Revision b64a23cccfe9876d53cda773afc796bd975fa7e5 authored by Tim Foley on 16 March 2021, 22:27:34 UTC, committed by GitHub on 16 March 2021, 22:27:34 UTC
A recent change broke code that uses `RayTracingAccelerationStructure` in non-RT shader stages for Vulkan/GLSL when also *not* doing any ray tracing in the shader code.
A recent fix patched that up for code using `GL_EXT_ray_tracing` and/or `GL_EXT_ray_query`, but that fix didn't apply on the path that uses `GL_NV_ray_tracing` via an opt-in.

This change fixes that gap and checks in a test for it.
1 parent 210a988
History
File Mode Size
.github
build
docs
examples
external
extras
prelude
source
tests
tools
.editorconfig -rw-r--r-- 937 bytes
.gitattributes -rw-r--r-- 95 bytes
.gitignore -rw-r--r-- 1.0 KB
.gitmodules -rw-r--r-- 951 bytes
CODE_OF_CONDUCT.md -rw-r--r-- 3.1 KB
LICENSE -rw-r--r-- 1.1 KB
README.md -rw-r--r-- 8.6 KB
github_build.sh -rw-r--r-- 495 bytes
github_test.sh -rw-r--r-- 546 bytes
premake.bat -rw-r--r-- 120 bytes
premake5.lua -rw-r--r-- 48.2 KB
slang-com-helper.h -rw-r--r-- 4.8 KB
slang-com-ptr.h -rw-r--r-- 4.9 KB
slang-gfx.h -rw-r--r-- 56.4 KB
slang-tag-version.h -rw-r--r-- 36 bytes
slang.h -rw-r--r-- 168.7 KB
slang.sln -rw-r--r-- 17.9 KB
test.bat -rw-r--r-- 1.4 KB

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