https://github.com/geodynamics/citcoms
Revision c27c7164b00b949f947d5f0129903a294b5ddba7 authored by Michael Gurnis on 29 January 2007, 20:51:24 UTC, committed by Michael Gurnis on 29 January 2007, 20:51:24 UTC
1 parent a60c042
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Tip revision: c27c7164b00b949f947d5f0129903a294b5ddba7 authored by Michael Gurnis on 29 January 2007, 20:51:24 UTC
The functionality of this routine is now expanded so that for evey time step the element materials are read in. The code for determining the material file names and opening the file name and then reading in the element files is placed in the same code that the age grids and velocity files are processed. Obviously, reading in materials currently only works for Full; fill be working on Regional next.
Tip revision: c27c716
visRegionalSurface.cfg
//
// time: Fri Jun 17 11:18:06 2005
//
// version: 3.2.0 (format), 4.3.2 (DX)
//
//
// panel[0]: position = (0.0000,0.0000), size = 0.2930x0.4395, startup = 1, devstyle = 1
// title: value = Control Panel
//
// workspace: width = 500, height = 500
// layout: snap = 0, width = 50, height = 50, align = NN
//
// interactor FileSelector[1]: num_components = 1, value = "path to your data"
// instance: panel = 0, x = 5, y = 5, style = FileSelector, vertical = 1, size = 228x55
//
// interactor Integer[8]: num_components = 1, value = 1 
// component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 0, global continuous = 0
//
// node Colormap[5]:
// input[1]: defaulting = 0, value = { [0.0 0.65263158] [1.0 0.0] }
// input[2]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[3]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[4]: defaulting = 0, value = { [0.0 0.8988764] [1.0 0.8988764] }
// input[5]: defaulting = 0, value = "Colormap_5"
// input[7]: defaulting = 1, value = -0.13482128
// input[8]: defaulting = 1, value = 2.1637275
// input[9]: defaulting = 1, value = 20
// input[12]: defaulting = 0, value = { -0.13482128 2.1637275 }
// input[17]: defaulting = 0, value = -0.13482128
// input[18]: defaulting = 0, value = 2.1637275
// window: position = (0.0000,0.0000), size = 0.5078x0.4395
//
// interactor Scalar[5]: num_components = 1, value = 0.55 
// component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0
//
// interactor StringList[1]: num_components = 1, value = { "topography (km)", "heatflux" }
//
// interactor Selector[1]: num_components = 1, value = 0 
// selections: maximum = 2, current = 0 
// option[0]: name = "topography (km)", value = 0
// option[1]: name = "heatflux", value = 1
//
// node Colormap[7]:
// input[1]: defaulting = 0, value = { [0.0 0.65263158] [1.0 0.0] }
// input[2]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[3]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[4]: defaulting = 0, value = { [0.0 0.86516854] [1.0 0.86516854] }
// input[5]: defaulting = 0, value = "Colormap_7"
// input[7]: defaulting = 1, value = -0.018265756
// input[8]: defaulting = 1, value = 0.24825189
// input[9]: defaulting = 1, value = 20
// input[12]: defaulting = 0, value = { -0.018265756 0.24825189 }
// input[17]: defaulting = 0, value = -0.018265756
// input[18]: defaulting = 0, value = 0.24825189
// window: position = (0.0000,0.0000), size = 0.5078x0.4395
//
// interactor Scalar[6]: num_components = 1, value = 0.1 
// component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0
//
// interactor Integer[12]: num_components = 1, value = 100 
// component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 0, global continuous = 0
//
// interactor StringList[3]: num_components = 1, value = { "colatitude", "longitude" }
//
// interactor Selector[3]: num_components = 1, value = 0 
// selections: maximum = 2, current = 0 
// option[0]: name = "colatitude", value = 0
// option[1]: name = "longitude", value = 1
//
// interactor Integer[16]: num_components = 1, value = 70 
// component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 0, global continuous = 0
//
// node Sequencer[1]:
// vcr[1]: min = 0, max = 100, beg = 0, end = 100, cur = 50, inc = 10, loop = off, step = off, pal = off
// window: position = (0.0000,0.0000), size = 0.2188x0.0781
// startup = 0
//
// node Image[3]:
// title: value = Gridded_3D_2ormorevar_notseries
// depth: value = 24
// window: position = (0.0477,0.1719), size = 0.7492x0.7568
// input[1]: defaulting = 0, value = "Image_3"
// input[4]: defaulting = 0, value = 1
// input[5]: defaulting = 0, value = [0.0161198 0.954873 -0.00962252]
// input[6]: defaulting = 0, value = [-0.0928512 6.28227 0.30695]
// input[7]: defaulting = 0, value = 1.41346
// input[8]: defaulting = 0, value = 945
// input[9]: defaulting = 0, value = 0.77619
// input[10]: defaulting = 0, value = [0.0676713 0.0605621 -0.995868]
// input[11]: defaulting = 1, value = 15.084
// input[12]: defaulting = 0, value = 0
// input[14]: defaulting = 0, value = 1
// input[15]: defaulting = 0, value = "none"
// input[16]: defaulting = 0, value = "none"
// input[17]: defaulting = 0, value = 1
// input[18]: defaulting = 0, value = 1
// input[19]: defaulting = 0, value = 1
// input[22]: defaulting = 0, value = "white"
// input[25]: defaulting = 0, value = ""
// input[26]: defaulting = 0, value = "eps color gamma=1 dpi=72 orient=landscape"
// input[27]: defaulting = 1, value = NULL
// input[29]: defaulting = 0, value = 1
// input[30]: defaulting = 0, value = {"x", "y", "z"}
// input[37]: defaulting = 0, value = {"clear", "black", "black", "black"}
// input[38]: defaulting = 0, value = {"background", "grid", "ticks", "labels"}
// input[41]: defaulting = 0, value = "none"
// input[42]: defaulting = 0, value = "Gridded_3D_2ormorevar_notseries"
// internal caching: 1
//
// node Image[4]:
// title: value = Gridded_3D_2ormorevar_notseries
// depth: value = 24
// window: position = (0.4555,0.4648), size = 0.5375x0.4863
// input[1]: defaulting = 0, value = "Image_4"
// input[4]: defaulting = 0, value = 1
// input[5]: defaulting = 0, value = [-3.38256e-06 -3.38256e-06 0.101445]
// input[6]: defaulting = 0, value = [0.109576 -3.0761 0.18125]
// input[7]: defaulting = 0, value = 1.65008
// input[8]: defaulting = 0, value = 674
// input[9]: defaulting = 0, value = 0.6773
// input[10]: defaulting = 0, value = [-0.111015 0.0218223 0.993579]
// input[11]: defaulting = 1, value = 30.0001
// input[12]: defaulting = 0, value = 0
// input[14]: defaulting = 0, value = 1
// input[15]: defaulting = 0, value = "none"
// input[16]: defaulting = 0, value = "none"
// input[17]: defaulting = 0, value = 1
// input[18]: defaulting = 0, value = 1
// input[19]: defaulting = 0, value = 1
// input[22]: defaulting = 0, value = "white"
// input[25]: defaulting = 0, value = ""
// input[26]: defaulting = 0, value = "eps color gamma=1 dpi=72 orient=landscape"
// input[27]: defaulting = 1, value = NULL
// input[29]: defaulting = 0, value = 1
// input[30]: defaulting = 0, value = {"x", "y", "z"}
// input[37]: defaulting = 0, value = {"clear", "black", "black", "black"}
// input[38]: defaulting = 0, value = {"background", "grid", "ticks", "labels"}
// input[41]: defaulting = 0, value = "rotate"
// input[42]: defaulting = 0, value = "Gridded_3D_2ormorevar_notseries"
// internal caching: 1
//
// node Image[7]:
// title: value = Gridded_3D_2ormorevar_notseries
// depth: value = 24
// window: position = (0.4625,0.0000), size = 0.5375x0.4863
// input[1]: defaulting = 0, value = "Image_7"
// input[4]: defaulting = 0, value = 1
// input[5]: defaulting = 0, value = [-0.0633798 0.0386962 0]
// input[6]: defaulting = 0, value = [-0.0633798 0.0386962 2.70189]
// input[7]: defaulting = 0, value = 1.44794
// input[8]: defaulting = 0, value = 674
// input[9]: defaulting = 0, value = 0.6773
// input[10]: defaulting = 0, value = [0 1 0]
// input[11]: defaulting = 1, value = 30.0
// input[12]: defaulting = 0, value = 0
// input[14]: defaulting = 0, value = 1
// input[15]: defaulting = 0, value = "none"
// input[16]: defaulting = 0, value = "none"
// input[17]: defaulting = 1, value = 1
// input[18]: defaulting = 1, value = 1
// input[19]: defaulting = 0, value = 0
// input[22]: defaulting = 1, value = "white"
// input[25]: defaulting = 0, value = NULL
// input[26]: defaulting = 0, value = "eps color gamma=1 dpi=68 orient=landscape"
// input[27]: defaulting = 1, value = NULL
// input[29]: defaulting = 0, value = 1
// input[30]: defaulting = 0, value = {"x", "y", "z"}
// input[37]: defaulting = 0, value = {"clear", "black", "black", "black"}
// input[38]: defaulting = 0, value = {"background", "grid", "ticks", "labels"}
// input[41]: defaulting = 0, value = "none"
// input[42]: defaulting = 0, value = "Gridded_3D_2ormorevar_notseries"
// internal caching: 1
//
// interactor ScalarList[1]: num_components = 1, value = { 0.75 }
// component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0
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