https://github.com/HTDerekLiu/surface_multigrid_code
Revision fa347f1e4224b242b2167af2548bee35fe94c603 authored by HTDerekLiu on 01 March 2021, 20:34:44 UTC, committed by HTDerekLiu on 01 March 2021, 20:34:44 UTC
1 parent bdbd3fe
Tip revision: fa347f1e4224b242b2167af2548bee35fe94c603 authored by HTDerekLiu on 01 March 2021, 20:34:44 UTC
add libigl
add libigl
Tip revision: fa347f1
compute_barycentric.h
#ifndef COMPUTE_BARYCENTRIC_h
#define COMPUTE_BARYCENTRIC_h
#include <Eigen/Core>
#include <iostream>
#include <math.h>
// Compute the barycentric coordinate of a 2D query point "p" with respect to all the elements in a 2D triangle mesh (UV, F).
// Inputs:
// p location of the query point in 2D
// UV #V-by-2 vertices of the 2D triangle mesh
// F #F-by-3 faces of the 2D triangle mesh
// Outputs:
// B #F-by-3 barycentric coordinates of p wrt each face F
void compute_barycentric(
const Eigen::VectorXd & p,
const Eigen::MatrixXd & UV,
const Eigen::MatrixXi & F,
Eigen::MatrixXd & B);
#endif
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