swh:1:snp:e94096527620720ab530102fd039e636a91a990c
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Tip revision: c80b73102b44a867701a8fa3eb0dd51a7fab5592 authored by Samrachana Adhikari on 26 May 2018, 21:01:51 UTC
version 0.8
Tip revision: c80b731
adjust.my.tune.R
###Adjust my Tune####

#This function adjusts tuning parameters (1D and higher)#

adjust.my.tune=function(tune, acc, dim){
    n=length(acc)
    if(dim==1){
        for(i in 1:n){
            if(acc[i]>0.9){tune[i]=tune[i]*3
            } else if(acc[i]>0.8){tune[i]=tune[i]*2
            } else if(acc[i]>0.7){tune[i]=tune[i]*1.5
            } else if(acc[i]>0.6){tune[i]=tune[i]*1.25
            } else if(acc[i]>0.5){tune[i]=tune[i]*1.1
            } else if(acc[i]>0.48){tune[i]=tune[i]*1.05
            } else if(acc[i]<0.4){tune[i]=tune[i]*.95
            } else if(acc[i]<0.35){tune[i]=tune[i]*0.9
            } else if(acc[i]<0.25){tune[i]=tune[i]*0.75
            } else if(acc[i]<0.1){tune[i]=tune[i]*0.5
            } else{}
        }}
    
    if(dim>1){
        for(i in 1:2){
            if(acc[i]>0.9){tune[i]=tune[i]*3
            } else if(acc[i]>0.8){tune[i]=tune[i]*2
            } else if(acc[i]>0.7){tune[i]=tune[i]*1.5
            } else if(acc[i]>0.6){tune[i]=tune[i]*1.25
            } else if(acc[i]>0.5){tune[i]=tune[i]*1.1
            } else if(acc[i]>0.48){tune[i]=tune[i]*1.05
            } else if(acc[i]<0.4){tune[i]=tune[i]*.95
            } else if(acc[i]<0.35){tune[i]=tune[i]*0.9
            } else if(acc[i]<0.25){tune[i]=tune[i]*0.75
            } else if(acc[i]<0.1){tune[i]=tune[i]*0.5
            }else{}
        }
        
        for(i in 3:n){
            if(acc[i]>0.9){tune[i]=tune[i]*3
            } else if(acc[i]>0.8){tune[i]=tune[i]*2.5
            } else if(acc[i]>0.7){tune[i]=tune[i]*2
            } else if(acc[i]>0.55){tune[i]=tune[i]*1.5
            } else if(acc[i]>0.4){tune[i]=tune[i]*1.25
            } else if(acc[i]>0.3){tune[i]=tune[i]*1.1
            } else if(acc[i]>0.26){tune[i]=tune[i]*1.05
            } else if(acc[i]<0.2){tune[i]=tune[i]*.9
            } else if(acc[i]<0.18){tune[i]=tune[i]*0.85
            } else if(acc[i]<0.15){tune[i]=tune[i]*0.8
            } else if(acc[i]<0.05){tune[i]=tune[i]*0.75
            } else{}
        }
    }
    return(tune)
}


poor.acceptance=function(vector, dim){
    if(dim>1){which(vector<0.10 | vector>0.4)}
    else{which(vector<0.30 | vector>0.55)}
}

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