Revision dec930150f42a22892e567c769a1c9e24e761fde authored by lucy96chen on 19 October 2022, 16:36:41 UTC, committed by GitHub on 19 October 2022, 16:36:41 UTC
* Shader cache index integrated into RendererBase; Added test for cache eviction policy (which currently does not pass) * Restructured main if block in getEntryPointCodeFromShaderCache; Post-rebase cleanup * undo local testing only change * Fixed issues causing shader cache tests to fail * Edited gfx.slang to reflect structural changes to IDevice::Desc and to include ShaderCacheDesc; Modified how the cache is reading in the file from disk; Added a check to the cache eviction policy test that checks for correct order of entries in the cache as well as eight total expected output files for D3D12 and Vulkan * Removed line in gfx-unit-test.cpp for local testing * Edited .gitignore to ignore all shaders automatically generated by the shader cache tests and removed the test shaders that were previously added; Review changes, most notably with an overhaul of how the cache eviction policy test handles checking order of entries * Ran premake; Removed local testing specific line (again) * Removed expected comparison files from earlier commit; Ran premake * Edited premake5.lua to also ignore the auto-generated shader files from specific shader cache tests * Fixed weird indent in premake5.lua
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File | Mode | Size |
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slang-cpp-host-prelude.h | -rw-r--r-- | 401 bytes |
slang-cpp-prelude.h | -rw-r--r-- | 8.4 KB |
slang-cpp-scalar-intrinsics.h | -rw-r--r-- | 12.8 KB |
slang-cpp-types.h | -rw-r--r-- | 38.2 KB |
slang-cuda-prelude.h | -rw-r--r-- | 69.5 KB |
slang-hlsl-prelude.h | -rw-r--r-- | 63 bytes |
slang-llvm.h | -rw-r--r-- | 12.0 KB |
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