Revision dec930150f42a22892e567c769a1c9e24e761fde authored by lucy96chen on 19 October 2022, 16:36:41 UTC, committed by GitHub on 19 October 2022, 16:36:41 UTC
* Shader cache index integrated into RendererBase; Added test for cache eviction policy (which currently does not pass)

* Restructured main if block in getEntryPointCodeFromShaderCache; Post-rebase cleanup

* undo local testing only change

* Fixed issues causing shader cache tests to fail

* Edited gfx.slang to reflect structural changes to IDevice::Desc and to include ShaderCacheDesc; Modified how the cache is reading in the file from disk; Added a check to the cache eviction policy test that checks for correct order of entries in the cache as well as eight total expected output files for D3D12 and Vulkan

* Removed line in gfx-unit-test.cpp for local testing

* Edited .gitignore to ignore all shaders automatically generated by the shader cache tests and removed the test shaders that were previously added; Review changes, most notably with an overhaul of how the cache eviction policy test handles checking order of entries

* Ran premake; Removed local testing specific line (again)

* Removed expected comparison files from earlier commit; Ran premake

* Edited premake5.lua to also ignore the auto-generated shader files from specific shader cache tests

* Fixed weird indent in premake5.lua
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History
File Mode Size
slang-cpp-host-prelude.h -rw-r--r-- 401 bytes
slang-cpp-prelude.h -rw-r--r-- 8.4 KB
slang-cpp-scalar-intrinsics.h -rw-r--r-- 12.8 KB
slang-cpp-types.h -rw-r--r-- 38.2 KB
slang-cuda-prelude.h -rw-r--r-- 69.5 KB
slang-hlsl-prelude.h -rw-r--r-- 63 bytes
slang-llvm.h -rw-r--r-- 12.0 KB

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