https://github.com/geodynamics/citcoms
Revision c27c7164b00b949f947d5f0129903a294b5ddba7 authored by Michael Gurnis on 29 January 2007, 20:51:24 UTC, committed by Michael Gurnis on 29 January 2007, 20:51:24 UTC
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Tip revision: c27c7164b00b949f947d5f0129903a294b5ddba7 authored by Michael Gurnis on 29 January 2007, 20:51:24 UTC
The functionality of this routine is now expanded so that for evey time step the element materials are read in. The code for determining the material file names and opening the file name and then reading in the element files is placed in the same code that the age grids and velocity files are processed. Obviously, reading in materials currently only works for Full; fill be working on Regional next.
Tip revision: c27c716
visRegional.cfg
//
// time: Wed Oct  4 16:13:27 2006
//
// version: 3.2.0 (format), 4.3.2 (DX)
//
//
// panel[2]: position = (0.0055,0.0146), size = 0.3680x0.4316, startup = 1, devstyle = 1
// title: value = Control Panel
//
// workspace: width = 500, height = 500
// layout: snap = 0, width = 50, height = 50, align = NN
//
// interactor FileSelector[1]: num_components = 1, value = "samples/regtest.cap00.100.general"
// instance: panel = 2, x = 0, y = 0, style = FileSelector, vertical = 1, size = 180x55
// filter = ./*.general
//
// interactor Integer[8]: num_components = 1, value = 2 
// component[0]: minimum = 1, maximum = 100, global increment = 1, decimal = 0, global continuous = 0
// instance: panel = 2, x = 0, y = 57, style = Stepper, vertical = 1, size = 180x54
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// interactor Integer[9]: num_components = 1, value = 1 
// component[0]: minimum = 0, maximum = 2, global increment = 1, decimal = 0, global continuous = 0
// instance: panel = 2, x = 257, y = 178, style = Stepper, vertical = 1, size = 148x54
// label: value = Slab cut dimension:
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// interactor Integer[1]: num_components = 1, value = 4 
// component[0]: minimum = 0, maximum = 300, global increment = 1, decimal = 0, global continuous = 0
// instance: panel = 2, x = 265, y = 239, style = Stepper, vertical = 1, size = 133x54
// label: value = Slab cut position:
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// node Colormap[5]:
// input[1]: defaulting = 0, value = { [0.0 0.666667] [1.0 0.0] }
// input[2]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[3]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[4]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[5]: defaulting = 0, value = "Colormap_5"
// input[7]: defaulting = 1, value = 0.0
// input[8]: defaulting = 1, value = 1.0
// input[9]: defaulting = 1, value = 20
// input[12]: defaulting = 0, value = { 0.0 1.0 }
// input[17]: defaulting = 0, value = 0.0
// input[18]: defaulting = 0, value = 1.0
// window: position = (0.0000,0.0000), size = 0.5078x0.4395
//
// interactor ScalarList[1]: num_components = 1, value = { 0.8 0.4 }
// component[0]: minimum = -1, maximum = 1, global increment = 0.05, decimal = 2, global continuous = 0
// instance: panel = 2, x = 253, y = 0, style = List Editor, vertical = 1, size = 166x176
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// interactor Scalar[5]: num_components = 1, value = 0.55 
// component[0]: minimum = 0, maximum = 1, global increment = 0.05, decimal = 2, global continuous = 0
// instance: panel = 2, x = 5, y = 119, style = Stepper, vertical = 1, size = 159x54
// label: value = Core radius:
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// node Image[3]:
// title: value = Gridded_3D_2ormorevar_notseries
// depth: value = 24
// window: position = (0.0000,0.4141), size = 0.5703x0.4863
// input[1]: defaulting = 0, value = "Image_3"
// input[4]: defaulting = 0, value = 1
// input[5]: defaulting = 0, value = [0.748306 0.193767 -0.0777607]
// input[6]: defaulting = 0, value = [1.36948 -1.83101 0.112188]
// input[7]: defaulting = 0, value = 1.13956
// input[8]: defaulting = 0, value = 716
// input[9]: defaulting = 0, value = 0.63757
// input[10]: defaulting = 0, value = [0.953206 0.282276 -0.108249]
// input[11]: defaulting = 1, value = 30.0004
// input[12]: defaulting = 0, value = 0
// input[14]: defaulting = 0, value = 1
// input[15]: defaulting = 0, value = "none"
// input[16]: defaulting = 0, value = "none"
// input[17]: defaulting = 0, value = 1
// input[18]: defaulting = 0, value = 1
// input[19]: defaulting = 0, value = 1
// input[22]: defaulting = 0, value = "white"
// input[25]: defaulting = 0, value = NULL
// input[26]: defaulting = 0, value = "eps color gamma=1 dpi=72 orient=landscape"
// input[27]: defaulting = 1, value = NULL
// input[29]: defaulting = 1, value = 0
// input[41]: defaulting = 0, value = "rotate"
// input[42]: defaulting = 0, value = "Gridded_3D_2ormorevar_notseries"
// internal caching: 1
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