Revision b64a23cccfe9876d53cda773afc796bd975fa7e5 authored by Tim Foley on 16 March 2021, 22:27:34 UTC, committed by GitHub on 16 March 2021, 22:27:34 UTC
A recent change broke code that uses `RayTracingAccelerationStructure` in non-RT shader stages for Vulkan/GLSL when also *not* doing any ray tracing in the shader code. A recent fix patched that up for code using `GL_EXT_ray_tracing` and/or `GL_EXT_ray_query`, but that fix didn't apply on the path that uses `GL_NV_ray_tracing` via an opt-in. This change fixes that gap and checks in a test for it.
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docs | ||
examples | ||
external | ||
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prelude | ||
source | ||
tests | ||
tools | ||
.editorconfig | -rw-r--r-- | 937 bytes |
.gitattributes | -rw-r--r-- | 95 bytes |
.gitignore | -rw-r--r-- | 1.0 KB |
.gitmodules | -rw-r--r-- | 951 bytes |
CODE_OF_CONDUCT.md | -rw-r--r-- | 3.1 KB |
LICENSE | -rw-r--r-- | 1.1 KB |
README.md | -rw-r--r-- | 8.6 KB |
github_build.sh | -rw-r--r-- | 495 bytes |
github_test.sh | -rw-r--r-- | 546 bytes |
premake.bat | -rw-r--r-- | 120 bytes |
premake5.lua | -rw-r--r-- | 48.2 KB |
slang-com-helper.h | -rw-r--r-- | 4.8 KB |
slang-com-ptr.h | -rw-r--r-- | 4.9 KB |
slang-gfx.h | -rw-r--r-- | 56.4 KB |
slang-tag-version.h | -rw-r--r-- | 36 bytes |
slang.h | -rw-r--r-- | 168.7 KB |
slang.sln | -rw-r--r-- | 17.9 KB |
test.bat | -rw-r--r-- | 1.4 KB |
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