Revision b64a23cccfe9876d53cda773afc796bd975fa7e5 authored by Tim Foley on 16 March 2021, 22:27:34 UTC, committed by GitHub on 16 March 2021, 22:27:34 UTC
A recent change broke code that uses `RayTracingAccelerationStructure` in non-RT shader stages for Vulkan/GLSL when also *not* doing any ray tracing in the shader code.
A recent fix patched that up for code using `GL_EXT_ray_tracing` and/or `GL_EXT_ray_query`, but that fix didn't apply on the path that uses `GL_NV_ray_tracing` via an opt-in.

This change fixes that gap and checks in a test for it.
1 parent 210a988
History
File Mode Size
design
language-reference
user-guide
64bit-type-support.md -rw-r--r-- 7.5 KB
_config.yml -rw-r--r-- 27 bytes
api-users-guide.md -rw-r--r-- 18.3 KB
building.md -rw-r--r-- 8.0 KB
command-line-slangc.md -rw-r--r-- 9.4 KB
cpu-target.md -rw-r--r-- 18.7 KB
cuda-target.md -rw-r--r-- 14.4 KB
doc-system.md -rw-r--r-- 3.5 KB
faq.md -rw-r--r-- 2.9 KB
language-guide.md -rw-r--r-- 10.1 KB
layout.md -rw-r--r-- 12.4 KB
linking.md -rw-r--r-- 10.9 KB
nvapi-support.md -rw-r--r-- 5.1 KB
repro.md -rw-r--r-- 10.9 KB
stdlib-doc.md -rw-r--r-- 854.3 KB
target-compatibility.md -rw-r--r-- 13.7 KB
wave-intrinsics.md -rw-r--r-- 12.8 KB

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