -rw-r--r-- | 9.4 KB |
cpu-target.md | -rw-r--r-- | 18.7 KB |
cuda-target.md | -rw-r--r-- | 14.4 KB |
doc-system.md | -rw-r--r-- | 3.5 KB |
faq.md | -rw-r--r-- | 2.9 KB |
language-guide.md | -rw-r--r-- | 10.1 KB |
layout.md | -rw-r--r-- | 12.4 KB |
linking.md | -rw-r--r-- | 10.9 KB |
nvapi-support.md | -rw-r--r-- | 5.1 KB |
repro.md | -rw-r--r-- | 10.9 KB |
stdlib-doc.md | -rw-r--r-- | 854.3 KB |
target-compatibility.md | -rw-r--r-- | 13.7 KB |
wave-intrinsics.md | -rw-r--r-- | 12.8 KB |
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